0.2.0e Patch Notes
| 
    
     when optimization? 
    
    
fps drops?  |  
     | 
| 
    
     Thank you for fixing essence of the infinite, that thing killed 3 of my characters... 
    
    
 |  
     | 
| 
    
     Finaly:  we have changed rares to show up on the minimap at all times. 
    
    
 |  
     | 
| 
    
     Excellent changes, thank you GGG staff. 
    
    
 |  
     | 
| 
    
     This is it. I gotta give up the Monk for now, and have to accept that the other class would fair better to play for this season. Here's to a new journey ahead! 
    
    
And a lot of thanks for the whole GGG devs and support! Here's to looking forward for more of your content and possible supporter packs update :)  |  
     | 
| 
    
     thx for the update. keep up the good work. 
    
    
 |  
     | 
| 
    
     give us more movement speed and movement abilities pls 
    
    
 |  
     | 
| 
    
     Looking forward to hopping back in. Maybe I'll reroll a minion build. 
    Would love a stash tab sale this weekend! fingers crossed! Keep up the good work. More quant in maps please 
    
 |  
     | 
| 
    
     it just skedaddled 
    
    
 |  
     | 
| 
    
     Somewhere in an alternate universe: 
    
    
Patch 0.3: - All white monsters no longer require combos and explode from simple hits with decent gear; combos are now needed only for rare mobs and bosses. - All monsters and bosses have been rebalanced for the new combat system, with reduced speed and wider windows between their attacks for player combo strikes. - We’ve removed rarity and significantly increased drop rates. Yes, we admit rarity was a dumb idea. - Base player speed increased by 35%, but boots now provide less speed. Too bad it’s not in our universe.  |  
     | 

























































