Upcoming Plans for Patch 0.2.0h
when will we get any poe1 news please?
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remember when they said now its going to be the "season of buffs" in one of their update posts over a month ago. yeah they don't but I do. weird how no skills have really gotten touched since they wrote that except a select few... no build diversity means most items in the game are worthless. I cant farm any bosses because 99.9% of the drops are garbage unless rolled for lightning spear builds.
You need to buff skills now so items that suck become worth something. Theres no reason to farm anything now. confusing! |
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Thank you for your hard work! Looking forward to those changes. Nice addition of stash tabs, but unless I didn't quite get the functionality: what about the trials' "socketable"? Sekhema and Chaos both will fill stashes at some point due to how much they drop, especially by running strongboxes.
At the eve of the end
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Okay... what about the abysmal performance? Or is it by design that loading maps and clicking a strongbox turns my game into a slideshow?
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Please show the number of items remaining on that Strongbox UI.
Not just for the QoL. But also so it's clear what's happening. Not just for new time players, but also because everyone should be aware of their finances when putting coins into gacha machines. Also, it should go without saying but I'll say it anyway: DO THIS FOR THE MAP DEVICE and the similar UI in PoE2! I know many of us give up and just mass roll them. Which is boring but does let us search for certain mods more easily. So there is advantage to mass rolling anyway. But a big reason for mass rolling is that this rolling one at a time is so clunky. Let us pull maps and currency from inventory/stash straight from the map interface! Try to hook up a lot more functionality straight into the map screen/map device screen interface. Loot is one of the most fun parts of ARPGs. Loot(inventory) management is basically the most un-fun and trying to manage it and tightening of filters is often what causes my quitting of a league. For better or worse you have monetized it so it might make you hesitant to make it too easy. But the ARPG that can figure out how to sort/search everything properly will feel transcendent to the ARPG experience. Since PoE1/2 have the inventory system so intimately connected to the endgame experience (ie, have to roll instances, tablet/scarabs etc), please try to make this part as painless as possible. Last edited by Andvareel#7518 on May 9, 2025, 4:19:15 AM
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So instead of having a better currency tab focused on holding every item used in crafting or fragment tab holding items useful for the atlas to avoid having to change tabs so often, we get multiple niche tabs. That's bad.
The QOL does look very cool tho, keep it up |
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why remove working mechanics from poe 1 and make poe 2 less?
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So new icons and more stash tabs (money for GGG obviosly) but whe you address hardware issue for Nvidia users? For thos who dosn't know Poe2 is so badly coded that Nvidia sees Poe2 as Poe1 what makes game unplyeable. ^ months into a game and nothing has been done, how do I get refund for this piece of crap?
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"We will also be allowing Charms to go in the Flask stash tab or any tab with the Flask affinity."
https://www.pathofexile.com/forum/view-thread/3753015 please? it's a month by now, can't wait to put my charms into the flask tab. they're cluttering everything :D thx <3 pls -add "Advanced Targeting System" to the options so we can disable accessibility-stuff -fix skills w/o movement to NOT MOVE YOU when using Attack Without Moving i.e. Ice Strike -rework: enemies instant-spells = math-game || very unfitting for meaningful combat cuz can't avoid with skill thx <3 Last edited by Naztrey#9177 on May 9, 2025, 4:29:51 AM
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I am pretty sure it could have been 1 tab, not 2. but money is money
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