0.2.0g Patch Notes (deployed)
we're in
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“I don’t think you can just nerf people in the middle of a league no matter what.”
— Jonathan Rogers, Game Director, Path of Exile 2 But this patch does exactly that. These are nerfs: • Trinity Support Damage scaling reduced. Resonance drains faster. (7–10% per 50 → 3–6% per 30. Lost 2 → now loses 3. Decay doubled.) • Beira’s Anguish (Dousing Charm) No longer guarantees a crit. Crit + self-ignite builds are now unreliable. Beira detonation and consistent ignite uptime are gone. • Bursting Plague Damage halved. (200% from Poison → now 100%.) Higher cap doesn’t make up for the loss. • Starkonja’s Head Damage redirection now only works with damageable companions. Reduces the defensive value for minion builds. • Impale (on players) Now expires after 4 seconds. While there’s no PvP, this still weakens interactions in group play or future content. • Mana-less skill interactions New hidden stat blocks scaling from things like Eldritch Empowerment. Existing synergies are cut off without replacements. ⸻ Small buffs: • Lightning Bolt radius increased. • Flash Grenade no longer blinds you or allies. • Battershout now counts as a Warcry. • Hazards created by Rearming no longer count toward max cap. ⸻ These changes break the philosophy stated by GGG’s own director. If players can’t trust that their builds will remain functional mid-league, they won’t invest time — or money — into experimenting. This isn’t balance. It’s instability. |
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300
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" "F" China and their socialistic rules.... |
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WEE INN BOYSS
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We're in boyys
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LOGIN!!!!!!!!!!
SERVERS ARE BACK! |
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