Player power is so high that it is ruining the game. 1-button screen clear is BORING.

+1

GGG please consider:

A) balancing more often
Spoiler
(broken skills and items just hurt build variety and fun)


B) Increasing the progression speed
Spoiler
- especially in SSF


C) reliable and transparent crafting
Spoiler
( known % chances for item modifiers & uniques without 3rd party sites)


D) meaningful combat
Spoiler
eg. achieved by increasing the difficulty of average map content
- Imagine something close to rare monsters only.
Spoiler
(Avoid the player feeling like wasting time on walking around most of the time while one shot killing all mobs on the screen occasionally.)
Last edited by ShadowOfDeath#3996 on Jun 7, 2025, 6:42:54 AM
Obviously, all single-button builds that kill all mobs on the map and kill bosses with a single poke must be destroyed in order for the game to have more builds and more variety.

In addition, the mobs themselves must be boosted to level 90, and some bosses must also be boosted.
Last edited by Ярри#5910 on Jun 8, 2025, 2:01:22 AM
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Just don't play a build thats do this? Who do you think you are to decide how others have fun with their builds?


It's the way the game is built though. No-one wants to spend hours grinding low tier maps for a handful of exalts. People who want 'meaningful combat' still want progression.

I get that in the current system you can do fun stuff with janky builds, but you've got to have a particular mindset (and a lot of free time) to play like that. You're playing against the way the game is designed.
"
Obviously, all single-button builds that kill all mobs on the map and kill bosses with a single poke must be destroyed in order for the game to have more builds and more variety.


It looks like "The Vision (c)" is to make campaign tactical and slow, and leave endgame POE-1 like 1-button all screen clearings. This is how all skills are designed. Most of them are just that: 1-shot everything with huge AOEs. So no, this is not a balance issue at all. This is a core design.
"
"
Obviously, all single-button builds that kill all mobs on the map and kill bosses with a single poke must be destroyed in order for the game to have more builds and more variety.


It looks like "The Vision (c)" is to make campaign tactical and slow, and leave endgame POE-1 like 1-button all screen clearings. This is how all skills are designed. Most of them are just that: 1-shot everything with huge AOEs. So no, this is not a balance issue at all. This is a core design.


After Tri's interview I think it's fairly clear that "the vision" was er... a bit loose. It's more like putting all the stuff from Poe 1 in Poe 2, working hard on campaign and then kind of defaulting to the Poe 1 stuff in endgame. Because it's there. And the core balance team is like 5 people.

I don't really think there's any going back now either. They're now pretty reliant on/committed to Poe 1 endgame mechanics (in the sense of ritual, deli etc). And there doesn't seem to be any appetite for a proper review of crafting (or trade I guess). That I find a bit disappointing as there's already a significant amount of mechanic creep.

I mean I guess I'm enjoying SSF more these days, but largely because it's easier to get through the road blocks now drops are more generous. Seems likely the best experience I'll ever have of this game is the first Geonor encounter, which is a little sad.

Don't want to be over critical, got a lot out of it and will keep playing. But there was something there that I think got lost.
Last edited by cid951#3156 on Jun 8, 2025, 3:22:49 AM
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It's more like putting all the stuff from Poe 1 in Poe 2, working hard on campaign and then kind of defaulting to the Poe 1 stuff in endgame. Because it's there. And the core balance team is like 5 people.


Ye, this is exactly what I'm talking about.

"
I don't really think there's any going back now either. They're now pretty reliant on/committed to Poe 1 endgame mechanics (in the sense of ritual, deli etc). And there doesn't seem to be any appetite for a proper review of crafting (or trade I guess). That I find a bit disappointing as there's already a significant amount of mechanic creep.


Agree on this as well.
Some keep saying "omg this is just EA, 1.0 will be entirely different", but truth is, 1.0 is already here. And it's been here since december. Game won't be any different. Some secondary tweaks here/there, sure. But nothing radical.

"
Don't want to be over critical, got a lot out of it and will keep playing. But there was something there that I think got lost.


Yep. Core game mechanically/aesthetically is fantasic. Nothing so far can compete. Maybe D4 in sooooome elements, but generally it is worse (especially sound design). Too bad the game lost its unique identity and just copies POE1. This is nice, perhaps, for POE1 fans. They would expect just that. But for new players who don't like POE1 it is meh.

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