Making Combat "Meaningful" in POE2, a 10y POE1 Vet View

i have been playing poe 1 for like ever even though I am not a hardcore poe player. I do understand the mechanics and builds.

I actually wouldn't mind 'meaningful' combat. That was the initial thought and expectation when I played poe 2. I know that's poe 2's intention, but it still needs serious work. Turns out, it's just like poe 1. 1 button clear. I've done 100's of hours, more like 1000's, like that in poe 1 already. Kind of boring.

having to combine your skills or use them in certain orders to create chains/combos to make a fight more meaningful isn't so bad imo. I'm not saying we should take minutes to kill trash mobs, but pressing 1 button to kill bosses in like 1 sec isn't too fun.

i understand that poe 2 isn't an mmo. it's an arpg, but still, it shouldn't revolve around 1 button clears.. i don't considered myself a pro at poe 2, but man, it doesn't take much for my monk and ranger to clear maps. feels like poe 1 all over again.




"fuck around and find out"
Last edited by soulless80#5138 on Apr 23, 2025, 12:38:24 AM
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i have been playing poe 1 for like ever even though I am not a hardcore poe player. I do understand the mechanics and builds.

I actually wouldn't mind 'meaningful' combat. That was the initial thought and expectation when I played poe 2. I know that's poe 2's intention, but it still needs serious work. Turns out, it's just like poe 1. 1 button clear. I've done 100's of hours, more like 1000's, like that in poe 1 already. Kind of boring.

having to combine your skills or use them in certain orders to create chains/combos to make a fight more meaningful isn't so bad imo. I'm not saying we should take minutes to kill trash mobs, but pressing 1 button to kill bosses in like 1 sec isn't too fun.

i understand that poe 2 isn't an mmo. it's an arpg, but still, it shouldn't revolve around 1 button clears.. i don't considered myself a pro at poe 2, but man, it doesn't take much for my monk and ranger to clear maps. feels like poe 1 all over again.



Weird. You have a private profile and no MTX purchases. Lets assume you arent lying about your past.

Very VERY VERY few builds in POE1 are one button or one skill. When you see a frost bolt totem ice nova clearing the screen that is because the player has invested a crap ton of resources into the build. I am surprised you wouldn't know that given your stated thousands of hours in game. But even those skills require a rotation and skill.

I would like to hear the one button blow up the map builds that you used and how they fared against any pinnacle bosses because, lets face it, maps are to get resources to take on bosses.

Having to "combine your skills" like run up to pack, stand and parry, wait for parry, dhit disengage to get frenzy charge the use frenzy charge to amp explosive spear is a bunch of ill concieved crap. That would be fine if they cut the number of packs to 10% of current and the size of packs to 1 or max two enemies per pack. Try to play that combo I just stated above in POE2. You will be swarmed, pinned and killed.

People gravitate to what works and the only thing in 0.2.0 that works is lightning spear. Some small percent play something else but as you can see on poe ninja, 71% of the player base is playing lightning spear. They are not using parry -disengage-lighting spear because ... IT DOESN'T WORK EXCEPT IN A DEMO VIDEO.

What people like you want is a game inn another genre. Not an ARPG in this genre. This genre is funndamentally incompatible with your desires.
Last edited by Kraythax#2592 on Apr 23, 2025, 2:01:30 AM
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Kraythax#2592 wrote:
If you think there is any similarity between Elden ring and POE2 then you are part of the problem.
Elden Ring is ARPG. ARPG doesn't mean horde of white monsters on the screen are blown up. The A in ARPG stands for mechanics like river hags' vortex, things you want to remove from the game to make it less ARPG and more just RPG. You are the one who wants to make the combat less meaningful, you want your gear to do everything for you instead of engaging with the combat mechanics.
To hell with this "meaningful" combat.

It's an isometric ARPG. Combat in these was never meaningful. You are spamming one button with your strongest attack since 1996 when Diablo 1 released.
You can cast a curse that lowers enemy resistance - that is second button you press. Sometimes, not too often please.

GGG wants to make an isometric Souls like, but it just doesn't work. This game was supposed to be graphical overhaul for POE 1, a gigapatch for it. It ended up being whatever this reverse abortion is.

