0.2.0g Patch Notes (deployed)

Just completed a fresh ssf act 1 run with huntress.
0 regals drop
0 exalts
1 chaos orb
1 alchemy orb
My weapon is blue bought from the vendor.
I am officially done with this game now.
I mainly play SSF during EA, this patch is incredible.

From what i had time to test thus far, maps (t1-10) now actually drop something versus how it was prior to the patch.

T15's without optimizing gear, tablets and waystones for rarity/quant, now feel very, very good.

Hopefully it just goes up from here (not the loot, overall experience).
Thank you!
I feel like this patch only affected the amount of trash casino rolls I'm getting... It's 1% less casino now... great... now give yourself a pat on the back and don't even think about how to redo itemisation because pure gambling is good. Who doesn't like gambling, right?
"
LoveLsy#0199 wrote:
Just completed a fresh ssf act 1 run with huntress.
0 regals drop
0 exalts
1 chaos orb
1 alchemy orb
My weapon is blue bought from the vendor.
I am officially done with this game now.



i did the exact same loot seems inconsistent as fuck,

2 exalts
5 regals
0 chaos
0 alchs

all my build still from vendors
"
Loot feels infinately better even with my limited testing so far.

Thank you very much for listening and acting.

GGG are truely awesome Devs.

I have changed my Steam review from negative to positive because the game feels fun again.
I hope others that left a downvote on steam also do the same.


Hell no, I've read "Item Changes in Path of Exile 2" and part of the text not included here

"
One side effect of this change would have been to make Player Item Rarity that you get on mods on your gear more valuable also, which is not our intention. In order to counter that, we have reduced the effect that these mods have.


So, it means that players which invest in items with Item Rarity now have nerfed loot. Just imagine that you farm for divines to buy gear with Item Rarity to have a normal loot because developers goes on 3 weeks vacation and now your gear just nerfed.

Also, Jonathan said before that he made some "simulations" with wisps and he not satisfied of loot that they are drop and what? So, wisps aren't buffed in patch. AHAHAH
Why? Because Jonathan don't want to see the player that invested in wisps atlas tree to get more loot than player who not invested in it. What a joke

I hope that developers will learn their mistakes, will play their game by themself a little without words like
"I've complete the campaign three times for each new class" or
"Hmmm, on my side loot is ok", or
"If the idea is good, but if I personally don't like it then I will not add it into the game" and finally understand why people aren't enjoyed.

Hope, that the greatest developers that made the best ARPG of all time (ofc POE 1) will finally start thinking about players like it was in POE 1.
I mean the whole POE 2 looks like that because developers don't want to see how players which investigated the game, that learned how to play, that learned how to farm shouldn't have better results as players that don't do nothing.
That's the reason
- why the game haven't craft system as it was in poe 1. (now it's rng roulette)
- why atlas tree is a joke that don't affect almost anything (2% pack size really?)
- why T15 maps as easy as T1
- why Item rarity on items was nerfed again

Crafting system in POE 1 is a blessing, yep it's complex, yep you should use a lot of different resources to find tags, item bases, changes and etc. But you are rewarded for your investigation and for your time. You could sell your knowledge for currency, you could share it, or you could sell items without notifying anyone and be the monopolist on the market.

How it works in POE 2:
1. Collecting blue bases and identifying them
2. Aug/Regal/Essence
3. Ex slam
And on each step item could broke.

Atlas in POE 1 is also a blessing. Putting aside that you could use 3 different atlases for different strategies by one click, but you also see how your atlases affect your maps. POE 1 atlas is complex, but it's interesting to learn it how it works.

Not rewardable knowledge in POE 2 is a problem. It's also the reason why game haven't recommended builds for newbie because developers don't want to push players to learn the game.
Not to offend but I personally think that developers just don't really know how to their game works with real items, with real situations without admin console. It's understandable because as a developer you should spent like 20h+ for theory crafting how your build should work, than spent more than 100h in SSF for farming gear, so it a lot of expensive man hours.

This job was often made by streamers and other enthusiasts but because all skills and loot were nerfed no one is interested in it. Even if you find a working build that works because of bug - until your build will became popular for players the developers could instantly fix it.
I want proper crafting to the game we are just gambling thats it and its not fun, more ms on endgame it doesnt have to reach poe1 levels.
"
I want proper crafting to the game we are just gambling thats it and its not fun, more ms on endgame it doesnt have to reach poe1 levels.


I could agree on that because in POE 1 craft system is over buffed because we have Harvest, Recombinators, Fossils, Essences, Beasts, Influence currency like awakener orbs / exarch /, hinekora and veiled orbs. You could lost in it.

But POE 2 should at least have scouring and alterations, I still don't understand why it's still not in the game.
I believe we will get all those things for the full version.
I am happy with the direction and updates they make...

Loot is dropping like crazy btw - at last for me...
"
TizeNO#2673 wrote:
Now i am showered with so much items and currency it feels exhausting to even start a map. Just on picking items alone you spend for like 10 minutes every map.

Every map you have 4-5 league contents, there is literally no challenge in getting league content, on contrary you can't even play a game how many sh.. its on every map. Let us boost a single or 2 league contents that we want to play through atlas points in a waay more meaningful ways not this fiesta where you have throwed all at once.

Also zero, literally zero meaningful balance changes on broken things.

I think if you give every player as soon as they start the game 200 divines they would still want more.
Disgusting ass greedy and lazy community with sole and only motto that more "gold" = more fun is ruining games, meh.


+100500, especially for ugly 20 years old trade!!!

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