Close to 1000 hours played. Can we retain ANY players until next patch ?


Really sad that "the future of arpgs" has fallen so deep .

The vision is killing the game .
Jonathan's influence caused much more harm than good . The current state we are in , and numerous recent interviews prove that . He handles this as if it was something that should appeal to HIS liking .

Day by day we lose thousands of players.

This could have been the strandard for the genre but instead it has become this aberrant mess no arpg desires to be .
GGG you are killing fundamental things an arpg should stand for.


- Constant performance issues : Lagg spikes , crashes . We are soon half a year into EA and the game stability/optimization is still unacceptable . If you dont have mentioned issues , im glad for you , truly . But huge amounts of players do so i would put this as critical priority.

Loot/itemization/crafting : Honestly the worst crafting i have ever experienced in any game . No determinisim , only at the insane highend budgets. Players should have much more agency about their gear progression , the current ways are pure rng . Sure you can still have some crazy broken omens for the higher ends but that doesnt exclude letting everyone have a choice in their itemization process .
Loot as in drops , have been severly screwed up in the recent update , there is no question or go-around this . You must increase base drops , give more dopamine rush moments for players . One of the most enjoyable experience from a player perspective is getting those huge loot explosions . Dont take that away from us . Its also a core element of arpgs .
Loot currently is horrible.

Lock broken, build defining chase uniques behind last pinnacle bosses and reduce the drop rate of those . ( also make them powerful ? dont understand why you had to nerf everything to the ground without giving us new ones . We have sacred flame scepter from Arbiter and thats it )

Nerf the monsters too, not just the player .

You always talk about how you want meaningful combat . I will get straight to the point and say you can't have that . Not in maps . Its totally antithetic to an arpg . For bosses sure , go ahead i would be happy to have more and more bosses , each more difficult than the last . With different levels .
But the tipical arpg "mapping" experience is going in , blowing up thousands of monsters as efficently as you can , getting the loot and starting over .
You cant make players fight white mob packs 1 by 1 . A map would take hours . This is not elden ring and its not mythic plus ... (yet)
Monsters are still pretty crazy , we have epilepsy inducing clutters of effects . Dozens of explosions , projectiles coming at you from offscreen .
One shots are too frequent .
And they are too random . Barely recognizable thus blocking the player from gathering knowledge about patterns etc .
What i mean is sometimes the big bad boss oneshot doesnt do anything and the little white porcupine nukes you from offscreen . Logical yea?
Map mods can't matter that much ? Or do they ? Bringing me to the next point..


Map modifiers need serious rethinking .

Temporal chain ? Really ? If anyone at GGG thinks it is okay id like to see them run only tempchain maps for a day .
Would not be that big of a problem if it wasnt on every 2nd map.

Suffixes need nerf , prefixes need buff. Simple .
Literally nothing is of value except rarity and quant . Is this intended ?
Give more power to prefixes .
I also like to entertain the idea that it should work like in PoE1 where rarity and quant is attached to everything.
Suffixes are way too crazy sometimes wrecking even high budget endleague builds . Nearly each and every one of them needs tuning , overlaps scale too heavily .

Rarity situation is also insane currently . It has too much weight on gear, atlas and on maps . How should a new player know about and play around this ? And why ?

End-game mapping and atlas progression :


Atlas tree is a nothing burger .
The nodes barely hold any power , most of them are useless.
Essence nodes and shrine nodes do make a difference , strongbox and exile ones do not .
Wisp is a meme.
Put in more nodes and options to specialize in certain mechanics. Yet again please give the players more agency over their game .

League mechanis are also weak , a lot of players just skip over a bunch of them . They are boring . They need to be much more rewarding and fun . Breach was something everyone loved and enjoyed now it is nerfed and still drops splinters one by one . Buff every league mechanic, you should be happy to see one appear in your maps.

Some good changes have already been implemented but a lot of tediousness still remains regarding endgame .
Too much time spent preparing and too little time spent having fun .
Always looking for tower setups and many times when you get there you have a river or a lake in the middle . Hours wasted .
Why cant we juice directly like in PoE 1 ?
That way you would have agency over which biome you want to run and how you want to run it .
Towers could still retain their importance in navigation through the fog of war.

Distilling is a chore . Orb slam your maps, distill your maps , orb slam tablets too . Select the good ones , throw away the trash . Too much clicking for a single map
I would like to see it being more user friendly , once again like in PoE1 .

QoL changes


Auction house ...GGG please . Trading is such a chore . There are insane amount of bots, price fixers and antisocials who never respond .

