Why do people wanna have OP everything?

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It's for that dopamine brah. Feels great!


That sweet dopamine!
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And where's the RPG in that? Where's the immersion?


If I rise to the power heights that rival the gods themselves. Then a bunch of idiots with sticks better explode at the snap of my finger. Immersive enough to me 👍
Last edited by 7430#0536 on May 1, 2025, 1:27:24 AM
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joon6838#3828 wrote:

State of POE2 is not desirable at any means compared to POE1


Speak for yourself really.
Most of the bad reviews are just about the hardships of drops, lack of respawns (addressed a while ago) and the trials being a little bit unfun.



If you actually think that is the main reason the majority of streamers coming from POE1 and other players left, then you, are one of the cancer that needs to leave the game.
You don't understand what an ARPG is in its core and I don't blame you. You must be a person that comes from souls-like genre and that's fine, go play Dark Souls. Stop sticking around POE forums like you care while you haven't even played it's original , that's all.
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joon6838#3828 wrote:

You don't understand what an ARPG is in its core


What is an ARPG at its core? Piano pressing potions while circling around at near Sonic speeds appreciating the beauty of an item filter?

Believe it or not, the majority of gamer's don't like drop management games.

I've actually never played a Souls game (only watched them through someone like Asmongold) but I'm happy that POE2 is taking inspiration from games that employ actual mechanics and hitboxes alongside enemies with dangerous CC's and defenses that require a bit of respect and thought.

The game formula that you believe to be golden and untouchable, really isn't, we're not in the early 2000's anymore with games like Diablo II and Command & Conquer, its 2025 and most people have been through exciting times and combat on many other games like LoL and single player games like Soul Games, DMC5, Wukong, Elden Ring and many Survival games that bring some level of challenge instead of removing challenge in favor of cheap dopamine rushes that for most people don't last for very long.
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joon6838#3828 wrote:

You don't understand what an ARPG is in its core


What is an ARPG at its core? Piano pressing potions while circling around at near Sonic speeds appreciating the beauty of an item filter?

Believe it or not, the majority of gamer's don't like drop management games.

I've actually never played a Souls game (only watched them through someone like Asmongold) but I'm happy that POE2 is taking inspiration from games that employ actual mechanics and hitboxes alongside enemies with dangerous CC's and defenses that require a bit of respect and thought.

The game formula that you believe to be golden and untouchable, really isn't, we're not in the early 2000's anymore with games like Diablo II and Command & Conquer, its 2025 and most people have been through exciting times and combat on many other games like LoL and single player games like Soul Games, DMC5, Wukong, Elden Ring and many Survival games that bring some level of challenge instead of removing challenge in favor of cheap dopamine rushes that for most people don't last for very long.


ah...typical tik-tok gen alpha , who would rather see game change genre completely than playing some other game more suited to his fantasy.
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VERY disappointed to not see Lightning spear nerfs.

The patch incoming fixes drops for all of the playerbase but for those hard sweating with meta builds like LS it:
- Completely ruins the immersive combat idea that POE2 sets out, along with skill expression
- Will make those who are abusing it cry much harder if its nerfed later rather than sooner
- Inflates the economy which if they want the majority of players to enjoy is counter productive because how disappointed is your average player going to feel when he logs onto the trading website for the first time, only to see items he likes be at least 5 divs or more when they felt super lucky to get 1.

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Werdx_1#3669 wrote:

Because in a game where 40 mobs jump instantly on top of you and kill you, regardless of how far they were when you engaged them , nothing else besides screen clearing works.


"40 mobs", uh huh, sure.
more like 10% of that number and at worst the only thing that can happen is one or two or them has mana/ES depleting bubble.
If you ignore the defensive element of this game you're going to get hurt and its deserved.


10% of 40 = 4

You just proved you haven't even seen endgame maps or tried Dellirium ''boss'' fight.

Even in t1 maps during ritual,there's more than 20 mobs , you would know this if you actually got to t1 maps.

You just played yourself.


