Just completed Act 1. Zero deaths so far. POE2 is fine. The crybabies need to stop complaining.

I'm about to finish Act 2 with zero deaths.

The game is far from fine. The reason I am able to get this far with zero deaths is horrible imbalance. Players are not grasping a MAJOR issue: skills tied directly to weapons. The classes matter almost nada. The only real import for classes is position on the tree. The ascendancies matter, sure, but so little that for the first 50-60 levels, no.

Pretty much every ascendancy is good for the first 4 points. Enough power can be found that each is doable and works.

However, beyond positional issues... what really drives power?

In the first 'league' it was a build based on staff. Didn't matter class. Just stat-stack and run staff (specifically the pillar, but even if not, a good staff still worked more than fine). Now, it is spear. You can run a monk, ranger, huntress, merc, or even warrior... as long as you use a spear. Sure, there are other builds that work, too, but spear is the broken path.

This is a MASSIVE change from POE1, and really is a major step down. It is an attempt to adopt Diablo-style mechanics, where the classes are tied to a weapon type. That isn't what POE should ever be. What makes POE so amazing is the immense amount of builds that are possible.

But, the most common thing I have heard from GGG recently is that they want to tie the weapons to the classes. Warriors with maces, Huntress with spears, Mercs with crossbows, etc.

It's so commonplace that even the streamers have been doing content of 'Huntress is OP', but it isn't the huntress! It's the spear.

Avoiding the real issue is never going to fix that issue or any of the symptoms. They need to seriously go back to the drawing board and rectify these issues, because the game will either die, or (worse) become just another Diablo clone. The legacy of POE needs them to be different, and POE1 is like that.

POE2, so far, just feels so very similar to Diablo. There are some better areas... but there are worse ones too. To compete with Diablo, POE2 needs to be more like POE1, and a real successor. They need to remember their roots, and they aren't doing that.
My first death was in Act 5 (cruel Act2). No the game is NOT too hard.. yes there are lot of crybabies. That said there are some issues that could be improved, like the absurd health pool of Act 2 boss.
The OP has no idea what A R P G is!

It is NOTHING without LOOT and ACTION.

Beating on a BOSS for 5+ Minutes ist just fucking Stupid
Since majority play softcore with internet browse loot simulator then everything you said is irrelevant.
Last edited by Goredeath#7093 on Apr 22, 2025, 9:52:33 AM
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Avoiding the real issue is never going to fix that issue or any of the symptoms. They need to seriously go back to the drawing board and rectify these issues, because the game will either die, or (worse) become just another Diablo clone. The legacy of POE needs them to be different, and POE1 is like that.


Very exaggerated to claim it would die due to weaponry being tied to skill use.

Huntress is new and developer's of any genre tend to lean towards slight-strong buffs in an attempt promote play, nerfs will come and regardless of league's existing currently this is in fact a testing phase, early access game.

Now besides the point made, I partly agree and I feel this games potential is held back by natural diversity due to weaponry and attribute requirements for skills/spirit with most players sticking with one weapon/skill tree type.
I can only hope they figure out their potential eventually or perhaps we are locked in the "testing phase" for them to gather data on how we're performing with a lack of diversity before the official launch where probably many possibilities are available and the power gap between those knowing and those who don't are huge.

You seem to forget POE1 wasn't anywhere close to record breaking with its playerbase, even as a free game and for GGG to grow as a company for even bigger content (not just different challenges) and real online systems like a proper Auction House and more to happen, it needs to appeal to a large demographic who just simply want the 1 class skills to do the work...with hand holding and suggestive nudging towards making players aware that they can branch into other things for more bonuses.
Last edited by TrunktenUK#3407 on Apr 22, 2025, 9:57:27 AM
People will do anything to call someone, anyone, a crybaby and feel good about it.
Perhaps some of the problem here is a lack of combat education on the part of GGG?

There are 4 white trash mobs in the Campaign Act 1-2 alone that some people have no idea how to kill with weaker characters/gear.

