0.2.0e Hotfix 4
server fix when
|
![]() |
Needs more waypoints
|
![]() |
I dont understand the lifetap nerf, it's a cool mechanic and not even broken at all. just slightly more damage to kill bosses
|
![]() |
How about fixing the servers so we can actually play and not get DC and rollback every 5 minutes?!
|
![]() |
Still crash
|
![]() |
son of beeeeeeeeeeep can i not hear another f*************** mtx again why dont we have hideout once we get to maps, i dont wanna stand around a f***ing circus of the most annoying sound in the world!!!!!!!!!!!!
[Removed by Support]
|
![]() |
If I had to sum up my experience in this new league:
To say it's tough is an understatement, there are a lot of things you have to work on. Game optimization is the biggest problem I've encountered, Repeated freezes during battles make everything extremely unpleasant. The person in charge of rebalancing is not doing a good job. |
![]() |
Right I managed to change my server to the US and I haven’t been getting the constant DC and rollback. Now I’ve been having trouble with the caravan. Yesterday I killed jamanra then it kicked me out the game tried loading in and it wouldn’t load up. I’ve tried to tp to there again and oh what a surprise it’s now kicked me out the game again and won’t load up yet again. I had to go to sleep and wake up just for it to work before. It’s middle of the afternoon and I now can’t play the character I was. You have so many technical problems with the game yet you start nerfing stuff that isn’t relevant just yet. It is a beta you don’t need to go so hard on the nerfs, just fix the games technical problems first as that is the priority for your player base to be here.
|
![]() |
still no fix for the game crashing in the dreadnaught in cruel still cant progress my huntress
|
![]() |
There's really no motivation to keep playing this season. You guys must be well aware of how many players have left. Are you trying to delay the progress of players' character development by introducing annoying monster skills and affixes, along with extremely high health and extremely low player attack damage, in an attempt to maintain long-term game activity? What's the result? The fact is that there are very few build options available for players, and no matter how they improve, they still don't enjoy it! You've abandoned the core of a looter game, which is to make players feel good while grinding through maps! So what's the point? You've also cut down on the affix upgrades in the map talents. Does that mean the maps I'll be grinding in the late game are no different from those in the early game? Why should I upgrade my gear? Answer me! Do the designers want to make a Souls-like game? Fine, but judging from the player churn, especially compared to the first season, Souls-like attributes and looter games are contradictory! Contradictory! I'll say it again! What players need is fun, the thrill of one-shotting enemies! What are you doing? It's so disappointing! Moreover, the drops from endgame bosses should be a necessity and the best solution for all players. You've cut down on the drops from endgame bosses? The result is that most players don't need them. So what's the point of constantly grinding endgame bosses? ? Where? Answer me! You can increase the difficulty of the final boss and reduce the drop rate of the final boss to prolong the graduation time of most players. Since it's an online game with trading, you can raise the necessity of trading and circulating items. But now everything is so easy to obtain that there's no need for players to trade with each other at all. They can be self-sufficient. What? Are you designing it specifically for expert players or do you want to create a single-player game? Designer, just do whatever you want. In the end, the game will be dead before it even enters the test stage. Come on!
|
![]() |