(sorry Idk how to delete post!)
Last edited by sudhirking#4476 on Apr 18, 2025, 10:00:44 AM
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Posted bysudhirking#4476on Apr 18, 2025, 9:59:48 AM
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Same downvotes that have been submitted with 0 hours played in the last two weeks? (basically they didn't play 0.2) Very important reviews, not gonna lie.
Mate, they obviously played the standalone client and then disliked the experience so much they downloaded the game on Steam just to review it poorly, as you get both versions with the same beta key.
That explains why they played 0.1 on Steam, but suddenly for 0.2 they decided to go with standalone version, but they didn't forget to leave a negative review on Steam, truly a remarkable decision.
At the eve of the end
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Dude, when the majority becomes vocal, then it's gonna be time to listen to you
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Posted byEjaGonnaGetcha#4569on Apr 18, 2025, 11:27:34 AM
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First, there’s a persistent confusion between difficulty and grind. These aren’t the same thing, yet they’re often treated interchangeably. When people point to slower pacing, longer time-to-kill (TTK), and lower loot drops as signs of a "harder" game, what they're really describing is a more tedious game. True difficulty stems from engaging mechanics, complex decision-making, and skillful execution—not artificially padded length or scarcity. Making enemies take longer to kill or loot harder to come by doesn’t inherently make the game harder; it just makes it more repetitive. If anything, it reduces the room for skill expression because players are stuck doing the same thing for longer with fewer rewards.
Secondly, the appeal to an “unvocal majority” is inherently weak and unverifiable. If this majority truly exists, how do we know what they want if they’re not expressing it? More often than not, this rhetorical move is used to shut down dissenting opinions without actually engaging with them. It’s a way of saying, “My view is correct because I claim more people silently agree with me,” which doesn’t hold up in serious discussion. If anything, it’s a sign of insecurity in the argument—it avoids scrutiny rather than inviting it.
What’s also contradictory is the call to avoid turning the game into a “brainless cookie clicker loot simulator like PoE1,” while simultaneously advocating for grind-heavy systems that PoE1 already embraces. If the concern is about becoming another PoE1, then it’s strange to demand more of the very mechanics that define it: longer slogs, fewer impactful rewards, and heavy repetition. PoE1's worst aspects are rooted in grind, bloat, and opaque systems—so doubling down on grind in PoE2 and calling that “revolutionary” is not just inconsistent, it’s outright counterproductive. If anything, that approach reinforces the exact design sins people have long criticized PoE1 for.
Finally, there's the subtle gatekeeping vibe in the message—framing any attempt to improve pacing or reward structure as "dumbing the game down." But offering better pacing, meaningful rewards, or more strategic depth doesn’t inherently make a game easier or “brainless.” In fact, done well, those changes can allow for deeper and more diverse gameplay by cutting down on meaningless filler. There's a difference between designing for engagement and designing for attrition.
In short, the argument is laced with contradictions: it mislabels grind as difficulty, appeals to an imagined silent majority, and critiques PoE1 while advocating for the same design pillars. If we want PoE2 to actually move forward, we need to be honest about what makes a game challenging, what makes it fun, and how to avoid the same pitfalls we've already seen.
+10000000000000000000000000000
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Posted bybewilder2#0356on Apr 18, 2025, 11:28:54 AM
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There is a unvocal majority loving the current pacing speed and difficulty of the game. This includes the level of loot we are getting and the TTK of monsters etc. Please do not turn this into another brainless cookie clicker loot simulator like PoE1. We literally still have PoE1 when we want that gameplay we can log into it right now. This is your opportunity do something revolutionary and different from the norm.
EDIT - answering replies in this thread:
You think you want that brainless gameplay but you don't, it gets boring fast.
Just because people enjoy a challenge doesn't mean they are trolling.
Just because you are bad at the game and refuse to learn or adapt to change doesn't mean they should nerf everything.
People don't seem to understand stuff like more loot means more power = a slippery slope which ends in cookie clicker gameplay. It's a very simple concept.
and also for the people accusing me of being stuck in act 1 - I am an only SSF HC player, I've raced in many gauntlets in PoE1 and am currently in deep maps on PoE2 (rank 23 Lich on the SSF HC leaderboard). I've been enjoying the hardcore general chat in game constantly mocking the crybabies in here and on the reddit. Some of you guys are truly embarrassing.
The idea you are the majority is hilarious. GGG is making changes because you are not the majority. Deal with it.
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Posted byStrykerxS77x#8221on Apr 18, 2025, 11:40:21 AM
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The idea you are the majority is hilarious. GGG is making changes because you are not the majority. Deal with it.
Imo hilarious is thinking anything about any statistics that we cant see and no, steam stats are far from being accurate.
They can do whatever they want to test their game, you can be sure they know what theyre doin.
Now they clearly see, that even when they cater that so called "majority", people will still just leave to another game without a problem and even some content creatures, who were also screaming for their catering just got paid by other studio...
At this point anyone could just think some people got paid to blame poe 2 and promote other game, because thats how it looks like in some cases.
....same song again and again, for decades.
At last now i have time again to play my new favourite game and yes its poe 2, just because it is how it is, just because i dont want to play other trivial arpgs out there which are almost the same to eachother.
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Posted byk3bab#2114on Apr 18, 2025, 3:44:47 PM
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