GGG, XP loss should obviously be on top of the issue queue.

"
Softcore noobs, there is an omen you can use...


Omen way too expensive, and way too much work and effort to have to buy one every map. And it's not a solution, just a band-aid fix. Even with omens some people still lose way too much of their exp because the game is full of random one-shots.
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Toforto#2372 wrote:
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Softcore noobs, there is an omen you can use...


Omen way too expensive, and way too much work and effort to have to buy one every map. And it's not a solution, just a band-aid fix. Even with omens some people still lose way too much of their exp because the game is full of random one-shots.


1. The omen costs 6 chaos. If you cant afford that then your honestly just playing the wrong game.

2. You dont have to use one every map, you just have to use one when you die. But I guess in your case apperently their the same thing. Another clue that your playing the wrong game.

3. The game has no random one shots. Please prove me wrong. Provide video of a "random one shot" and attach your build and I will explain to you why your wrong.

Your just delusional and living in your own world where you think everything should be changed to fit your needs because you lack the ability to improve at the game.
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Nyon#6673 wrote:

1. The omen costs 6 chaos. If you cant afford that then your honestly just playing the wrong game.


Last time I played it was costing 7-9 ex, 6c is a lot for casual players. Guess trade mafia captured it now, like they did with lvl 20 uncut gems, and cornered all prices to chaos. And farming omens yourself requires spamming ritual, which is rivaled only by delirium as the most rippy mechanic. Have fun doing it with volatile plants.

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Nyon#6673 wrote:

2. You dont have to use one every map, you just have to use one when you die. But I guess in your case apperently their the same thing. Another clue that your playing the wrong game.


What would you call "playing right" then? Using one of X meta builds where X < 5? Punishing players for experimenting apparently does wonders for retention, with no free way to recover from penalty (which even D2 allowed). You basically pay 6c tax for the privilege of trying new build, repeatedly.

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Nyon#6673 wrote:

3. The game has no random one shots. Please prove me wrong. Provide video of a "random one shot" and attach your build and I will explain to you why your wrong.


Nice one:) Between crits, extra damage, and stuns, definition of random one shot is "unexpected dps spike quickly consuming remaining ehp". We have no floating dmg numbers, no death summary, how exactly are you going to teach others? Point at the mob on video and say "here, this was what killed you!"? Problem is, any pack of mobs in any map can suddenly roll several crits in a row, or rare can roll 2+ crits in a row. It isn't a matter of playing with 0% resistance.

Players have no way to predict this, only counter is to drastically overinvest your ehp at the cost of dps, which goes against every side content in the game. Where you need to kill mobs quickly on a timer.

"
Nyon#6673 wrote:

Your just delusional and living in your own world where you think everything should be changed to fit your needs because you lack the ability to improve at the game.


As explained above (for the 100th time), death in poe is not the same as death in Elden Ring. In poe it just means many layers of RNG arranged against you. "Improvement in the game" you imply is half luck and half using the meta build (meaning enough space on character to fit both dps, aoe coverage, and ehp).

It is easy to persuade yourself that "this game is for real players", but no, everyone should die by design, including such master as you. All you can do is reduce frequency of deaths. This is predatory MMO-style approach, and many people instinctively resent it even without analyzing how exactly GGG achieves killing players.

You and others who take pride in dancing to GGG tune are not numerous enough to fund this project on your own, which is why GGG will budge on exp penalty eventually. Competition from other projects grows, and they already removed it from uber bosses, guess better late than never.
"
Nyon#6673 wrote:
"
Toforto#2372 wrote:
"
Softcore noobs, there is an omen you can use...


Omen way too expensive, and way too much work and effort to have to buy one every map.




You are funny. What do you want? Immune to damage? Effortlessly delete the entire game with 1 button or... No... Even better. No button build, which just walks and nukes screens? Get good! I don't care how much it costs. I only play hardcore solo and don't have your problem, because I do not die. While trying to understand it, I was thinking, maybe don't run all available content, but prepare better for it? Hm? How about that?
HC SSF. What else?
"

You are funny. What do you want? Immune to damage? Effortlessly delete the entire game with 1 button or... No... Even better. No button build, which just walks and nukes screens? Get good! I don't care how much it costs. I only play hardcore solo and don't have your problem, because I do not die. While trying to understand it, I was thinking, maybe don't run all available content, but prepare better for it? Hm? How about that?


You will die, don't worry:) And hardcore was your choice. Players who want softcore don't get to choose, GGG tries to shove parts of hardcore everywhere they can, resetting league mechanic runs and trials on death. Why do you think they had to back down on universal single death per map? Sorry, but players like you are the minority here.
Last edited by Echothesis#7320 on May 14, 2025, 9:13:18 PM
"
"
Sorry, but players like you are the minority here.


