Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

for crying out loud, please don't let all of these changes go to live, i beg you to reconsider on some of these changes and nerfs, there's still time to revert these shit changes, party play too buffed, sanctum too nerfed, some of the scarab nerfs are bad, like people don't wanna play a nerfed game, they want to have fun, remember that it's a game, and games should be fun.


brother the numbers are just too big.. . i could leave a room for the argument that party play could see more small insentive in the higher end .. late game. . sure.. id be ok if they increased the HP/and damage of monster per person in party and increased the loot to say 60% per person or around that 60-65% maybe even a mechanic where it scales with avrage level of the party. . id be on board.. but when they literally double the party drop which was already somewhat competitive ... to solo.. a literal 2x with 0 downside i actually dont feel like i even want to give it a chance and its easy league skip for me..
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Solo player do not farm 6 time less than party, it's like 10x or 20x less. You will never farm the same amount of currency after this changes as one member in party of six. Also, restriction for solo players are higher because solo player haven't an aura/curse bots and trade member.

It feels like you are trying to compare average solo MF player to top 0.01% party farmers. You dont need to, just play your game. And lets be honest, preparations are completely different for party play.


The problem that they are just buffed party and doomed solo mf. I want mf, could you ask GGG for me to return MF in the game, so I'll be not against party farmers. Deal :3 ?


the problem is actually the number and lack of tradeoff. . party play was alreayd alot better early on and if done right still competitive or tiny bit behind later on when minmaxing the heck out of the famring. .

and they didnt just balance that or gave a small buff they literally 2x double the currency for party without any additional drawback.. dmg of mobs is same per person.. so is the life.. . and speed.. . the result is that party gonna make around 2x more currency than solo if not closer to 3-4x when you consider scarabs availability .. . like you couldnt use specific scarabs outside of tier 17 becuase of their cost.
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brother the numbers are just too big.. . i could leave a room for the argument that party play could see more small insentive in the higher end .. late game. . sure.. id be ok if they increased the HP/and damage of monster per person in party and increased the loot to say 60% per person or around that 60-65% maybe even a mechanic where it scales with avrage level of the party. . id be on board.. but when they literally double the party drop which was already somewhat competitive ... to solo.. a literal 2x with 0 downside i actually dont feel like i even want to give it a chance and its easy league skip for me..

They are not that big after scarab/rarity nerfs. Wouldnt be even surprised if nothing changed or got even worse for party play. Lets just wait, maybe it will be great for us solo players.
I might be wrong, but isn't the change from increased rarity to this "unique drop increase" a nerf towards t0 gear farm?, which is the thing on party play, afaik raw divs and upwards were scarce before (do not include affliction), only currency may drop a little bit more now, gotta see also how the t16.5 currency petal thingies work in each scenario, solo and party.
Yes. It's the same 4 accounts not understanding the changes and posting doom over and over.
I don't care about buffs/nerfs to group play, you can buff them to drop only mirrors, or nerf them to drop only regret orbs.

But, GGG, please, just... close your eyes and please "revert change" on Hexblast.

Do I really have to go Havoc big balls, now? :O
At the eve of the end
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brother the numbers are just too big.. . i could leave a room for the argument that party play could see more small insentive in the higher end .. late game. . sure.. id be ok if they increased the HP/and damage of monster per person in party and increased the loot to say 60% per person or around that 60-65% maybe even a mechanic where it scales with avrage level of the party. . id be on board.. but when they literally double the party drop which was already somewhat competitive ... to solo.. a literal 2x with 0 downside i actually dont feel like i even want to give it a chance and its easy league skip for me..

They are not that big after scarab/rarity nerfs. Wouldnt be even surprised if nothing changed or got even worse for party play. Lets just wait, maybe it will be great for us solo players.



scrabas changes apply to solo players aswell. . it is always a comparison between solo and party..

Solo.. you pay for all map juicing on your own full price , and you need much more gear investment to kill the content while also being rarity /MF

party before today : you split the cost of the map juice you can stack more power cause you get aura bot and you dont need to build rarity cause of rarity culler you can kill much juicer content for much less investment on gear, but the total currency you get per person after split is abit lower than what a solo player would get becuase the bonuses are 50% per player .


party play after today patch : all of the above pros mentioned only that now you also get even more currency than solo player after split becuase the bonuses have been doubled, so now you literally get +100% drop per person. while you are splitting the cost . you juice 1 map for basiclaly 6 uses.

there is now 0 point or advantage of solo and theres 0 drawback of party play. you are 100% losing money if you are not playing in party .

so every time you pay for scarabs for party it cost 1/6 they out bid you
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RaiZZeN3#3208 wrote:
for crying out loud, please don't let all of these changes go to live, i beg you to reconsider on some of these changes and nerfs, there's still time to revert these shit changes, party play too buffed, sanctum too nerfed, some of the scarab nerfs are bad, like people don't wanna play a nerfed game, they want to have fun, remember that it's a game, and games should be fun.
I agree with this please reconsider atleast the party buffs, it is way too high.
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Xpucmo#0475 wrote:
I do not understand how you view "Forcing" people to play in 6 man party as a good thing .
70-80 % of the people enjoy to play the game as solo.
Good for streamers that play the game in large groups and make videos with large explosion of currency's - fuck the rest of the community .
The gap was big before - will be huge now .
The whole "Player Balance" from last path is "#$%&*$%^" stupid.
Not gonna comment on economy perspective for the casual players....


This should be removed before the league start.
Agree fuck the group andies the already strong why buff them (killing economy) in trade yep.

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