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IF we want to worry about numbers for the 0.1.x launch we had almost 600K people and the max for 0.2.x was less than 250K if memory serves.
IF on the off chance the 0.3.x has fewer people than PoE1 3.25 then I'd start getting concerned esp. if it was a lot fewer people.
0.2 launch already had fewer players than 3.25. and on top you cannot compare steam numbers. chinese poe1 players have their own client because its a different game version. for poe2, chinese players are included.
so settlers had 230k without chinese players. 0.2 had 246k including them.
Last edited by Pl4t1numX#4325 on Apr 18, 2025, 4:08:21 PM
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Posted byPl4t1numX#4325on Apr 18, 2025, 4:05:53 PM
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IF we want to worry about numbers for the 0.1.x launch we had almost 600K people and the max for 0.2.x was less than 250K if memory serves.
IF on the off chance the 0.3.x has fewer people than PoE1 3.25 then I'd start getting concerned esp. if it was a lot fewer people.
0.2 launch already had fewer players than 3.25. and on top you cannot compare steam numbers. chinese poe1 players have their own client because its a different game version. for poe2, chinese players are included.
so settlers had 230k without chinese players. 0.2 had 246k including them.
When they announced back in december that they had sold 1 million EA passes, only half of those were for Steam. So twice as many are playing elsewhere, either their own client or consoles.
Impatience is insatiable.
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Posted byGorbarr#2442on Apr 18, 2025, 4:17:58 PM
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The amount of tourists that come and go mean very little in the grand scheme of the game. Most of them do not purchase anything beyond what is required to play the game itself.
80/20 rule still dominates the F2P market without question. These "how many tourists are you going to scare away before you listen to our dumb ideas" does nothing but water down the game for those that keep it alive
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Posted byogmersault#4806on Apr 18, 2025, 4:29:54 PM
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To be fair even with a successful 0.2.x I think a TON of users would leave for the next season of a competing ARPG. That seems to be the nature of the business.
IF we want to worry about numbers for the 0.1.x launch we had almost 600K people and the max for 0.2.x was less than 250K if memory serves.
IF on the off chance the 0.3.x has fewer people than PoE1 3.25 then I'd start getting concerned esp. if it was a lot fewer people.
You are missing one thing. Even if only 250k players came back, I believe 230k players would still be playing. 2 weeks into a new patch/league is way too early for losing 50% of the player base. Not to mention that a lot of streamers have quit the game and have been very vocal about how bad the new patch has been. Then GGG had to go rush out new patches and hotfixes to try and backtrack. Except that everything still feels weak and they never addressed loot.
I like this game and I think the combat is really engaging. Unfortunately, all the mechanics in this game are very anti-player and meant to frustrate the player to no end where it's no longer worth your time to continue playing.
Actually I checked how many players were lost from the start of 3.25 and then again at the two week mark. PoE1 3.25 lost almost 40% of the players from peak.
PoE2 losing 50% of players, esp. with some unpopular nerfs and similar, isn't wildly surprising ... at least not to me. If I'm surprised at all it's that there's still 112K players online now.
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Posted byKingAlamar#4071on Apr 18, 2025, 4:45:29 PM
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IF we want to worry about numbers for the 0.1.x launch we had almost 600K people and the max for 0.2.x was less than 250K if memory serves.
IF on the off chance the 0.3.x has fewer people than PoE1 3.25 then I'd start getting concerned esp. if it was a lot fewer people.
0.2 launch already had fewer players than 3.25. and on top you cannot compare steam numbers. chinese poe1 players have their own client because its a different game version. for poe2, chinese players are included.
so settlers had 230k without chinese players. 0.2 had 246k including them.
According to steam charts, not 100% reliable of course, 3.25 had a peak of 229K players at peak while PoE2 0.2 had a peak of 246K players.
After 2 weeks of PoE2 0.2 we have 120K (ish) players. After 2 weeks of PoE1 3.25 we had 145K players peak for that week.
To me those numbers aren't necessarily doom & gloom by themselves but if we can't get some more people WANTING to play a lot of PoE2 it could be the start of a troubling trend.
YMMV
NOTE: I originally had to play on the standalone client. It took a while before I snagged a Steam key. I have no idea how many people MIGHT be on the standalone client of PoE2. It's possible it's a decent sized chunk of people that aren't as easy to track.
Last edited by KingAlamar#4071 on Apr 18, 2025, 4:53:36 PM
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Posted byKingAlamar#4071on Apr 18, 2025, 4:51:35 PM
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Honestly I think this is pretty good retention compared to a regular poe 1 league.
I don't think it will last though.
Personally I'm maybe going to play my ritualist for about another week top. Then maybe level another and character and play it for a few day and then I'll probably be done for this league. I've not played nearly as intensively as I usually do too.
Having a vision and not servicing the player base all the time is fine but I really think something has got to give here, super slow gameplay and abysmal loot clearly isn't doing it for most people.
Even more importantly we need to get some new content fast endgame is just too boring and bland at the moment.