So much so that GGG even patched some of the to spawn less because they were "OP" as there are no Chaos resists until late Act 2.

-The crabs that spit poison (chaos damage) and move as fast as alien face huggers.

-The guys with shields in the tombs (if you lack pure DPS then you have to roll behind them to even damage them as you get swarmed by skeletons)

-The bog witch hex circles in Act 1 as the game starts, who woulda thunk those circles can one shot you if don't roll in time because of lag or can't see the deep blood red circle among the darker terrain sometimes.

-The giant spiders in Act 2 that drop from the ceiling enmasse and spit so much poison (chaos damage and no resists still for your character) that you drown in a pool of it on a lag spike while trying to roll out.

Instead all these fan bois do is insult instead of educate when the complaints by the 100's are on the forums.
Cool story bro.
"
Perhaps some of the problem here is a lack of combat education on the part of GGG?

There are 4 white trash mobs in the Campaign Act 1-2 alone that some people have no idea how to kill with weaker characters/gear.

So much so that GGG even patched some of the to spawn less because they were "OP" as there are no Chaos resists until late Act 2.

-The crabs that spit poison (chaos damage) and move as fast as alien face huggers.

-The guys with shields in the tombs (if you lack pure DPS then you have to roll behind them to even damage them as you get swarmed by skeletons)

-The bog witch hex circles in Act 1 as the game starts, who woulda thunk those circles can one shot you if don't roll in time because of lag or can't see the deep blood red circle among the darker terrain sometimes.

-The giant spiders in Act 2 that drop from the ceiling enmasse and spit so much poison (chaos damage and no resists still for your character) that you drown in a pool of it on a lag spike while trying to roll out.

Instead all these fan bois do is insult instead of educate when the complaints by the 100's are on the forums.



- the crabs have a high attack rate and do phys damage that poisons - if you have even minor phys mitigation, the chaos damage does nearly nohting at all because the DoT (even though it is chaos) is based on the phys damage, which even like 20-40 armor will do wonders against. They also have such a high attack rate that a shield with 26% block makes a large difference - not to mention you can raise the shield.

- there are PLENTY of tools to combat the shield mobs in the tombs... you are supposed to be more creative than just walking up to them and slapping them or rolling into the mobs they are protecting.

- the red circles from the bog witch are easily dodged and they are not hard to see...

- the giant spiders in act 2 do physical damage that can poison - similar to the porcupines with attack speed, that applies a slow.

There are legitimate criticisms for the game but all of your points are terrible. All you've done is highlight your own inability to problem solve with the tools available to you.

Every one of those scenarios you mentioned exists early on as the games way to teach you how certain mechanics work in low-stakes scenarios and you are sitting here acting indignant because you can't figure it out.

There's plenty of people on the forums and in game who would help you through those scenarios yet you default to the position of whining and even worse - pre-emptively validate it by brining in a hypothetical group called "some people" to validate the assignment of your irritability to game design rather than player skill.

That's why it's a mentality issue, and that's why everyone like this looks like a crybaby.
Last edited by karsey#2995 on Apr 22, 2025, 2:01:52 PM
I mean you saying the crybabies need to stop complaining only speaks to you being one yourself. The difficulty in the game is subjective and completely based on what build you are running. Plenty of people have run skills that are undertuned and have given their feedback in response, which is the entire point of an EA game.

Stop trying to put people down for sharing what they think of the game and learn to speak for yourself more. The majority agrees the game is in a bad state and so when you make a post like this know you are in the minority of the player base.

If anything it's individuals like you that are bad for the community. Trying to take the stance of better than, when all you are is bad for the community and make the game worse for everyone who wants it to get to a better state.

Coming from someone with almost 1k hours in EA, there are numerous problems with it and anyone who wants to share their feedback can only go to make the game better. Posts like yours, however, only make the game worse and limit what feedback people may give as they have to deal with weird people like you talking down to them for no reason.

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