In all honesty, this presents a rather promising opportunity for witches to address their vulnerabilities to physical damage. Whether they go for a Elementalist build or simply yoink the node through Forbidden Jewels, it’s a solid solution. Assuming the price doesn’t skyrocket, of course.
At the moment, it’s one of those niche yet underrated options, but I fully expect it to blow up once it catches the attention of content creators. You know how it goes, once it’s spoon-fed to their audiences, everyone will suddenly be all over it. It’s kind of funny how people need their favorite streamers to point out the obvious sometimes.
We’re already seeing this overlooked approach cause confusion for some players, with individuals failing to see the great potential and understand the full benefits of this interaction. But once it gets more attention, there's no doubt it’ll become a hot topic—or, if not, it might even get nuked next league, considering how it looks like a huge miss on GGG’s part for overlooking something
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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We’re already seeing this overlooked approach cause confusion for some players, with individuals failing to see the great potential and understand the full benefits of this interaction.
It's strong. On paper. It doesn't save you from things when you can't hit the enemy, etc. It's a reactionary defensive layer rather than a preemptive one. It will always be inferior to something that always works. That is why I said to build defense first and slap this on top. Don't rely on it on its own.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
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I just want loot to drop.
When did I sign up for a physics and calculus class?
Well here's the thing about PoE: its all math and knowing all the interactions can really help you min/max..
..the fun out of the game.
I do math for a living, but I leave work at work.
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Posted byAlvinL_#4492on Jun 12, 2025, 7:12:50 AM
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It's strong. On paper. It doesn't save you from things when you can't hit the enemy, etc. It's a reactionary defensive layer rather than a preemptive one. It will always be inferior to something that always works. That is why I said to build defense first and slap this on top. Don't rely on it on its own.
...which would only EVER happen on boss fights during non-damaging phases. In all other times, it should be up the entire time. Or else you are playing your own build wrong.
And obviously.....you don't build it on its own. That's PoE 101. What a stupid thing to add to the conversation.
Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jun 12, 2025, 7:21:07 AM
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Posted bycowmoo275#3095on Jun 12, 2025, 7:20:32 AM
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why does everyone think merc auras have infinite range, bro with AG set to "boyfrend mode" with the Defensive Gems, you are always in and out of it while moving, only the aura bot covers most of your screen, most of these pocket auras have range of a shoelace... you might get 2/10 seconds of that aura uptime from your merc.
I have an aurabot build I know what I'm talking about, bro I get an ich on my nose and stop moving, I got 3 guys in party die instantly and they still on my screen.
Last edited by Rinzlow#2120 on Jun 12, 2025, 7:23:42 AM
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Posted byRinzlow#2120on Jun 12, 2025, 7:22:40 AM
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why does everyone think merc auras have infinite range, bro with AG set to "boyfrend mode" with the Defensive Gems, you are always in and out of it while moving, only the aura bot covers most of your screen, most of these pocket auras have range of a shoelace... you might get 2/10 seconds of that aura uptime from your merc.
I have an aurabot build I know what I'm talking about, bro I get an ich on my nose and stop moving, I got 3 guys in party die instantly and they still on my screen.
Wrong thread? None of this conversation is about auras and mercenaries....
Starting anew....with PoE 2
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Posted bycowmoo275#3095on Jun 12, 2025, 7:38:18 AM
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And obviously.....you don't build it on its own. That's PoE 101. What a stupid thing to add to the conversation.
Your consistency in terrible takes and responses is astounding, really.
You keep talking about this theoretical gameplay that doesn't exist. Did you even know that Proximity Shield counters this? Guess how abundant that is, especially in something like Blight. Besides, that's the first time you even mention anything like this, and only because I had to point it out, otherwise you just cannot seem to manage to not form a negative response simply because it was me who said it, no matter how asinine your take may be.
Perhaps you are in need of a reminder:
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You offer tangential information unrelated to the thread, and also offer a secondary thing like Arctic Armour, which by the way you misleadingly describe as ONLY working with CoF when it actually works in BOTH scenarios.
Why do you force my hand to reply again. I guess reading is hard. I was comparing Cloak of Flame to Lightning Coil in regards to Arctic Armour. /massive facepalm
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That's why Cloak is (imo) simply superior to something like Lightning Coil in pretty much most cases, as Cloak can interact with Arctic Armour's less Damage taken as well.
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^that is like.....all wrong.
They literally can't use Balefire skill because it requires it to be physically used. All the others are TRIGGERS. If you don't even see the difference there, then there's no point discussing this further as you have no idea.
RemindMe! 2 weeks /s
It's pretty clear they work very differently from AG. If they can use item skills, it's gonna get really interesting. The question remains whether their skill list updates if you add items that have skills. I have my doubts and suspect they have their own fixed skills (mainly for balancing reasons).
Take note that the boots they are showcasing here gives a buff and not a skill. Something AG could get as well, if it were able to use skills of its own. Animate Guardian of Smiting just might, as it gives the AG an active skill, except it's not a movement skill.
So, if they cannot use other active skills, they cannot use the ones you mentioned, either, because the skills are GRANTED by the items. Corpse Walk, for example, doesn't work on AG, because AG cannot gain active skills. Which is the prerequisite for that skill to even function:
https://www.poewiki.net/wiki/Corpse_Walk
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This Spell is Triggered when Gained
So much for "you have no idea".
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How does equipping Mercenaries with items work? Can any Mercenary be equipped with any item?
Each Mercenary is associated with Attributes. Mercenaries will generate with gear that matches the Attributes they are associated with, and will only be able to be equipped with new Armour gear that matches their Attributes in the following way:
For Mercenaries with a single Attribute, any Armour gear that requires that Attribute is valid. For Mercenaries with multiple Attributes, any Armour gear that requires an Attribute not associated with that Mercenary is invalid.
As an example: A Strength Mercenary will be equippable with gear requiring just Strength, Strength + Dexterity or Strength + Intelligence. A Dexterity/Intelligence Mercenary will be equippable with gear requiring just Dexterity, just Intelligence or Dexterity + Intelligence.
Mercenaries do not need to meet attribute requirements outside of the above rule. Mercenaries need to be within 70% of level requirements of an item to equip it.
Mercenaries also have preferred weapon types, and will not equip weapons that do not match their preferred types. Generally, they are going to prefer weapons that they can actually use their skills with.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
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