Next time if you want to counter argument something , make sure to know what you are talking about. (in this case, reach the endgame)
Last edited by Werdx_1#3669 on May 1, 2025, 3:08:58 AM
Coming from POE1

When I start new character, I do enjoy aspect of growing in power each time I level or change gear/skill.
Starts slow, you are vurnable ... but after some time game speeds up, you are becoming more powerfull after all, monsters die faster, you can take hits and still survive, and most important movement speed.
When you reach apex of the build (skill/passive wise), you need to farm gear and currency.
Mapping is way to get those - and to make mapping effective you need builds that are screen cleaning but are shit at boss fights, so you can start 2nd character that is shit at mapping but god like on boss killing.

Im sorry but If Im forced to kill mob by mob while mapping, then this game is not for me. It's already slow due to movement skills limitations ... holy shit leap slam ...


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joon6838#3828 wrote:

You don't understand what an ARPG is in its core


What is an ARPG at its core? Piano pressing potions while circling around at near Sonic speeds appreciating the beauty of an item filter?


Now you just sound you're hurt bc nobody cares what your vision about the game is. POE2 should cater and make the game around the demand of POE1 players because POE1 and all the monetization from POE1 made POE2 possible.
There is a reason why POE1 is referred to the most well made ARPG in our time and if you completely deny that, there's no reason to further discuss about this.
IF you really think the entire user experience of POE1 comes down to pressing flasks and going fast, then you're pretty out of touch and I think it's time for you to move on to a more immersive games than this.
ARPG as a genre is for people who want to break the game, not to play on a so-called "power level ceiled-off" game. And you're asking for the latter which is opposite of what every. single. good. ARPG games stood for.
You're in the wrong game boy.

I keep telling you. Stop ranting about how poe1 players are unsatisfied of the game there is a reason behind that and if you can't understand that, then you're either purposefully ignoring all the glaring issues that should have been learned during the past decade of POE1 service, or you're just talking off your head and don't know what game you really want to play.
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Werdx_1#3669 wrote:

Even in t1 maps during ritual,there's more than 20 mobs , you would know this if you actually got to t1 maps.

You just played yourself.


Next time if you want to counter argument something , make sure to know what you are talking about. (in this case, reach the endgame)


I'm actually on T15's on a Monk without a quarter staff, with a bow and spear with forking snipes, Spiral Volley's, poison gas breaking full armor completely in seconds using Ghost Shrouds and mana leeching my 2000 ES back easily on 8000 evasion and using marks and parry to never be critted by enemies, ever.

I could sleep during a T15 ritual and you're actually telling me a Ritual from a T1 map could potentially be too intimidating? There is absolutely no scenerio where you find more than 5 creatures all wanting to slam attack you at the same time, most hits from a massive swarm of enemies are blockable/avoidable.
Do you always build glass cannons and if it doesn't work blame GGG from the drops?

Just tell me some more without telling me you don't know how to build.
Last edited by TrunktenUK#3407 on May 1, 2025, 3:22:28 AM
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Werdx_1#3669 wrote:

Even in t1 maps during ritual,there's more than 20 mobs , you would know this if you actually got to t1 maps.

You just played yourself.


Next time if you want to counter argument something , make sure to know what you are talking about. (in this case, reach the endgame)


I'm actually on T15's on a Monk without a quarter staff, with a bow and spear with forking snipes, Spiral Volley's, poison gas breaking full armor completely in seconds using Ghost Shrouds and mana leeching my 2000 ES back easily on 8000 evasion and using marks and parry to never be critted by enemies, ever.

I could sleep during a T15 ritual and you're actually telling me a Ritual from a T1 map could potentially be too intimidating? There is absolutely no scenerio where you find more than 5 creatures all wanting to slam attack you at the same time, most hits from a massive swarm of enemies are blockable/avoidable.
Do you always build glass cannons and if it doesn't work blame GGG from the drops?

Just tell me some more without telling me you don't know how to build.


You outed yourself with your previous post. Don't be mad now. Accept it and that's it. I don't need wall of text excuse to prove like you actually know what you talking about.

Last edited by Werdx_1#3669 on May 1, 2025, 3:38:38 AM

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