Does not mean the game should be so easy that everyone could to everything in it. There has to be some challenge even for the most skilled player, even with the top gear. There should be some skill required. If you want an easy game, go play Diablo or whatever...
HC SSF. What else?
"

Does not mean the game should be so easy that everyone could to everything in it. There has to be some challenge even for the most skilled player, even with the top gear. There should be some skill required.


Challenge for the most skilled player is great and you had your option in the form of hardcore. Why cannot others have their options as well? Or you just want to see others frustrated and feel superior at their expense? With a game? That is not healthy you know.

"

If you want an easy game, go play Diablo or whatever...


I did, thank you. Also please learn some forum formatting mechanics:)
Easy solution, GGG.
If you don't wanna remove XP loss just limit XP loss to the segment of Xp bar. Every full segment of XP bar is yours forever. Losing XP after level 90 is one of the main reasons why I left POE2.
Last edited by dissonance90#3107 on May 14, 2025, 9:39:10 PM
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You are funny. What do you want? Immune to damage? Effortlessly delete the entire game with 1 button or... No... Even better. No button build, which just walks and nukes screens? Get good! I don't care how much it costs. I only play hardcore solo and don't have your problem, because I do not die. While trying to understand it, I was thinking, maybe don't run all available content, but prepare better for it? Hm? How about that?


If I die once every 10 maps that means I'm prepared for the content yet at that rate at higher levels my XP will stagnate. That's poor balance and design
"

Last time I played it was costing 7-9 ex, 6c is a lot for casual players. Guess trade mafia captured it now, like they did with lvl 20 uncut gems, and cornered all prices to chaos. And farming omens yourself requires spamming ritual, which is rivaled only by delirium as the most rippy mechanic. Have fun doing it with volatile plants.


Well it costs 6c now. And the only way 6c is alot is if your dying alot.
Which again is the real problem, the problem isnt exp loss, the problem is that your dying alot, so you should try to solve your problem before demanding ggg changes the game for everyone.
Not sure what some imaginary "trade mafia" has to do with any of this.

"

What would you call "playing right" then? Using one of X meta builds where X < 5? Punishing players for experimenting apparently does wonders for retention, with no free way to recover from penalty (which even D2 allowed). You basically pay 6c tax for the privilege of trying new build, repeatedly.


I never said "playing right" i said playing the wrong game.
If your playing a game your bad at that you dont enjoy your playing the wrong game. Its self explanatory.
No one is punishing you for experimenting. The game punishes you for dying and rewards you for playing well.

"

Nice one:) Between crits, extra damage, and stuns, definition of random one shot is "unexpected dps spike quickly consuming remaining ehp". We have no floating dmg numbers, no death summary, how exactly are you going to teach others? Point at the mob on video and say "here, this was what killed you!"? Problem is, any pack of mobs in any map can suddenly roll several crits in a row, or rare can roll 2+ crits in a row. It isn't a matter of playing with 0% resistance.


More random nonsense and completely ignoring my request to provide any examples or evidence. Provide me any example of these "random unavoidable one shots" and your build and I will explain to you what the problem is.


"

As explained above (for the 100th time), death in poe is not the same as death in Elden Ring. In poe it just means many layers of RNG arranged against you. "Improvement in the game" you imply is half luck and half using the meta build (meaning enough space on character to fit both dps, aoe coverage, and ehp).

It is easy to persuade yourself that "this game is for real players", but no, everyone should die by design, including such master as you. All you can do is reduce frequency of deaths. This is predatory MMO-style approach, and many people instinctively resent it even without analyzing how exactly GGG achieves killing players.

You and others who take pride in dancing to GGG tune are not numerous enough to fund this project on your own, which is why GGG will budge on exp penalty eventually. Competition from other projects grows, and they already removed it from uber bosses, guess better late than never.


Not sure why your bringing up elden ring.

Just more nonsense speculations with no examples or facts.

If the game was only alot of rng layers that randomly decided when you would die then how can the game have players who can consistently play for hundreds of hours without dying?
Your just making up alot of excuses and random speculation to hide behind.
The facts remains that there are alot of players who can play the game consistently while never dying or rarely dying. Thats because they have learned the game mechanics and know how to properly build defenses. There is no other realiable answer for why this is the case. If everything was just random one shots and rng layers then this wouldnt happen and all players would experience the same things.

Its completely unhinged to suggest that the game is just a bunch of rng layers that randomly cause you to die, while at the same time I can play the game for 150-200 hours and die 0-4 times, while you at the same time play for the same amount of time and die 300+ times. If it was truly rng then you wouldnt find this kind of variance consistently.

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