Dawn of the Hunt - What We’re Working On

Thank you
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Stampee#5799 wrote:
I feel poor when I buy groceries. I feel poor when I pay rent. I feel poor when I pump gas. I don't want to feel poor in Wraeclast.

I feel weak when I finish a shift. I feel weak in physical therapy. I feel weak looking at old pictures of myself. I don't want to feel weak in Wraeclast.

I won't repeat the many reasons your game has left most of us feeling poor and weak in your ARPG about gathering wealth and growing powerful. They have been repeated ad infinitum. It seems like you'll do anything to ignore those reasons, and I really wish I knew why.

I've uninstalled. I'm not angry, I've just lost interest. Apathy destroys entertainment companies. I may be a vocal minority, but I doubt it. Best of luck, your fans are flocking away, but maybe the Vision will pay your employees.


Beautifully said. I hope you have fun out there, friend.
/popcorn always, because people
Last edited by deadamaranth#4371 on Apr 7, 2025, 12:36:24 AM
I don't know how you can take thousands of people saying "areas are too big, you move too slowly for this size of area, there is no directionality, it's tedious regardless of content density" and think "Hmm, need more checkpoints".
Seriously, are you even reading the player feedback? It's not "outliers", it's every area past the middle of act 1. Having one or two giant mazes is fine, but literally every single zone in A2/3 is a giant tedious maze of white mobs, no loot, and no directions.

Please, for God's sake, actually read the feedback.
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MadBone#1526 wrote:
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poe1 MTX ports when?

no new MTX ports from poe1 since launch - a few armor sets each major update shouldn't be too much to ask


It's not and it shouldn't be a priority.



I'm well aware it isn't a priority. That being said, GGG did sell the idea of poe1 MTX being ported to poe2 so I think it's fair to ask.
GGG!!! You released the league and now after player feedback it's a tale of wasted time. Everything you added can be thrown in the trash. That's minus 4 months of development. Go back to micro patches and get instant feedback from players if your testing department is sleeping on the job.
Players feel the areas are too big because they aren't being properly rewarded for it.

Maps feel about 4x the size of POE 1.

The expectation in POE 1 is to quickly run maps and even if a map is a bust, you can make up for it in volume because you can quickly hop in and out. For argument's sake, let's say a player gets a really good reward (divine drop or better) in one out of every 36 maps.

POE2 is a significantly slower game with larger endgame maps. About 4 times the size.

Yet it feels like the real rewards come at the same pace as POE 1, which means it all feels slower and horrible. It feels like the game is artificially slowed down and isn't rewarding to play.

If you are going to have bigger maps, then the rewards need to be skewed to accommodate. In short, maps 4 times the size of POE 1? Then something good should drop about every NINE maps, NOT 36.

Again, these are hypothetical numbers to illustrate a point - I know everything is weighted RNG. But the weightings feel off.

And in POE 1, every time the development team has tried to artificially slow down the pace - thinking they can improve player retention time that way, most likely - it ends up being one of the worst leagues and players bail.

So don't make that mistake when this game leaves early access. I know my numbers are just an example, but the point remains - POE players have an expectation. If you are going to make bigger maps and slower gameplay, you need to compensate with being more generous (but not loose) with the rewards.

As it stands right now, the Campaign is the fun part, and the endgame feels like a chore - the opposite of POE 1.

You won't succeed that way.
nope, damage is done. I don't know what kind of testing you put this through if any at all.

worst fucking time in ARPG hands down. I'll just take the rest of my money i was going to support you with and I'm getting the fuck out of this shit before i get Diablo 4ed. [Removed by Support]
Last edited by Vash_GGG#0000 on Apr 8, 2025, 6:45:33 PM
Culling strike may help but honestly the problem comes from only getting electrocute through a support gem to proc combat frenzy. So now I need to cull an enemy thats on low life in order to get the charges that would be needed to outright kill an enemy? Kinda sounds counter intuitive but will see it live if I'm still around by then

Also where the hell is the loot guys. In campaign I should not still be running around with early act 2 gear at the end of act 3.

I've had a total of 6 regal orbs since the start of the game..how am I supposed to upgrade anything especially when ground loot is still so terrible.
Last edited by OG_Smez#4109 on Apr 7, 2025, 12:52:27 AM
GGG please this is your real to do list:
-rework world gen. All these maze-like maps on campaign and end-game is the worst thing currently in your game.
-rework ascendancy gain method
-rework skill gem system, all these useless uncut gems is just a bloat, you have close to perfect system in poe1 so just adjust it to poe2. the goal of new gem/link system was so players can experiment more with new skills but it turned out to be worse than poe1
-rework support gems and make them fun instead of current 100%less AS +1proj
-rework skill gems so they will be better than default attack
-rework mana-costs, stop forcing insane mana cost without providing sources of mana regen/recovery for everyone
-rework loot - least you can do is just copy poe1 formula
-rework endgame - poe1 dominates arpg market because of MAP system and how good it is. And you decided to ditch it completely to make some pale copy of lost ark? weird...

and only after you do all these changes you can continue work on the game, otherwise its really gonna fail. If you really think there is no competition on the market just check the story overwatch 2 and marvel rivals.
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VladKo99#5063 wrote:
If someone doesn't like what kind of game the developers make and how slow it is, just go play POE 1 and clear the whole screen with 1 button and the whole map in 1 minute, it's a million times more interesting than playing the game. They are two different games and you don't need to make POE 2 the same game as POE 1.


Meh, untill they add a new league in poe1, these guys won't go away an poe2 will just descend into poe1 madness.

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