50% player loss in 2 weeks after new league/patch
" Back in the days ggg said it is ~50% (been for poe 1). Now for poe 2 it is steam + standalone + consoles. |
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I am willing to bet the numbers have changed now since they handed out so many Steam keys and have more of a place there now.
It used to be GGG did not like using Steam because it was not very compatible with the proprietary archive format they use (content.ggpk). Now, Steam has its own build with the entire content bundle unpacked basically. I am going to guess that POE2 is probably more like, at least 70/30 split with the standalone client. |
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" That's true. The percentage decrease after 14 days is exactly as in any other PoE1 league. The difference is, in PoE1, ppl quit because they are done with the content. In PoE2 0.2.0, ppl quit because it's not fun. Furthermore, in PoE1 leagues, the "core" of the community stays for way longer, but in PoE2 0.2.0 - they already left. And what doesn't look great too, PoE2 0.1.0 peaked at 580k, but 0.2.0 had only a retention of 250k. That's 60% ppl who did not come back. Sure, it was expected that ppl don't come back because they tried PoE2 and didn't like it or tested it and now wait for the full release or whatever, but 60%!? That's massive. Especially when GGG wanted to make a game that's more attracting and accessible for new players, you know, retaining them. [Removed by Support] Last edited by JakkerONAIR#4902 on Apr 18, 2025, 9:42:09 PM
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I agree, they've said in the famous interview like, they WANT new players onboard and they want them to play this game and love it, and yeah that's not happening right now.
I am actually 100% okay with them going after new players too, I really am, but they've completely botched it with this initial release and it's going to be much harder to get those people to come back and try again, only some of them will. |
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I'm convinced like 90% of the players in the game RN are bots.
700+ hours in first season and the trade site shows you how few people are actually playing. It's just a rotating bunch of Chinese names listing and unlisting items, you will spend so much time messing literally anyone to trade and never get a reply. None of my items(good ones) are selling even for cheap and if I list it to cheap I get insta spammed by bots. So if there are items for players there is zero chance you will get anything at a good price because it will get grabbed by the bots so they can hold the items at a low price and never sell. Go ahead GGG devs, go try and buy an item off the trade site. I would have trade all day long last season. This season, Nothing, even at the end of the last season my trades where 100x more active than the next to zero going on now. Something really weird and bad is going on. Did this league just nose dive this hard and fast, because if it did that's really, really bad news. I don't know what they can do. Fix game Get rid of price fixers/bot/RMT sites having full control over the trade site/economy. You need to put trade into the game so if people want an item for a price they can just buy it for the currency. This immediately ends price fixing. The game based around people needing gear and the gear dropping less than ever. Trade gets ruined, people can't get items because the entire system is being manipulated to the point that if anyone wanted to get an upgrade the currency they would need is in no way worth the time. It's almost like this season was designed with to make the players so weak, drops so weak and the only way to break free would be to go to a Tencent owned RMT site. Interesting thought. I mean that's what's going on, if nobody is buying items you just take a look at these YouTubers that seem to always have like immediately 600 Div to blow and play 1/10 the amount the hardcore players get it. Doesn't make sense any other way. |
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" Guy, you need to be able to give me a little bit of a break with this. I know you know how feedback works. If you want to provide feedback to improve the game, it needs to be effective feedback. At an absolute bare minimum that means your feedback must be: 1) Specific - Clearly identify the specific features or mechanics that your feedback addresses. 2) Actionable - Your feedback needs to suggest something GGG might do to address your concerns or improve the specific features or mechanics you are offering feedback on. 3) Objective - Your feedback should be unemotional, focused on established facts about the current state of the game and unclouded by personal emotions or desire. How on the surface of the planet we share do you think sitting here yelling back and forth about how many players the game has lost qualifies as feedback that's going to improve the game? Especially when GGG already knows everything you know and more. There's nothing any of us knows about player counts that GGG doesn't know so nothing we could ever say on this subject could ever be useful to them in any way. Last edited by Kerchunk#7797 on Apr 18, 2025, 9:50:45 PM
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I think that it doesn't matter and staff don't read this forum at all. At the very most, I think there might be an intern reading titles and taking notes, and that's about it.
Moderators probably sift through this stuff to keep an eye on people but they're not the people who are implementing changes to game design. We're just entertaining ourselves here because the game isn't fun. If you look through the past like 20 pages, there's one staff reply that I saw and it was for a guy who was complaining that he got banned. It was not even feedback. Last edited by Majorita#4109 on Apr 18, 2025, 9:51:58 PM
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" This is so true and trade is really weird this league. Hardly anyone responds. And I don't always typically go to the lowest priced items, I know they are bots but the next 10 lowest priced items, people don't respond either. It's becoming worse and worse. Not to mention, less players playing and farming gear = shit economy. And for a game that relies 95% on trade, this is really bad for the game. My friend quit because he couldn't get the items he needs in trade. Well, now there is 1 less player also not farming and putting gear up for sale so the cycle continues and it can become vicious. More and more players dropping out means less and less gear on the market and the remaining gear, especially high-end gear, becomes more expensive. Just how markets work. So to be down to 100-120k players already after just 2 weeks is awful for the economy. And with lack of currency drops and no crafting, things are only going to get worse until the next 0.3 patch. |
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I totally agree they could bring so many players back if they simply reverted to version 0.1. That version captured what made the game fun: the variety of builds that were good for both map clearing and boss fights, the thrill of obliterating hordes of monsters during Breach, and the satisfaction of seeing loot pile up at the end.
It's disheartening to think that if the beta had launched in its current state, it might have been an epic failure. Instead of addressing minor issues, the 0.2 update completely derailed the game, introducing a host of new bugs and problems. As someone who’s never played POE 1 and wasn’t familiar with leagues, this experience has been pretty disappointing. If this is how things are going to be moving forward, I’m ready to retire from POE for good. |
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" This is literally the entire game, you say it like it is supposed to forgive something, but you just described EVERYTHING. |
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