Dawn of the Hunt - What We’re Working On

This feedback is based on the idea of Meaningful Combat and having to engage with the enemy packs.

I like this concept, I like having to use 3+ skills to clear a rare pack, or magic pack. White packs should be clearable with a single skill.

Map size and density for this to be possible has to fit. Packs should be spaced out far enough that you don't pull a second pack from off screen making you unable to engage in combat properly.
This is especially an issue when you get forced to disengage for whatever reason.

Monsters are also too fast for us to be able to react to them and thus we can't do engaging combat we have to just spam skill and hope sometimes.

My suggestions/thoughts:
Make maps smaller, or don't.
Lower base density and add checks to ensure spacing between packs. (This can be dropped once players start juicing maps)
Lower monster speed.
Increase drop for all mobs, especially rare packs.

I don't want this to become another zoomfest like poe1, but to avoid this you need to make the combat fit something else. I wish to keep the challenge especially from bosses!
Last edited by Sajro#0357 on Apr 7, 2025, 12:23:31 AM
0.2.0傻逼设计师 傻逼乔纳森 去你妈的poe
Just my 2 cents, but im actually enjoying the challenge this time around. I love what POE2 is and while i do agree move speed needs to be sorted (honestly base should be upped by 15-25% atleast) and the health is a bit high or damage too low on some skills, im happy with where its at and i am having fun.

as someone who works all week i love coming home to sit down and play a game that feels rewarding - I will also point out loot needs to be adjusted, im getting by but i feel like items are not dropping nearly as much as they should be. I dont think getting away from item filters is required so just drop a heap of crap and let the players work with it :)
Well it was fun while it lasted. This game is essentially aborted because it's not even out of the womb. GGG had a good run.
No No No. I'm sorry.

Zones:

It's not because "player damage is too low" or "There is not enough content to engage with."

It's exactly what we've been telling you since release. It's because the zones are far too large, and the overall design philosophy of masses of clutter and masses of narrow passageways and choke points, is bad. Full Stop.

The choke points made sense, from a design perspective, when we couldn't roll through enemies, in an attempt to allow players to "funnel" monsters strategically. But as much as you've tried, this isn't a true "souls" game, it's an aRPG. The zones are terrible and the gameplay they promulgate is actually bad.

This is not your hill to die on, it's just bad.
Last edited by _unlearning#1849 on Apr 7, 2025, 12:23:34 AM
Meh... You're caving to the unnecessary calls of people used to poe1... 0.2 balance is absolutely amazing, love the progression curve damp.
Please don't make too many changes in the directions these degenerates want :(
"
Stampee#5799 wrote:
I feel poor when I buy groceries. I feel poor when I pay rent. I feel poor when I pump gas. I don't want to feel poor in Wraeclast.

I feel weak when I finish a shift. I feel weak in physical therapy. I feel weak looking at old pictures of myself. I don't want to feel weak in Wraeclast.

I won't repeat the many reasons your game has left most of us feeling poor and weak in your ARPG about gathering wealth and growing powerful. They have been repeated ad infinitum. It seems like you'll do anything to ignore those reasons, and I really wish I knew why.

I've uninstalled. I'm not angry, I've just lost interest. Apathy destroys entertainment companies. I may be a vocal minority, but I doubt it. Best of luck, your fans are flocking away, but maybe the Vision will pay your employees.


THIS. They'd better get wise or else they're going to strangle their golden egg-laying goose.
I just spent 11 minutes fighting Jamanra to die to atrition of a flask that didnt refill (for the 4th-5th time) fast enough.

It was about 2-3 minutes of skillful combat followed by 10 minutes of whats-gonna-give-out-first and his health bar won.

This was with the chaos/contagion Lich that is supposed to be one of the BEST builds this season (so far).

There is probably a line where meaningful and rewarding meets frustrating and deflating. Whatever this is, is in the parking lot outside of the building where that line is.
Was 'the vision' to make players feel terrible playing the game? because that's what it feels like right now
This post just proves that the devs didn’t even properly test the new season before launching it. Now we're stuck playing this slow, nerfed mess – and their idea of a fix is tweaking stash tab affinities? Seriously?
The core gameplay is in a terrible state right now. If nothing changes soon, I’m done. Dont know what you guys did in this 3months, but this just aint it

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