Make a reward for completing all 6 lab trials in maps.

Honestly, the trials in maps really don't serve a purpose anymore. They aren't even the best way to get offerings; if I want to do some lab runs to make bank on transfig gems at league start, I go into the delve to get Offerings from "Clean" chests.

Unrelated to completing all 6 trials, I'd like there to be a small baseline chance of getting the improved offerings from all trials, at least in T14+ maps. That way, if I'm blasting through a Coves and I see a trial of Swirling Fear, I'd at least consider completing it.
we used to have one, it was called uberlab
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Yeah I think that is all valid. I mainly believe that it had more reason to exist with the 6 trials in the old system. It was good that they altered that old system because it was too laborious and RNG gated for accessing lab, which is a major power boost. Now it feels to me that it is just the remnant of that old system without purpose. As others are pointing out, this is not causing any real problems, I just think it has potential to be improved. For example a new player interacting with this might wonder why there is 6 of them, when they basically all do the same thing and you only need to do one to access lab.

I think the player's suggestion I have mentioned of dropping an improved offering on the 6th is a good one, because it also introduces that mechanic. A lot of players probably don't even know it exists. Do they drop anywhere else other than from the atlas passives currently? I don't think it would effect the economy of farming improved offering much, as it is once off and most people won't be getting to the stage of finding them all anyway. I think it fits into the game progression decently, because by the time you find all 6 of them, you might be approaching readiness to do that battle. It's also not gating any power behind it, so people who don't care about interacting with it can just continue to skip them without feeling like they are missing out on something. It also would not effect the current system they have in place for spec'ing into it on the atlas if you want to farm them.

Maybe alternatively you have something like each additional trial unlocked after the first competed gives a 20% chance for Izzaro to drop an additional treasure key or use of the divine font. Something that does not feel mandatory. You don't want players to feel like they have to find them all before farming lab, but I think there is room there to have something that is a slight buff, without being mandatory for interacting with the lab. Maybe as one of the above players mentioned, completing more trials give you some sort of control over how the lab is generated.
Last edited by Belegur85#5784 on Apr 16, 2025, 6:10:34 PM
I mean I totally get wanting "something" to make it "feel better".

I myself am one of those, I only run lab to unlock ascendancies type players. I also haven't forgotten about those players that hate how lab gates said ascendencies. While I do think that stance is silly, at the same time I only run lab to unlock or reset ascendencies now that I'm no longer worrying about league challenges regularly.

Like I get why Tane got his content removed, but you would think the trials would have gotten something more than the "improved offering" upgrades. I do prefer the gem stuff to the random enchants tho. But, at the same time, it is kind of iconic to the PoE experience like it or hate it. Do wish I had known about the prophecy change tho, had a lot of those go to waste...
Yep, totally over league play.
one idea could be that trials, similar to vaal areas and vaal gems, drop a transfigured gem at the end. It can't be a font because that would remove the lab's purpose.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Apr 17, 2025, 4:48:23 PM
Didnt read whole thread but:

They could give permanent 1% chance to not consume Offerings per completed Trial. 10% if all Trials were completed. This would apply to Improved Offerings also.

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And I didnt mind the "you have to complete all before accessing" old version. It made the game (in SSF) more strategic instead of build-orderly.
No wonder it's lost, it's in the middle of the jungle!
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one idea could be that trials, similar to vaal areas and vaal gems, drop a transfigured gem at the end. It can't be a font because that would remove the lab's purpose.


Yep that would probably be too powerful, but I think the idea might have something to it. Vaal side areas do feel a bit better to run, because they are more interesting loot wise at the end. They also have much better density and can be faster to run, because they are not doing all the lab traps, but just killing mobs. Seems like the reward for doing them unspec'ed is better than one offering.

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They could give permanent 1% chance to not consume Offerings per completed Trial. 10% if all Trials were completed. This would apply to Improved Offerings also.


Yeah something like that might be an option, seems reasonable.

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And I didnt mind the "you have to complete all before accessing" old version. It made the game (in SSF) more strategic instead of build-orderly.


I didn't hate it, but there was just way too much RNG on getting the 6th one. It could of been changed to a pity or entropy type system, where some players were not needing to farm a very large amount of trial, versus people who got it on the first one. I think for a short period of time they had it where you could use the offering in the map device to spawn a trial on the map, which was also probably, fine, though I don't remember interacting with it much, I may not of actually played that league. It was only for a short time, and I guess they thought at that point just it was unnecessary. I'm happy with the change they made, but I think they could now improve it further.
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I didn't hate it, but there was just way too much RNG on getting the 6th one. It could of been changed to a pity or entropy type system, where some players were not needing to farm a very large amount of trial, versus people who got it on the first one. I think for a short period of time they had it where you could use the offering in the map device to spawn a trial on the map, which was also probably, fine, though I don't remember interacting with it much, I may not of actually played that league. It was only for a short time, and I guess they thought at that point just it was unnecessary. I'm happy with the change they made, but I think they could now improve it further.


Indeed, if I could, I would like to try the entropy system coupled with the ability to use offerings to spawn trials on maps. The current system of just needing an offering to get the final Ascendancy works fine, but it alone does not reward player knowledge, which is a feature I greatly adore. And by player knowledge in this context, I'm talking about knowing how to target and complete all trials in maps, for a specific goal. The goal preferably of wanting to farm Labyrinth.
Last edited by Celd#2630 on Apr 19, 2025, 5:26:56 AM
Is there anything in game that actually suggests I only need one trial to access the Uber Lab? I came back after the rework and foolishly completed every trial before doing the Uber Lab. I found out about the change from a Ziz's video.
At this point, is there any point in highlighting completed Uber Trials anymore?
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Is there anything in game that actually suggests I only need one trial to access the Uber Lab?
You only need an Offering which you can get from other sources such as trade, Delve, Ritual, etc.
No wonder it's lost, it's in the middle of the jungle!

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