Map layouts are too big and unnecessarily maze-like
Please rethink layouts like mire, sump, abyss, trenches, hidden grotto etc . And check into checkpoints once again because even to this day i find myself in maps where are barely any checkpoints , a lot of times i have 1 at the boss and thats it .

Exp loss on death is too annoying.
On the higher levels its insanely cruel . It scares away many new players and adds a huge amount of annoyance to your progress.
For me having the EXP omen stackable would be enough . They take up too much space 1 by 1 and i hate to buy them over and over .
But not everyone is going to have 7 exalts for 1 death so this might not be the best solution .

Too much clicking when dismantling , juicing , reforging etc . Would be nice if you improved on this . Simplify please .

Built in search filter for vendors and inventories . This also would be much appreciated.

Do something about RMT .. even classic vanilla was not this bad.


Thanks everyone who reads this and i would just like to state that i love this game and really want it to have a future but amidst recent dramas it seems to be only going down .
Last edited by fityfirity#3100 on Apr 25, 2025, 3:16:19 AM
Last bumped on Apr 25, 2025, 8:18:19 PM
+1 to everything


And I think the returning players will keep getting cut at least by 50% with every next patch unless the "vision" is deleted and the game is made actually fun. Who knows it could lose even more players, just imagine how people will react to the ToTA ascendancy trial when that comes out with the rest of the campaign lol

Its a complete mess.
Agree with everything .
And you played even more than me , crazy
Last edited by keroysho#6433 on Apr 25, 2025, 2:42:53 AM
Signed under this one.
This is ilvl45 item drop.



Affixes rolls like these, should never appear even from Millock on the beach xD
Polski kanał globalny SSF
/global 966
an in-game marketplace is the very first thing comes to even the simplest mind.

still, somehow the Head of development thought it was not necessary, and prioritized shits like stopping mid-fight to forge weapon?
"
an in-game marketplace is the very first thing comes to even the simplest mind.

still, somehow the Head of development thought it was not necessary, and prioritized shits like stopping mid-fight to forge weapon?
Bruh... I have to laugh everytime I get remembered about it...

When I saw the "forging weapon" stuff in the announcement, I thought, "Well, a bit annoying if you have to redo it in every area, but whatever".
Poor summer child... every area!? Pah... every few hits!

fRiCtIoN
[Removed by Support]
Well written and well thought out post. I agree with everything.

Unfortunately nothing new in the post, I've seen these types of posts for the last 4 months on the forums and GGG has yet to address any single one of these issues. They just made less towers and now you can insert 2-3 tablets in one but everything else is the same. In fact they made everything else worse with all the nerfs, no end game chase items, and lack of build diversity. I don't think they read the forums at all.
"

Exp loss on death is too annoying.
For me having the EXP omen stackable would be enough . They take up too much space 1 by 1 and i hate to buy them over and over .
But not everyone is going to have 7 exalts for 1 death so this might not be the best solution .


Bruh, what? How many times do you die per hour/day? That sounds crazy, you're not supposed to die like that lol

The punition of dying in hardcore is loosing your character.
The punition of dying in softcore is loosing some experience.
Honestly, sounds fair enough.

You're not supposed to have a kamikaz gameplay style.
Death should feel bad, and that's what is happening, bad enough to make you want to not happen again, by playing more carefully, or upgrade your character.

And if you want to try some super crazy things that will probably kill you, or try to push your limits, you can do it right after a level up, so you have 0 experience to lose.
Last edited by KurauPM#6519 on Apr 25, 2025, 3:40:59 AM
"
KurauPM#6519 wrote:
"

Exp loss on death is too annoying.
For me having the EXP omen stackable would be enough . They take up too much space 1 by 1 and i hate to buy them over and over .
But not everyone is going to have 7 exalts for 1 death so this might not be the best solution .


Bruh, what? How many times do you die per hour/day? That sounds crazy, you're not supposed to die like that lol

The punition of dying in hardcore is loosing your character.
The punition of dying in softcore is loosing some experience.
Honestly, sounds fair enough.

You're not supposed to have a kamikaz gameplay style.
Death should feel bad, and that's what is happening, bad enough to make you want to not happen again, by playing more carefully, or upgrade your character.

And if you want to try some super crazy things that will probably kill you, or try to push your limits, you can do it right after a level up, so you have 0 experience to lose.


Jonathan is that you ??

Tell me you havent played endgame without telling me
Last edited by fityfirity#3100 on Apr 25, 2025, 4:20:00 AM

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