State of Crafting
" You can recombine during the end-game. Pick the core 2-3 mods, then go with whatever other mods roll. If you have more than 3 wanted mods, you pick the ones with the LOWEST probability of rolling , and gamble, or only prefixes/suffixes, so you can purple after. |
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" I would go one step further and give the option of not picking any of the 3 if they are all bad, and just losing the orb instead of applying a mod. also. what is up with these low tier mods. for example, I've seen +Life have a range of like +7 to +15 and also a range of +69 to +89 on the same item level. I've come up with my own idea for an orb that lets you reroll the existing mod(s) on a magic item, with a 10% chance to upgrade a mod to the next tier. I like the concept of mod tiers but with no way to upgrade to the next tier that's just a bricked item sold to NPC right away. Last edited by rhorains#6760 on Apr 15, 2025, 2:39:46 AM
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" Yeah, that's a good idea! IGN: Royal_Princess, Princess_of_Wraeclast, Vaal_Princess, Diamond_Princess
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" Guys, I would go one step further and I will make a screen where you have all possible mods, and you just drag and drop the ones you want on your weapon. how about this? |
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" not even low hanging fruit you picked that shit right up off the ground with worms in it. what's your idea for a "crafting" improvement? would be nice to hear an original thought from you after that left field comment. keep in mind we're talking about the magic item stage, asking for a way to get 1 of the fucking 6 possible mods to roll in your favor, is not in any way close to what you're suggesting lol. is it INSANE to want to be able to dictate 1 mod on a given piece of equipment? I'm fine if there's even a 75% chance for it to fail, but that's already what essences essentially are, you're limited the RNG to around 4 possible modifers. Last edited by rhorains#6760 on Apr 15, 2025, 2:45:39 AM
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" Have you played POE2? POE2 recombine is not POE1 recombine. You put in your inputs, and it produces a FULLY RANDOM output that is of the same quality/tier of the lowest input. I think there can be such a thing that is crafting which is too easy/convenient... and Last Epoch borders on this... but in a world of too-easy or too hard for 60% of people to get results out of it, too-easy might be better? I suspect we'll see more and more deterministic crafting as the EA continues. Last edited by KuroSF#6521 on Apr 15, 2025, 2:45:16 AM
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" This is a lie. |
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" Ahh.. I was wrong. I see this recombine was added in 0.2 and I have not used it... I only ever used the 0.1 reforging thing, which did what I said above. I stand corrected. Thanks. Last edited by KuroSF#6521 on Apr 15, 2025, 2:56:58 AM
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" You should make use of this, it is extremely good. This is the first time I managed to craft a mirror quality item for myself. |
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Most of my crafting issue here is with the campaign where you can get 'stuck' with an item for 6 acts in a row and not be able to find or craft a replacement. Makes crafting kind of unfun and you just look for items in the vendor.
The recombine seems like it should be fine for that on the end-game front. I do still think disenchanting items producing whites wouldnt be too OP or cause any issues. Last edited by JLukeSkywalker#3144 on Apr 16, 2025, 6:52:45 PM
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