GGG I beg you, please do not make the game easier.
" Literally 0 hours in PoE account LMAO You're the ones looking for a flavor of the month fad game. You will not play PoE2 for over a decade straight, which is what GGG is looking for as a playerbase because its the only way the game can generate profit. The people complaining about PoE2 being bad (it is) are actual ARPG fans who want the game to be fun and playable for decades. |
![]() |
" you don't know that though man. I have only seriously played two games in 25 years, Diablo II and Dofus. I'm looking for my next decade game right now, and I don't have any PoE hours, I did not need to play PoE because D2 was doing fine when PoE came out. |
![]() |
" issue is not that the game is difficult its super slow and tedious |
![]() |
" Mate, they obviously played the standalone client and then disliked the experience so much they downloaded the game on Steam just to review it poorly, as you get both versions with the same beta key. |
![]() |
This post is nonsense. Compare concurrent Steam players to patch .1.
It took one month for the steam count to drop to less than 100,000; yesterday, it got as low as 84,000. While, on the face of it, $ 84k is excellent, it's not when you consistently exceed $ 200k, up to $ 500k on patch release day. Something isn't right, hopefully it will be addressed. I am having fun in Last Epoch, while it isn't as good as a fresh PoE league or PoE itself. It is certainly more fun than .2 right now as is. If you want a Ruthless league, I am not against that. They should definitely make one for those players who find enjoyment in that type of gameplay. But a majority of ARPG players are not Ruthless players. |
![]() |
" I mean just try it when the next PoE league comes out next month. You'll see it does literally everything better than both PoE2 and D2. There's a reason why the fanbase is so in flames over PoE2 because its a direct downgrade on virtually every single game mechanic, except it has nicer boss fights I guess. Itemization, loot, the gameplay loop, everythings been dumbed down in PoE2 in comparison, probably to try and cater to exiles from D4 who were disappointed with that game. We PoE fans are looking for a decade game, and PoE2 fails at it spectacularly. Its a one or two playthrough game with not much fun to be had in the endgame, it doesn't let you spend a decade learning constantly new things and becoming better like PoE. We've already seen everything PoE2 has to offer and no adding new content won't fix it because the core game designs are far too dumbed down to allow any kind of continuous improvement in player skill over a decade. It's way too restrictive. |
![]() |
Turn off Drop to satisfy this boy :D
|
![]() |
First, there’s a persistent confusion between difficulty and grind. These aren’t the same thing, yet they’re often treated interchangeably. When people point to slower pacing, longer time-to-kill (TTK), and lower loot drops as signs of a "harder" game, what they're really describing is a more tedious game. True difficulty stems from engaging mechanics, complex decision-making, and skillful execution—not artificially padded length or scarcity. Making enemies take longer to kill or loot harder to come by doesn’t inherently make the game harder; it just makes it more repetitive. If anything, it reduces the room for skill expression because players are stuck doing the same thing for longer with fewer rewards.
Secondly, the appeal to an “unvocal majority” is inherently weak and unverifiable. If this majority truly exists, how do we know what they want if they’re not expressing it? More often than not, this rhetorical move is used to shut down dissenting opinions without actually engaging with them. It’s a way of saying, “My view is correct because I claim more people silently agree with me,” which doesn’t hold up in serious discussion. If anything, it’s a sign of insecurity in the argument—it avoids scrutiny rather than inviting it. What’s also contradictory is the call to avoid turning the game into a “brainless cookie clicker loot simulator like PoE1,” while simultaneously advocating for grind-heavy systems that PoE1 already embraces. If the concern is about becoming another PoE1, then it’s strange to demand more of the very mechanics that define it: longer slogs, fewer impactful rewards, and heavy repetition. PoE1's worst aspects are rooted in grind, bloat, and opaque systems—so doubling down on grind in PoE2 and calling that “revolutionary” is not just inconsistent, it’s outright counterproductive. If anything, that approach reinforces the exact design sins people have long criticized PoE1 for. Finally, there's the subtle gatekeeping vibe in the message—framing any attempt to improve pacing or reward structure as "dumbing the game down." But offering better pacing, meaningful rewards, or more strategic depth doesn’t inherently make a game easier or “brainless.” In fact, done well, those changes can allow for deeper and more diverse gameplay by cutting down on meaningless filler. There's a difference between designing for engagement and designing for attrition. In short, the argument is laced with contradictions: it mislabels grind as difficulty, appeals to an imagined silent majority, and critiques PoE1 while advocating for the same design pillars. If we want PoE2 to actually move forward, we need to be honest about what makes a game challenging, what makes it fun, and how to avoid the same pitfalls we've already seen. |
![]() |
I should note, I am not advocating for D4 loot drop rates. That would be the other extreme, I hate, I think PoE 2 drop rate from .1 with 120 rarity on gear was very rewarding and not overboard in loot drop.
HOWEVER, league mechanics need to be more rewarding and as well as QoL issues with how we interact with league-specific drops (looting breach shards, deli enchants on maps, etc). Expedition needs a complete rework, why it cannot just be like PoE expedition is a headscratcher. Right now, it is worthless outside of hunting for certain league-specific chase items from bosses. |
![]() |
" Agreed! +1 Last edited by sudhirking#4476 on Apr 18, 2025, 10:01:07 AM
|
![]() |