Upcoming Plans for Patch 0.2.1

Cool! Can't wait to try these changes in 0.3
endgame this endgame that. campaign need to have some changes too.
Looking forward to the QoL changes!
When are you going to start talking about your thoughts on Armour?

What's the current view of armour's performance in 0.2.0? Is it where you want it to be?

It's been months since GGG has discussed this topic and as someone that really enjoys Warrior accept the issues with armour, I'd like to see some kind of update.

Is the plan to rework armour? Leave it be? What's the timeline if the former or justification for the latter.

Still love the game and you guys have been doing great work. Cheers.
hopefully not another bait
These are really good overall changes, but I see three glaring issues:

1) increased movement speed (at least out of combat) + reduced impact from temp chains would both go a long way toward improved feel and fun

2) while it’s nice to get more powerful socketables, the insane attribute scaling requirements for gems and gear + lack of resists in tree + no ability to swap resists in gear = many builds will not be able to use the new swag without facing severe challenges getting necessary attributes/resists

3) some endgame engagements are still too rare, especially without trade - I’m looking at you King in the Mists
Last edited by jjmcmann#2893 on May 21, 2025, 9:06:35 PM
add facebreakers
Very good changes, finally the right direction!

Next we need to remove towers, just plain juice the maps!
Towers are bad, i barely can find 3 overlapping towers, let alone 3 towers overlap on a corruption, i can't even find 2 towers on a corruption.

Make the corruption center always a tower and doesnt have anything to do with any towers spawning near it.
Please can we get the 6 charm slots on the belts. My headhunter is patiently waiting…

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