Announcing Path of Exile 2: Dawn of the Hunt

All things will be added to the current "standard" league. The only difference will be a new Market and no stash gear to use for quick levelling.
Man, I was legit excited when I heard 6 portals endgame. Finally taking out the constant tension that felt very exhausting (similar to how archnemesis league on introduction).

I didn't closely pay attention to the stream and now I am pissed off like hell to find out that not only do we not have 6 portals, because the endgame is fun and juicing the shit out of maps. So realistically noone will have 6 portals in the endgame and almost everyone just 1 portal.

Now taking that into account, we have no more option to trade either during maps and I agree with the people here saying that it will ruin the economy even more.

Please reconsider and atleast make it 2 portals on max juice. Like a minimum of 2 portals.

I love PoE and I am a vivid fan of the complicated synthesis league along many other leagues. So really hoping the game receives the endgame it deserves in a fashion that stays somewhat truthful to its predecessor.

Great change on the Pinnacle Bossfights with xp loss. Hope you carry that over to PoE 1.
Arian Synthesis of G3
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Pelagoth#5993 wrote:
Man, I was legit excited when I heard 6 portals endgame. Finally taking out the constant tension that felt very exhausting (similar to how archnemesis league on introduction).

I didn't closely pay attention to the stream and now I am pissed off like hell to find out that not only do we not have 6 portals, because the endgame is fun and juicing the shit out of maps. So realistically noone will have 6 portals in the endgame and almost everyone just 1 portal.

Now taking that into account, we have no more option to trade either during maps and I agree with the people here saying that it will ruin the economy even more.

Please reconsider and atleast make it 2 portals on max juice. Like a minimum of 2 portals.

I love PoE and I am a vivid fan of the complicated synthesis league along many other leagues. So really hoping the game receives the endgame it deserves in a fashion that stays somewhat truthful to its predecessor.

Great change on the Pinnacle Bossfights with xp loss. Hope you carry that over to PoE 1.


The thought process here is the old concept of "risk vs reward". Juicing up maps with little to no consequence takes away the intended thrill of a juiced up map. So, newer end game players can get some slack to learn the map play while seasoned players still have to be careful like they always have been. It makes sense to me. Besides, maps shouldn't be a commodity IMO. I think the spirit of a map should be your journey, not a RMT (which it usually boils down to anyways).
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Pelagoth#5993 wrote:
Man, I was legit excited when I heard 6 portals endgame. Finally taking out the constant tension that felt very exhausting (similar to how archnemesis league on introduction).

I didn't closely pay attention to the stream and now I am pissed off like hell to find out that not only do we not have 6 portals, because the endgame is fun and juicing the shit out of maps. So realistically noone will have 6 portals in the endgame and almost everyone just 1 portal.

Now taking that into account, we have no more option to trade either during maps and I agree with the people here saying that it will ruin the economy even more.

Please reconsider and atleast make it 2 portals on max juice. Like a minimum of 2 portals.

I love PoE and I am a vivid fan of the complicated synthesis league along many other leagues. So really hoping the game receives the endgame it deserves in a fashion that stays somewhat truthful to its predecessor.

Great change on the Pinnacle Bossfights with xp loss. Hope you carry that over to PoE 1.


poe has ever been a 1 portal game when you played it how it was intended in a 6 man party to get more safety and share the costs of getting/juicing the map.

that single players are able to get a late endgame map AND fully juice a map AND are able to run it themselves without deaths AND eventually profit from it .... is what´s wrong with the economy and balance in poe.

that one portal restriction is wrong indeed cause it´s just symptom fighting
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Mar 29, 2025, 10:06:19 AM
Man, you guys have decades of data from POE to draw from in order to figure out what drives player retention. And for some reason, you're actively ignoring it. But what's worse, is when you do "fix" things they also have some ridiculous downside.

For instance, Greater Essences. All you needed to do was tweak the, already existing essence mechanic and increase the spawn rate of greater essences. Instead, you made a unique map and an entire new system for that map. Like WHY!?

Crafting is in a bad spot so you part of your solution is to add recombinators. And you make it different than they currently are in POE1 which is a good change, except the chance of getting a 2 mod item is 35% or LESS!? 2 mods. Ridiculous. And did I hear Mark correctly that the system isn't even finished and might not be in the patch to start but "very soon afterwards?" We got an announcement of an announcement in an announcement. At least you guys are consistent on that.

I have no idea what your obsession is with 1 portal but let it go. Once again, you only partially listened to the players that have issues with it and took a very small aspect of said issue and "fixed" it. But you only addressed the learning curve issue, and in process added another problem. It just proves that 1 portal at any stage does not make this game more fun. I would also find it hard to believe that people who love 1 portal would quit because they now have 6 but the opposite is very much true.

You pulled the worst part of POE mapping from forever ago, "Map is a maze," and applied it to nearly every map in POE2. They are too large and too empty, and take too long to find the random spawned rares. The solution is not "add more stuff." The solution is to make them smaller and actually design their layouts instead of making them random.

