0.2.0e Hotfix 4

What a terrible league, I wish anyone would have play tested this for them before launch - what a massive waste of time devs totally out of touch. Take notes from what people like about POE1 and POE2 at launch, there's tons of feedback in the forums about what the majority of POE fans/ARPG enjoyers want - fix the damn game before LE hits or people probably won't come back this league to keep testing it for you. And if you launch another league like this one, POE2 is likely going to be a deadgame because devs are making this game for NO ONE and I just don't get it.

It's a massive grind for very little value - very few decent items drop during leveling and you don't have any real way to fix your resisitances or gear because you're always resource starved and nothing is dropping, I made it to the endgame with 2 pieces of currency... You will struggle with anything other than the handful of cookie cutter broken builds - Don't even think you can just play the game and come up with your own ideas or builds to have fun with, the game seems to be focused around making 3-5 builds absolutely broken and the other 95% of the game gets to sit in the shadows until next league where maybe they'll be selected as one of the new 3-5 broken class/specialization combos to be broken for the next league.

You have classes that get to ride around on speedy mounts hitting 1 button to clear the screen, and other classes that take 15 minutues of fighting and button clicking to kill a mid-tier map boss that will likely drop nothing of value.

Did you even playtest at all before launching this? Or is that what you want us for? Well if it's the ladder then listen up, we don't want 35 hour slug-crawl campainge, we don't want to fight a white pack of mobs for 5 minutes, we want to feel powerful outside of the 3-5 builds that you selected to be powerful, we would like currency to drop in the acts so we can help our gear for endgame. WE WANT FUN, DO YOU REMEMBER WHAT THAT LOOKS LIKE?
fix invisible monsters please
"
I dont understand the lifetap nerf, it's a cool mechanic and not even broken at all. just slightly more damage to kill bosses


wait what happened with lifetap
Dear Devs

Waystone drop on killing last rare/completing a map isnt working for me in 50% of the time. The waystone just does not drop even when I literally clear everything that is alive in the map. Before you "fixed sustainability issue" I had waystones coming out of my ears. Now I have to buy them from Doryani, because I simply cant get any. No, and I do not die, because I don't suck at this game :)

Also, often map description says "+ 1 to area level" but it does not work. When I actually enter the map, no bonus is applied.

Can it be fixed please.

Regards
"I just tweaked my damage to 4 million in my Hideout to show my friends, but suddenly my skills stopped working. Do you have some kind of monitoring system on me?

Also, when using the Despair curse near the altar corners, the curse won’t cast—when will this bug be fixed?

And another thing: I already have insanely strong gear, yet I still can’t clear endgame content. Do you expect me to farm a full set of mirror-tier gear just to progress? What’s even the point of endgame drops? Right now, no build actually uses the endgame-unique items. Is this what you call ‘Patch 0.2’?"
What if you could disenchant cut skill gems into shards so you can turn 10 shards into an uncut gem you could use?
Please fix the broken atlas for standard players.
We need you to focus on performance issues ASAP!
Great, more nerfs. Go ahead and buff huntress
"
There's really no motivation to keep playing this season. You guys must be well aware of how many players have left. Are you trying to delay the progress of players' character development by introducing annoying monster skills and affixes, along with extremely high health and extremely low player attack damage, in an attempt to maintain long-term game activity? What's the result? The fact is that there are very few build options available for players, and no matter how they improve, they still don't enjoy it! You've abandoned the core of a looter game, which is to make players feel good while grinding through maps! So what's the point? You've also cut down on the affix upgrades in the map talents. Does that mean the maps I'll be grinding in the late game are no different from those in the early game? Why should I upgrade my gear? Answer me! Do the designers want to make a Souls-like game? Fine, but judging from the player churn, especially compared to the first season, Souls-like attributes and looter games are contradictory! Contradictory! I'll say it again! What players need is fun, the thrill of one-shotting enemies! What are you doing? It's so disappointing! Moreover, the drops from endgame bosses should be a necessity and the best solution for all players. You've cut down on the drops from endgame bosses? The result is that most players don't need them. So what's the point of constantly grinding endgame bosses? ? Where? Answer me! You can increase the difficulty of the final boss and reduce the drop rate of the final boss to prolong the graduation time of most players. Since it's an online game with trading, you can raise the necessity of trading and circulating items. But now everything is so easy to obtain that there's no need for players to trade with each other at all. They can be self-sufficient. What? Are you designing it specifically for expert players or do you want to create a single-player game? Designer, just do whatever you want. In the end, the game will be dead before it even enters the test stage. Come on!
literally this +1

Report Forum Post

Report Account:

Report Type

Additional Info