The biggest red flag for Path of Exile 2
Jonathan said on the interview that he wants to make the game for himself instead of playerbase.
And also said that never tested WISPS on anything but Acts, so was surprised that Wisps do not work in Maps. That was literally said in the interviews. I assume they tried to make Maps like Acts (slow and boring) not realising that will not work, since Maps are all about juicing and going faster and faster (since there aren't goal such as Defeat Act Boss. It's all about improving character power now). Without even playing Maps. ...Maybe if devs do not even play Endgame, let community decide what they want. Since it's already 35k online. It's pretty clear Ruthless isn't something most people want. And even if we're talking of the remaining, most play Lightning Spear (1 button build that clear as fast as possible). (Not even talking about everyone who supported PoE1... Just to get PoE2 for 10 months, and with Chris, Rory and Hrishi leaving. PoE1 may be dead). Last bumped on Apr 29, 2025, 4:48:07 PM
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" Yeah, man. That's how it works. That's how it has always worked. The best games in history weren't made by people who wanted to please their "playerbase." They were made by people who grew up playing games and then decided they wanted to create their dream game (not yours). When the original Diablo developers were playing ASCII roguelikes on DOS they didn't say to themselves "You know what our theoretical future playerbase would really like?" They made the game they wanted to play. You know what you get when designers make games for "the playerbase?" The same thing you get when musicians try to make music for "the public," or novelists hop on the latest bandwagon and try to write about what's popular instead of what they know and have experienced. " Wisps work fine in maps though? " Or maybe just let the dude make the game and if it's not for you move on with your life. Last edited by Kerchunk#7797 on Apr 28, 2025, 2:16:25 AM
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" Lol D2 lasted for a decade, is still played and was vastly improved based on the players vision...Can you give us an example of a game that did well without listening to the player base ? Except the games from Nintendo, which let's be honest are not doing particularly well right now, mostly because Nintendo doesn't listen to anything. Second, no wisps do not work fine on maps, even improved you need to wait for the wisp to actually empower something, and since everything is trying to kill you faster than the speed of light, it's just best to kill everything fast before the wisp even touches them...So no, they do not work fine, they barely work, because they are slow, they move with you instead of just dissipating into the air and touching mobs across the map like in PoE1 and barely have any impact. Fubgun explained better why consistently waiting for something to make another mob better is not a fun gameplay. And also even waiting for the wisps to empower things does nothing because the mobs drop nothing 99% of cases. You are better off to take little nodes that improve implicits and stuff than going for a big league mechanic. 3. Or maybe let the person chose how he reacts and if the reaction is bad let GGG take action and you move on with your life ? It's technically his choice to move on with his life after he bought a product with or without shouting his frustration, and not your call to tell him on his money and on his time that he should just accept that the game is not for him... Never invite Vorana, Last To Fall at a beer party. Last edited by Vendetta#0327 on Apr 28, 2025, 2:23:05 AM
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" So good things? Also PoE1 was improved by the community. Original game will never be popular. It only became popular because community made insane builds, starts and juicing. You can see in Steam Charts. The more power poe1 players got, the more players there were. And 0.2... yeah, dropped to 40k players really quick. Makes you think. Last edited by Hornsent#1110 on Apr 28, 2025, 2:24:15 AM
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" I don't really think the one you replied to even thinks...Just a wild guess. Never invite Vorana, Last To Fall at a beer party.
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I mean, yeah, it's obvious that it's designed around "the vision" of Jonathan, not around player feedback. I played SSF for the first time this season and it gets exposed real quick how absolutely dire the loot situation is without trade. It's all pain, no rewards. PoE2 is just Ruthless 2.0 - a game mode that completely failed because players do not enjoy prolonged cbt sessions with ruined orgasms.
Last edited by Slart1bartfast#0332 on Apr 28, 2025, 2:26:32 AM
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" Oh you know, most successful games from before 2010, given that "listening to the playerbase" is a fairly recent opportunity for devs to have. For most of the history of video games, games were developed entirely without any insight or input from players. Developers would only hear what people thought of their games after they were released, and since update patches weren't a thing there was no such thing as changing the game based on player feedback. You clearly did not think this argument through if you thought people were going to have trouble thinking of a successful games that did well without listening to its playerbase. You're either very young, or simply forgot that game development didn't always work this way. |
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" No, dude, You get Katy Perry, Veronica Roth, and Morbius like are you serious? " Guy they told you years ago the game is balanced with trade in mind. SSF is not the intended experience and they have repeatedly said loot will not feel right in this mode because loot rates are balanced assuming players will trade. You chose to play SSF you don't get to turn around and use it as evidence for bad loot dude they literally said that's what was going to happen if you played SSF. |
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" Good lord thank you. I really wanted to ask what they think game designers did prior to being able to even interact with their playerbase like how they had to do it for the first 50 f'ing years. |
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" SSF is just a brag mode like hardcore and if you don't intend to brag or if you're not a streamer then you've just chosen to suffer. Every time I get a Div its a blessing, mostly I just trade them for a herd of exalted's so I can buy different currency's and actually utlize the weird but potentially wonderful crafting opportunities, which there are much more of now if people didn't over react about certain buffs to mobs and spirits and whatever else is making players work slightly harder for increased reward. Just test the game and utilize the trade or play LE if you want a simply rewarding experience but there are people appreciating the work and really don't mind the opportunity to provide genuine feedback (that doesn't contain "no loot") to what is in fact early access. Last edited by TrunktenUK#3407 on Apr 28, 2025, 7:00:31 AM
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