You guys have 37% positive reviews in the last 30 days. And this isn't review bombing. None of those multi-million subscriber reactionary grifters jumped on your game yet. Diablo 4 was bashed to death by them, they were shitting out a new vid every day for weeks. This 37% is geniuine feedback from players.
1-button clear will always be superior because the point of the game is to juice maps and destroy groups of enemies as quickly as possible. The goal will always be to create builds which clear the screen fast with very few button clicks. This is where the concept of "meaningful" combat fails completely. The game is at its core a PoE 1 clone with gimped characters.
Last edited by Johny_Snow#4778 on Apr 23, 2025, 4:32:26 AM
i am allowed to have a god complex.

Love this

+1

WOW!

Such a well crafted post! I feel like I can relate to you for sure.

I would put my 2c in regarding what "combat" is in this game.

I do not think it is trying to emulate a souls game, though it's obviously got some inspiration drawn which is a good thing. I don't feel like we need to be overly ridgid in what a genre is or isn't. I simply want some iteration that is fun for the reasons I'm playing it.

In the case of POE2, I'm playing it because I like to make builds I've come up with, but also that I want to be forced to adapt and get creative. "Combat" isn't so much about perfectly dodge rolling 10 mobs at once (Though I can all day long, my dude.), but about how you've built up to the current point.

I would like to see the devs leaning into a more roguelike feel in that each playthrough would be dictated by what dropped. Call me a purist but if I'm playing a game centered around finding things, I don't see the point in buying them from other players. Full stop.

I find this game is too easy in its current state because of how many items drop, unlimited dodge roll, and that the campaign is too forgiving so that no matter what you've face-rolled on the way to the end game, you have so many items to choose from by then that you'll have no issues making something work. I also think the number of map tiers should be halved so that each one is actually noticeable.

If they want this game to have a lasting following, it needs to be challenging. If it isn't challenging, then it may as well be Vampire Survivors (which is a great game, but a different one, with a different goal).

I do, however, think that leveling should be faster, and that the whole thing is a bit sloggy. I also feel the map generation will become more varied.

I also think that just cranking up dials instead of adding movesets, as well as the over reliance on one-shot mechanics, are copouts.

I love the game, but there should be enough item scarcity and occasional lack of synergy so that you are forced to create something interesting.

This concludes my willy-nills cobbling.

Best,
Dad
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Esubane#6099 wrote:
It's an isometric ARPG. Combat in these was never meaningful. You are spamming one button with your strongest attack since 1996 when Diablo 1 released.
And it's great that it's changing. I hope more games like No Rest for the Wicked come out, and more like PoE 2, but even heavier in the meaningful action direction.
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Esubane#6099 wrote:
GGG wants to make an isometric Souls like, but it just doesn't work.
It does work. It's the only isometric ARPG I really enjoy. I played Diablo 2 and 4 for 100 hours and I'll probably never play them again, because both games are aoe slop with boring loot pinata enemies and bosses. I have 600 hours in PoE 2 and I don't plan to stop playing unless they turn it into another meaningless delete screen slop. I am the target audience. And judging by the retention numbers, there's a huge market that agrees with me.
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Esubane#6099 wrote:
This game was supposed to be graphical overhaul for POE 1, a gigapatch for it. It ended up being whatever this reverse abortion is.
At first, but then they changed their plans and turned it into its own game. Which was an amazing decision. I would never play PoE 1. But if you love PoE 1, it's still there and it's getting a new league in June. You can play what you enjoy and I can play what I enjoy.
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Esubane#6099 wrote:
To hell with this "meaningful" combat.

It's an isometric ARPG. Combat in these was never meaningful. You are spamming one button with your strongest attack since 1996 when Diablo 1 released.
You can cast a curse that lowers enemy resistance - that is second button you press. Sometimes, not too often please.

GGG wants to make an isometric Souls like, but it just doesn't work. This game was supposed to be graphical overhaul for POE 1, a gigapatch for it. It ended up being whatever this reverse abortion is.

You guys have 37% positive reviews in the last 30 days. And this isn't review bombing. None of those multi-million subscriber reactionary grifters jumped on your game yet. Diablo 4 was bashed to death by them, they were shitting out a new vid every day for weeks. This 37% is geniuine feedback from players.


Absolutely this. +1000 hooly Baseg
i just want to log-in, have fun, clear mobs like a war god, then logoff and sleep to work.

f*ck this vision that i have to put hundreds and hundreds of hours to get a character strong.

put ruthless again for this scourge.

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