Monsters deal 95% less physical damage?

kaoms binding and pyroshock clasp on both you and your merc converts 55% (perfect rolls) of their phys damage to elemental (hits not DoT)
add in the new elementalist node for an additional 40%

There are conditionals to meet, but essentially this is monsters converting 95% of their physical hit damage to elemental...

Didn't they just nuke the sibling stat "phys taken as" from orbit because of this in 3.25?
Last bumped on Jun 12, 2025, 7:38:18 AM
Yep there's downsides, but I think you are discounting the upsides.

- resistance mitigation vs armour mitigation
- not all the ele res the phys is converted to is the same (meaning any ele reduced by armour mods help more (are they still in the game?)
- split ele types means ele pen is not as bad
- less phys means overwhelm is not bad
Baumi is.....slightly wrong again. Not 100% but he's unnecessarily complicating things with misleading information.

You can (pretty easily) now convert nearly all of enemy physical damage to elemental. And in a "standard" well-built character, this will be much much much more effective than armor / physical reduction, simply because you can't get the same phys reduction values that you can get for elemental even ACCOUNTING for curses, penetration, exposures, etc. And ofc we all know that armour and tooltip PDR is notoriously unreliable and inaccurate.

His favorite thing to talk about with all this is penetration and enemy self-conversion. Neither of which actually MATTER due to sources of penetration being rare and low, and due to the fact that self-converting enemy attacks don't stop YOUR conversion from still taking effect. This might be mildly annoying for a build that only builds ONE resistance super high....but that is exceedingly rare in the days of Melding Flesh.

I think what he is getting hung up on is the fact that penetration has a greater effect if you have higher resistances, BUT that ignores the fact that you are already mitigating far more base damage to begin with. So even if you are hit with a penetrating elemental damage that causes you to take 100% or more of that particular damage.......thats 100% more of damage that has already been reduced by 75% or likely more.


Because the conversion numbers are higher than most "damage taken as" builds can get, it will ultimately be the stronger and more reliable defense. This isn't to say that CoF isn't very very strong.....its to say that converting most of the enemy physical damage to elemental is still ultimately going to be better than leaving it physical and trying to protect against that. You don't need to "worry" about exposure or penetration or anything like that....the situations where they MIGHT make a noticeable difference are going to be negligible and/or non-existent.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 11, 2025, 1:51:15 PM
I just want loot to drop.

When did I sign up for a physics and calculus class?
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I just want loot to drop.

When did I sign up for a physics and calculus class?


Well here's the thing about PoE: its all math and knowing all the interactions can really help you min/max.

BUT

You hardly need to know any of it to succeed at most of what the game offers. Just like in real life: you don't need to know advanced physics to live in our gravity-filled reality. You don't need to know the chemical makeup of all things to know that "fire is hot"
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 11, 2025, 1:54:06 PM
"
"
I just want loot to drop.

When did I sign up for a physics and calculus class?


Well here's the thing about PoE: its all math and knowing all the interactions can really help you min/max.

BUT

You hardly need to know any of it to succeed at most of what the game offers. Just like in real life: you don't need to know advanced physics to live in our gravity-filled reality. You don't need to know the chemical makeup of all things to know that "fire is hot"


Yeah, true. The complexity is both a blessing and a curse.
They have felt that party gameplay is superior compared to solo so they brought one dummy player to solo players.

These things have been accessible by multiplayer always; they have been always "broken". It is same thing as aura stacking, curse botting or any other that just is not possible to exceed with solo character.

Last edited by burre#6800 on Jun 11, 2025, 9:12:35 PM
In all honesty, this presents a rather promising opportunity for witches to address their vulnerabilities to physical damage. Whether they go for a Elementalist build or simply yoink the node through Forbidden Jewels, it’s a solid solution. Assuming the price doesn’t skyrocket, of course.

At the moment, it’s one of those niche yet underrated options, but I fully expect it to blow up once it catches the attention of content creators. You know how it goes, once it’s spoon-fed to their audiences, everyone will suddenly be all over it. It’s kind of funny how people need their favorite streamers to point out the obvious sometimes.

We’re already seeing this overlooked approach cause confusion for some players, with individuals failing to see the great potential and understand the full benefits of this interaction. But once it gets more attention, there's no doubt it’ll become a hot topic—or, if not, it might even get nuked next league, considering how it looks like a huge miss on GGG’s part for overlooking something
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
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"
I just want loot to drop.

When did I sign up for a physics and calculus class?


Well here's the thing about PoE: its all math and knowing all the interactions can really help you min/max..

..the fun out of the game.

I do math for a living, but I leave work at work.
"


It's strong. On paper. It doesn't save you from things when you can't hit the enemy, etc. It's a reactionary defensive layer rather than a preemptive one. It will always be inferior to something that always works. That is why I said to build defense first and slap this on top. Don't rely on it on its own.



...which would only EVER happen on boss fights during non-damaging phases. In all other times, it should be up the entire time. Or else you are playing your own build wrong.

And obviously.....you don't build it on its own. That's PoE 101. What a stupid thing to add to the conversation.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 12, 2025, 7:21:07 AM

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