exp loss
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my wife is busy with her boyfriend. what would i do if i can just get to level 100 easily? this is not heckin cool.
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Yes, this is the main reason why i stop playing every time. a new league starts, i played the campaign through 6+ times and i wish i could play the endgame but its just a waste of time.
I was never able to enjoy any of the endgame unique bosses and if i have to use some broken build from the web because those are the only way to not get oneshot offscreen and loose all your exp then i refuse to play the game. I was promissed a game with buildcrafting that allows you to make the character like you want to - as of now its a game where theres only a very very slim amount of viable builds if exp loss blocks leveling. Also the fact that the campaign has no exp loss is a blatant bait and switch. If i knew the game did that to you early i would have quit immediately. Long leveling is not a problem - exp loss is simply a complete and utter deal breaker. |
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" No. There's NOTHING TO FIGURE OUT HERE you just aren't smart enough to realize that. You are advocating for metagaming with a flavor of the month broken build, which is the definition of you not being smart and instead just aping a build off the web. You are trying to tell people they MUST cheese the game with one of those like you did. That defeats the whole point of having a freedom to build your character in this system. Exp loss on death makes enjoying making your own character and focus on the skills and abilities you like the most from thousands of possibilities a LIE. I wonder how do you imagine this should work. You are asking for someone to sacrifice their own enjoyment of the game,by switching a build to something they have no interest in, in order to be able to continue to play it. Im sorry if you play games for other reasons than enjoyment but enjoyment is kinda the whole point of a past time. All your achievements in the game don't really matter to anyone else. Especially if you want to block the game from fulfilling its promised potential. You could be dead tomorrow and we wouldn't notice anything changed. And same goes for you if a million other players gets to endgame bosses tomorrow. Im sorry but its time to grow up... |
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I dislike losing exp when there are so many other ways you are punished on death when it's a juiced map. And devs themselves have noted players are running maps with fewer mods because they don't like losing the map to a bullshit death.
So long as there are so many insta gib type deaths in the game I don't see any justified reason for exp loss to be so severe, when other levers are punishing you as well. Every league I try my best to get my character to a tanky state and it's just not possible for me without just abusing ES (which I haven't), armour takes an insane investment to come online. I was also a bit unlucky to be playing the worst defence archetype each league so that doesn't help. Such as trying pure ev before they added deflection and this league running armour/es on wolf that Mark noted armour/es has the highest mortality rate. Or there was my attempt with armour/ev on Withhunter before they buffed sorcery ward. That aside, the passive tree feels so weak in comparison to getting better gear that missing a few levels isn't the end of the world. But it does feel extremely dissatisfying to be actively trying to make your character tanky, die in an instant anyway and then lose exp and the map and all it had on it AND the tablet use.. I don't mind the idea of losing exp, but I get quite annoyed when I feel totally unable to mitigate my deaths despite my best efforts, I'm newer. I don't know all the tools that the vets do, but if I go into my gear/passive tree with a mind to increase my damage to move up a map tier, I can do it and I feel the difference. I can happily do enough damage for a t16 map with full mods on it. Conversely, I took EVERY single armour/ev node on my witch hunter (again pre sorc ward buff) and took every defensive node I could and got the gear that was as best quality I could afford with the economy outpacing me and I couldn't survive at all. It's a problem. The defensive scaling in endgame is dissatisfying to me for feeling extremely binary, get killed in <1sec or don't. There's no real feeling of hey I got a bit tankier. You just die, die, die. And when I realised I would die in lower tier maps just the same as high tier, I may as well run the t15/16 anyway since I know I have the damage for it and being 1 shot in higher tier or lower tier is all the same anyway. |
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haha, newbie
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Keep the 10% XP loss on death exactly as it is so the game stays challenging, but give players a temporary 50% experience gain buff until they recover what they lost. This means you still get punished for dying and your progress halts, but you can grind back to your previous highest point twice as fast. It keeps the high stakes of the endgame while respecting player time and preventing total burnout after a bad death.
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" Do you mean that if you got serviced poor dish in restaurant for your money, you aren't qualified to complain if you're not a cook yourself?) Or if videogame disconnects or crashes to desktop every 10 min (poe2 had a lot of it, from various sources, including ddos attacks GGG turned out to have no defense against), you also shouldn't criticize the situation if you're not a developer? Deaths in poe are faster than human reaction time even if game works stable and on high fps. Poe doesn't show floating damage numbers, or monster stats (without 3rd party sites like poedb), or monster critical hits (having some generic vfx for that would be nice). Player simply doesn't know what kind of average dps monsters will have on new map, RNG can vary at insane levels. Meaning exp penalty is just applied at random, and player cannot do anything about it. And if game works with unstable connection and/or lags, exp penalty turns into total absurd, hopefully no need to explain why. PS: I am a game developer, and there were ARPG backend and ARPG combat systems among my projects. Humbly hope I am qualified enough for this forum lol. |
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I wonder what level ranges players find the death tax on experience most punishing?
Usually I get to level 90 without noticing it much then start having to be bit more careful to keep pushing levels. At level 95 I generally stop trying to level and focus on the fun of over juicing content. going above 95 on my characters is almost accidental. Please GGG, I need my sparkly crown MTX in PoE2.
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There is no secret on why GGG keeps exp penalty as it is: to artificially stretch time player spends in game. Same goal can be achieved without alienating people so much that they leave game because of penalty alone.
Even if GGG is unwilling to develop more complex and adaptive penalty systems (players had a lot of good suggestions over the years), simply increasing time to reach lvl 100 and removing exp penalty in generic softcore leagues (keep it in race events if you cannot "balance" builds otherwise) will suffice. People will spend more time getting to 100 slowly, but surely, and will have that progression feeling. Not slapped in the face by RNG or another bug. |
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Never going to happen. And that is good.
Level 100 is a goal you achieve by overcoming the pushback from deaths. And you need to be skillful/acknowledged to get there. With no exp loss, goal is removed completely as you'd just get there by playing, which is boring. Combat Balance > Feelings Last edited by Evergrey#7535 on May 14, 2026, 6:33:09 AM
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