Item Changes in Path of Exile 2

Just fix the trade pls
Im tired of price fixer, price checker
Give us AHouse or some kind of solution.
Dont make the game more annoying, tedious.
It 2025. give us your maximum QoL u can
Thanks GGG! the item drops overall is a very good patch indeed. specially the wisps drops.
Please:
Make currency exchange carry on new characters.
Allow currency exchange NPC in hideout.
Make Uncut Gems tradable on currency exchange.
I don't think Corrupted Nexus is hard to find. I completed my Atlas tree very soon, before I reached to level 88 at endgame. But I agree that more Corrupted Nexus. Because it give more chance increase experience option.
P/S: Sorry, my English is not good.
Well done GGG. Well done. Hats off to you GGG staff. We are still in the early stages just like 2015 when we all where learning how to polish a great classic! You know we have a love hate relationship, but you know I will always love POE/ POE 2. Like Chris said back when 90k will become 35k and we are ok with that. No worries from this poe gamer. Keep on bring in those bangers mates.

Thank you all,
Original poe gamer
This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

YOLO!

I miss you Chris Wilson. 13 years of friendship! Enjoy life mate!
So much slithering left and right to completely avoid the elephant in the room...

The loot/Currency/Craft ecosystem is not lacking, it's simply boring. No matter how many band-aid fixes you guys will do to it, it simply won't change this simple fact.

As long as the choices aren't abundant, and you still want to steer/pigeon hole the players into doing specific things instead of giving them multiple choices to apprehend the game, it will remain unrewarding, unfulfilling, and ultimately repetitive and boring.
Darn I was hoping for buffs to non-meta builds. It's all spears up in here!
Sounds great, thanks guys!
"
So much slithering left and right to completely avoid the elephant in the room...

The loot/Currency/Craft ecosystem is not lacking, it's simply boring. No matter how many band-aid fixes you guys will do to it, it simply won't change this simple fact.

As long as the choices aren't abundant, and you still want to steer/pigeon hole the players into doing specific things instead of giving them multiple choices to apprehend the game, it will remain unrewarding, unfulfilling, and ultimately repetitive and boring.


MiMiMi
that will be not enough. a spoonfull to the draught

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