Seriously, stop forcing needless tedium on your players. If you want players to sit at your slot machine they better not notice how often they pull the handle. And ffs, a lot of people know exactly how many times they're pulling the handle in POE2.
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Amsro#1977 wrote:
All things will be added to the current "standard" league. The only difference will be a new Market and no stash gear to use for quick levelling.


Bingo.

Enough with the gas lighting comments some of yall. [Removed by Support] and pulling quotes without context.

https://youtu.be/J6RGbL4MtBs?si=1LgACflPvDdrQ2wE&t=2294
While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
Last edited by Markus_GGG#0000 on Mar 29, 2025, 11:14:27 AM
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Morbyn#3434 wrote:
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I watched the videos, and I didn't hear them say that once. In fact, he even joked about seeing what new items will do to make broken builds. Ergo, they want to see how the new classes and items will work in the current gameplay.

Now, if I'm wrong, please give a time stamp in the video where he said what you're indicating. Otherwise, please stop gaslighting.


https://www.twitch.tv/videos/2416843029

Start at 1:45:10

It's in the Q&A

"Any character that comes from before, you're just not gonna, because the balance is so different, and so many things have changed, there's like no point in even listening to feedback from someone who is playing in the old league." ~Jonathan

Turns out you're the one gaslighting.


No, because unlike what you've portrayed, I listened to beyond that statement and listened to the CONTEXT of what they were saying. They were talking about how leagues need unique challenges, challenges that regular league can't provide as a temporary challenge. Leagues need unique characteristics that expire when the league expires. Ergo, the changes in 0.2.0 are meant to be permanent, so listening to feedback from standard league and applying it to league play doesn't work.

They further explained that that, and for a few other reasons such as new player influx, is why they applied these changes to standard play instead of creating a new league for just these changes.

The gaslighting is back to you now.


[Removed by Support]

GGG has never taken standard seriously nor really cared what the standard experience (economy, balance, etc) is like. And for good reason.

There is no deeper context to Jonathans statement.
There WILL be a new league, it's called DAWN OF THE HUNT.

The only difference now is they're adding the new content to standard because they want to cater to a wider audience that includes standard andys and casuals. There will be zero thought given to standard league feedback.

You're just arguing in bad faith [Removed by Support]

I provided the proof that shows you were wrong and now you're mind-reading the devs to come up with reason why you're right? LUL
Last edited by Markus_GGG#0000 on Mar 29, 2025, 12:21:38 PM
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Pelagoth#5993 wrote:
Man, I was legit excited when I heard 6 portals endgame. Finally taking out the constant tension that felt very exhausting (similar to how archnemesis league on introduction).

I didn't closely pay attention to the stream and now I am pissed off like hell to find out that not only do we not have 6 portals, because the endgame is fun and juicing the shit out of maps. So realistically noone will have 6 portals in the endgame and almost everyone just 1 portal.

Now taking that into account, we have no more option to trade either during maps and I agree with the people here saying that it will ruin the economy even more.

Please reconsider and atleast make it 2 portals on max juice. Like a minimum of 2 portals.

I love PoE and I am a vivid fan of the complicated synthesis league along many other leagues. So really hoping the game receives the endgame it deserves in a fashion that stays somewhat truthful to its predecessor.

Great change on the Pinnacle Bossfights with xp loss. Hope you carry that over to PoE 1.


6 portal on all boss encounters so whats the big deal don't die to trash rares
I want to be excited for this new PoE2 content, but it doesn't touch on the two major changes I was hoping would carry over from PoE1: an improved end-game crafting experience with at least a minimal level of determinism / cheap rerolling (e.g., crafting bench, alt spam) and something like the the favored map system to reduce time spent doing tedious map layouts.
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xpose#1651 wrote:
"
Pelagoth#5993 wrote:
Man, I was legit excited when I heard 6 portals endgame. Finally taking out the constant tension that felt very exhausting (similar to how archnemesis league on introduction).

I didn't closely pay attention to the stream and now I am pissed off like hell to find out that not only do we not have 6 portals, because the endgame is fun and juicing the shit out of maps. So realistically noone will have 6 portals in the endgame and almost everyone just 1 portal.

Now taking that into account, we have no more option to trade either during maps and I agree with the people here saying that it will ruin the economy even more.

Please reconsider and atleast make it 2 portals on max juice. Like a minimum of 2 portals.

I love PoE and I am a vivid fan of the complicated synthesis league along many other leagues. So really hoping the game receives the endgame it deserves in a fashion that stays somewhat truthful to its predecessor.

Great change on the Pinnacle Bossfights with xp loss. Hope you carry that over to PoE 1.


6 portal on all boss encounters so whats the big deal don't die to trash rares


Nope, you got it wrong, like devs.

GG screwed that feedback so bad they still force us to have only one portal once boss encounter begins, so if you die to ANY boss, on ANY map, you lose it. Thats so incredibly stupid its like the opposite everyone asked for.

6 portals upon arriving maps would be good if they didnt screw up again deleting portals with map modifiers.

Im so done with them, they just dont care.

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