There is no reflect mechanic in poe 2 remove it from poe 1 as well

There is no reflect mechanic in poe 2 remove it from poe 1 as well

Most of my hc deaths came from accidentaly entering reflect map. Its annoying mechanic that shouldnt be in the game.

thoughts?
Last bumped on Jul 11, 2025, 9:41:37 AM
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There is no reflect mechanic in poe 2 remove it from poe 1 as well

Most of my hc deaths came from accidentaly entering reflect map. Its annoying mechanic that shouldnt be in the game.

thoughts?


It's fine.

Some of the mechanics in this game were to add layers to you making your build. Over time, you can be rich enough to just avoid these maps.

Use regex on your blue/rare maps to make sure you know what you're dealing with is a map you can handle.

I just don't agree that it should be removed. I do think reflect, in the current state of glass cannonry type builds, is too high damage output and either needs more mitigation options (jewels, runegrafts?, veiled mods, etc) OR they should reduce the damage it does. It's impossible to sustain reflect on any level so it's either immunity or nothing. And that makes the #% being reflected irrelevant.

I also think reflect should offer slightly higher boost to quantity, rarity, pack size, etc of maps.

Honestly, I'd like to have 2 passive trees per character, similar to weapon swap on PoE2. Where maybe i got to an NPC and select a version with reflect immunity for 10k gold or something. I don't like manually respecing Pantheon and passive tree to deal with reflect issues or having a second ring to swap in.

I think it's fine now that you can see it. In the old-times when it could spawn as a monster mod, you'd just occasionally delete yourself with no warning. But now that you can see it ahead of time, you can gear-swap to account for the mod or re-roll your map.

It also rewards people who stack reflected damage reduction - it becomes free quantity.
The only place i hate it is on atziri. You can't do that fight if you have any aoe at all without annoying shenanagins.
These idiots who say it should stay have no clue what they are talking about. Imagine having a mod that if you by chance don't see without using external fucking tools, you just one shot yourself with no counterplay.

[Removed by Support]
Last edited by Drew_GGG#0000 on Jul 10, 2025, 3:16:07 PM
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drupanu#3139 wrote:
These idiots who say it should stay have no clue what they are talking about. Imagine having a mod that if you by chance don't see without using external fucking tools, you just one shot yourself with no counterplay


By external tools you mean glasses? Because you can clearly see it is there.

This just feels like the same crowd that gets scammed because they didn't saw what they moused over in trade.

On topic: honestly, it should be reworked to reflect a static amount of damage, because nowadays even 1% reflect will kill you 99,9999% of the time.
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro#4713 on Jul 10, 2025, 3:35:34 PM
it serves no purpose as a map mod it shouldnt exist.



a game that leans in to repetitive autopilot grinding that has a map mod thats only gameplay impact in 99.999% of cases is to instantly 1 shot a player who had a lapse of concentration and didnt notice the mod?


you dont build around it, anyone building around it is just playing the game wrong. you use a chaos orb and run the map without reflect. no it is not a necessary chaos sink, it does nothing to dent the 1000s of chaos ppl have, it does nothing to effect any sensible persons build you just trivially roll over it, it is literally there to instantly kill someone because they had a moments lapse of concentration when rolling maps.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I dont want to choose a side in this discusion, but yeah you can avoid the reflect mod. On the otherside why does it even exist?
I mean with the mod its not like, maybe i can run the map, its just you can run the reflect mod or not.
If you run it by accident you die. I only play softcore and this league i made a reflect mod exprience with my volcanic fissure of snaking.
I have gloves that convert 40% of my phys dmg to fire, so basically my skill does 100% fire dmg and i had a map mod with phys reflect. So i jumped in the map, jumped with leap slam in the first mob group and died. I asked me why and i forgot that my leap slam does 60% phys dmg, because for this skill only 40% gets converted to fire with my gloves.
If i had made this experience in hardcore i would be really mad. It was my mistake, but i totally forgot to think about that.

The mod is not necessary. In my opinion his existance is not needed, but you can avoid the mod if you are attentive.
But we are humans, we do mistakes. So from time to time we will die to it. Maybe not today or tomorrow, but some day its just a question of time.
But its not the first game where you die to something you are not paying attention to.

Is it questionable that the mod exist? Yes. Is it a game breaking thing? No. So if the mod will be kept in the game or gets removed, i personally dont care.
I've never liked it as a modifier. It's either you can do it or you can't and if you somehow forget to check it, you die instantly. Despite what everyone says... we've all been there, pumping map after map. It will and has happened to everyone who has played this game long enough.

Not to mention it teases with low values... like Reflects 15% of Phys Damage... Even 10 years ago it still was a death sentence no matter your build.

And yeah Atziri needs to lose that reflect mirror. I like the fight but I almost never do it anymore since I just don't want to deal with that.
imagine a game where you have to read things

i'd play that
d:-D*

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