Exp Lost On Death doesn't work in 2025.
Stop making up problems.
Up to level 85 the loss of experience is insignificant. Then make a better build, play better. That's all. |
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" Clearly GGG understands that it's a problem and that people don't like it. Which is why they're going to remove xp gains/loses from pinnacle content. And why they created the omen to lower the penalty by 75%. If they want to expand their player base and keep all these new players coming back and buying MTX they're going to have to remove it. |
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" GGG didn't say anything about losing experience on the atlas. There is a separate story with bosses, which is not connected in any way. Omens cost money and they don't protect you from loss completely. + they won't help you if you have a shitty build. There are a lot of games where there is no loss of experience and you know what? They are boring (in my opinion). Leveling up there is only a matter of time, it does not depend on your gaming skills. Oh yeah, how are the newbies in these games? Are they happy? Rhetorical question. Expanding the player base has NOTHING to do with losing experience |
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You should play other game then. Its not make sense if you die and loss nothing.
The exp loss also very small for me. You no need level 100 to play this game, before level 96 very easy to lvlup, if you cant, just cause you playing bad build, or you bad, not the game problem, |
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" THIS THIS THIS... if xp loss death penalty is ok for the GGG whiteknighters why are you not complaining to GGG for the removal of the penalty for the boss encounters? as they keep saying there should be risk... but wait a minute GGG removed the risk for this bit of the game..they are fine with that.... they are either hypocrites or such deluded fanbois they cant see the issue yes they want to make pinnacle bosses more accessable but lets have an even playing field here why is it ok for someone who spends the time getting boss mats to have no punishment/risk yet not ok for others players to not get that same "privilege" is it the "elitist" mindset at play here?..GGG handholding potential "whales"? the rest can GTFO? time is time.... it is completely unfair for one player to lose hours of gameplay to a miss play while another does not its either return bosses to XP lose per death or remove it in maps. anything less and you will end up with a niche.."oh that had potential" game even the playing field! Last edited by tarloch#1873 on Mar 30, 2025, 5:42:18 AM
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" I don't think asking for maps to get the same treatment is what you really want here? Remember, they didn't just remove the XP loss on death from pinnacle boss fights, they also removed the XP you could gain from them. Or, maybe you're asking for a checkbox or something where you can say "I don't want any XP from this map, so don't take XP from me if I die"? |
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How many more topics will be created about this?
XP loss is one of the things that makes Poe2 so much more interesting than other games in the genre because it means you need skill and game understanding to reach level 100. It gives you something called long term motivation! It makes people coming back for a season because they may put up the goal of reaching level 100 this time. Look at Diablo4, i like the core of the game but they make it actually simpler, max level is 60 now and you share paragoin points with characters. It is boring! And the last 5-10 passive points btw are not at all necessary. You can enjoy all content without it. And if you want to go one step further or make more difficult pinnacle content, you need to work on your game knowledge and skill which is what this game is all about and GGG knows very well that their core players want this. That is the identity of POE. About removing it from Pinnacle bosses: That is totally fine, you dont get XP there and you dont go there for XP. You still lose your invest when you die, which fits perfectly in the risk/reward scheme. If your build and gear is not ready yet for some content, that is fine. Go and GRIND (yes it is about grinding) on easier content until you are. Kind regards www.twitch.tv/marloss_live
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" I'm fine with losing the XP for the map if i die in it. that also keeps it inline with the boss change...die and no XP its the 10% i find heinous. for example i could login after a week die in a map and they remove XP i earned a week ago...that is idiotic imho |
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" thats a strawman and you know it, the leveling is a timesink and not about skill. no amount of skill will clear content if you dont have the appropriate gear. " i'm not really interested in what d4 is doing but the grind to 300 paragon is also a timesink that the majority of players do not reach. PoE as in D4 is basically blow the screen up..or am i missing something? " nothing is necassary and from what see a good build costs 100's/1000's of divines...again not skill just currency and copy a build. arent GGG trying to reach a wider audience? if they want POE1 clone then fine but it wasnt marketed like that " you also lose the invest on juicing maps and also the XP so i dont see your point if i understand there is no XP at all for boss kill? but its not for XP right? the point is in maps you lose XP and items. using the excuse "well you dont get XP from a boss" is just another strawman, you also dont lose XP from the death see the problems they are creating..one system for this one system for that etc " again another strawman. using the you arent ready for the content excuse to skirt the issue. So we only do safe boring content right? Got no problem with grinding its a shame the drops werent better and one didnt have to rely on the trade site so much Hell double the XP needed from 90 to 100, ok i know the deal it will be long and tedious...only the most dedicated skillful and knowledgeable will get there.. again no problem with death penalties its the removing previously earned XP is the issue as i see it. Its changed for boss content why not maps? " same to you sir Last edited by tarloch#1873 on Mar 30, 2025, 7:33:15 AM
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I vote for a 2% XP and 10,000 gold loss =)
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