At this point I think they really shouldn't wait for the next league to start pumping in more stuff. Even if it's not perfectly tuned and polished, at this point who cares ? This is what Early accesses are for. We just need some fun stuff to do in the game asap or people will simply leave and possibly not return.
Finally for the love of God please let's have some more quality of life and removal of jank/tedium. Reforge bench just needs to go and be replaced by a regular trader window for 3 to 1 (for exemple). I just can't do this crap anymore.
Last edited by LFA01#0120 on Apr 18, 2025, 4:58:06 PM
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Posted byLFA01#0120on Apr 18, 2025, 4:54:22 PM
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To be fair even with a successful 0.2.x I think a TON of users would leave for the next season of a competing ARPG. That seems to be the nature of the business.
IF we want to worry about numbers for the 0.1.x launch we had almost 600K people and the max for 0.2.x was less than 250K if memory serves.
IF on the off chance the 0.3.x has fewer people than PoE1 3.25 then I'd start getting concerned esp. if it was a lot fewer people.
You are missing one thing. Even if only 250k players came back, I believe 230k players would still be playing. 2 weeks into a new patch/league is way too early for losing 50% of the player base. Not to mention that a lot of streamers have quit the game and have been very vocal about how bad the new patch has been. Then GGG had to go rush out new patches and hotfixes to try and backtrack. Except that everything still feels weak and they never addressed loot.
I like this game and I think the combat is really engaging. Unfortunately, all the mechanics in this game are very anti-player and meant to frustrate the player to no end where it's no longer worth your time to continue playing.
Actually I checked how many players were lost from the start of 3.25 and then again at the two week mark. PoE1 3.25 lost almost 40% of the players from peak.
PoE2 losing 50% of players, esp. with some unpopular nerfs and similar, isn't wildly surprising ... at least not to me. If I'm surprised at all it's that there's still 112K players online now.
Ok, that's a pretty good point. So I guess similar to POE1 patch.
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Posted by2836742981#3689on Apr 18, 2025, 4:54:30 PM
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50% player loss in 2 weeks after new league/patch
For the umpteen thousandth time, a reduction in DAU does not represent a proportional "loss" of players. Not everyone plays the game every day, and a higher percentage of the player base is obviously going to play around the launch of new content.
The entire concept of "player loss" doesn't even really hold here because this is not a subscription-based game. People can leave and return at their leisure, so even if a large % of people have stopped playing the current league that says very little about what % will return for the next, or the one after that, or the full production release.
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so settlers had 230k without chinese players. 0.2 had 246k including them.
Watching people try to perform data analysis on data they don't have is legitimately painful.
Like, can you account for the % of PoE2 players (including everyone I know who is playing) who have switched to the standalone client because it is being increasingly suggested as a solution to some of the crashing and performance issues people have with the steam client? Of course you can't.
At some point just play the f'ing game or don't I don't know what you people think you're going to achieve bickering back and forth about your incomplete analysis of incomplete data.
If the signs of PoE2's imminent demise were in any sense as obvious as some of the people here make it seem, Tencent would have shut the f'ing project down already and would be selling off GGG's office furniture to recoup their losses.
Last edited by Kerchunk#7797 on Apr 18, 2025, 4:58:59 PM
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Posted byKerchunk#7797on Apr 18, 2025, 4:57:56 PM
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50% player loss in 2 weeks after new league/patch
For the umpteen thousandth time, a reduction in DAU does not represent a proportional "loss" of players. Not everyone plays the game every day, and a higher percentage of the player base is obviously going to play around the launch of new content.
The entire concept of "player loss" doesn't even really hold here because this is not a subscription-based game. People can leave and return at their leisure, so even if a large % of people have stopped playing the current league that says very little about what % will return for the next, or the one after that, or the full production release.
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so settlers had 230k without chinese players. 0.2 had 246k including them.
Watching people try to perform data analysis on data they don't have is legitimately painful.
Like, can you account for the % of PoE2 players (including everyone I know who is playing) who have switched to the standalone client because it is being increasingly suggested as a solution to some of the crashing and performance issues people have with the steam client? Of course you can't.
At some point just play the f'ing game or don't I don't know what you people think you're going to achieve bickering back and forth about your incomplete analysis of incomplete data.
If the signs of PoE2's imminent demise were in any sense as obvious as some of the people here make it seem, Tencent would have shut the f'ing project down already and would be selling off GGG's office furniture to recoup their losses.
Bro you need to relax. We just want the game to be better by providing feedback and the player loss is one evidence of that.
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Posted by2836742981#3689on Apr 18, 2025, 9:17:40 PM
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I honestly genuinely believe as well that a lot of people have seen the state of the game and given up until 0.3.
I don't blame them. 0.1 had hype behind it because it was NEW game and NEW thing but 0.2 has made the game worse in a lot of ways, even if you LOVE 0.2, it's clear that it's not... like a completed game.
I expect there will even be people who just say, hey, this is cool, but I don't love this game enough to struggle in it until release, I'll play it once the game is finished.
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Posted byMajorita#4109on Apr 18, 2025, 9:21:05 PM
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