Patch 0.2.1 New Crafting Socketables Preview

nice
Wow! Crazy creative stuff! Maybe get another ai?
who is rou and why is he a cat?
Last edited by JOYBOY#8566 on May 27, 2025, 5:31:43 AM
FIX
THE
LAG
SPIKE
ISSUES
ALREADY
Runes are not crafting but ok whatever
THIS IS AMAZING !

god i love PoE2,
best thing Ive done leaving Blizzard to play GGG game instead

THANK YOU
I can't Wait for the update.... Looking great!
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One of the issues that we have with the socketable crafting system at the moment is that by the time you get to the endgame there isn't really anything new or exciting to find to socket in your gear. Resists and attributes are great to help with solving problems in the early game, but in the endgame, ideally you should be swapping all of these out for more interesting and powerful mods.

In 0.2.1 we are adding 22 new Runes, 14 new Soul Cores and 7 new Talismans. These cover a full spectrum from being powerful to insane, but are rare to find. You will certainly want to use them over the normal base set of socketables.



You was tired to changing not the one item in the build but almost all of them because we have worst crafting system humanity could possible made?

Well, don't worry guys, we've heard your feedback and just added +5% movement speed for boots and some completely trash runes that no one will ever use.

So, +5% movements speed is now required for every single build in the game because characters itself slow as hell.

How it will change the situation when one piece of gear leads to change over part of your gear to cap res or attributes? It supposed to?

I mean, they've just didn't do anything about the problem they mention and just added some more trash items in the game. I don't know how it should fix the problem


Ahhahaha, that's really good job. Keep on the way GGG XD







Since people use filters in the endgame and there is not enough loot dropping, they boost the loot in a certain useless way to bait players, so it's okay; we have loot now.

Now, to fix the issue of not having enough loot or variety in the game, they started adding whatever stuff that can be worthy in their vision.

Soon in 0.3 people will simply give another negative feedback to this game and it will probably be the end for them.

The point here is that the gear dropping is not useful in any circumstances . If they plan to make high-tier runes drop only in the endgame. Why, for example, I'm having a worst rolls on items when I farm T15 maps. Shouldn't items only roll high tiers ?
If they want to follow that philosophy, then they need to adjust the entire game, not simply adapt it for certain things.

Last edited by SaKRaaN#0012 on May 27, 2025, 5:44:33 AM
In Poe 1 there is the crafting workbench, in Poe 2 the runes. The functionality is the same, the only difference is that one takes up space if you don't pay the tab and the other doesn't take up space and costs nothing. Useless work for GGG when there are simpler things to do.
should have been 5% move speed for ALL ARMOUR SOCKETS so you could actually stack it.
a singular 5% MS on boots when people have asked for it to be implicit on boots??

If this was someone's homework he would get a D- just for the attempt. awful execution and understanding of the assignment,


AND IF YOU ARE GOING THIS WAY, INCREASE THE AMOUNT OF MAX SOCKETS IN AN ITEM TO ALLOW US TO USE ITEMS WITHOUT CORRUPTING THEM FOR +1 SOCKET. this system is just a pure "gamble away your 35% MS for mana/life modifier" for a chance to get something that should have been increased by default

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