Was in coma just woke up
" Okay, Johnny McCherrypicker, so to repeat the part of my post that you claim you didn't read although we all know that you did: How did GGG not abandon and thus fail their own core audience, since Standard is their core audience? |
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"Lol. Lmao even. Good one. |
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" I know right? POE hasnt grown to what it is, along with a second game, because of standard players. Dont know why that has to be said Mash the clean
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" except it's not, lol. The game has always been designed and resolved around fresh leagues,economy resets, yada yada, and it has been the only thing that kept the game alive for more than a decade. In this case GGG did not fail or abandon the core audience, aka all the players who return to the game during a release of a new league, or some event. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Mar 27, 2025, 4:12:19 PM
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The open-beta build of Path of Exile was released worldwide in January 2013 and the 1.0 version of the game was released in October 2013.
__________ Onslaught league was a challenge league that ran concurrently with Anarchy league. Onslaught league used the hardcore rules for character death, while Anarchy league used standard rules.[1] Both leagues launched on June 7, 2013 as part of the content update for version 0.11.0. Both leagues ended on October 7, 2013. In this league the attack, cast and movement speed of monsters was increased. League challenges were introduced. __________ Well, I just looked it up myself. Leagues didn't exist for 6 months. Standard was the core audience before it got neglected and put aside in favor of the new core audience of League. More interestingly, it appears that Leagues used to release 2 at a time, every 4 or 5 months, until the last time on July of 2015 with Warbands and Tempest. After that, Leagues were only introduced 1 at a time from then on. So you can pick your poison here: 1) They failed their new core audience just like they failed their old core audience, halving the content release as early as the year 2015. 2) Nah, they didn't do that. They just combined the content of two Leagues into one big League content. Hmmmm... that... sounds familiar. Did I mention doing anything like this??? Nah, must be the wind. I hate having to do all the work in a conversation. You guys aren't doing any legwork at all, and are minimalistically challenging me by saying "nuh uh" and leaning back in your chair like it was a job well done. Let me know when you actually put some muscle into a response. |
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" Oh, i don't know, keep developing the game, make a profit? You tell me. By far and large, people that are in charge of making games true objective is making money. There are a few ways in which you can accomplish so. D3 and D4 does so by appealing to casuals, and are successful in doing so. Trying to deny this simple fact is a fair display of [Removed by Support]. And i asked you to expand with a better explanation, [Removed by Support] Last edited by Markus_GGG#0000 on Mar 29, 2025, 2:29:31 PM
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" Yea the core audience of POE is league players. If you are trying to say they were originally standard players, congratulations its not 2015 anymore. Or 2013 or whatever decade+ ago it was when this was the case. " You dont know it seems. I suggest you do some research on why the core player base of retail WoW has left the game, and cant stand it. Or Runescape for that matter. Or Fallout 76, Or Halo 4 and 5.... You dont need to ask me these questions while also saying this little quip: " Mash the clean Last edited by Mashgesture#2912 on Mar 27, 2025, 5:22:58 PM
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"False. Leagues / seasons were always something that would follow sometime soon after release. It being 6 months away from the initial release says absolutely nothing. You registered your account in 2013, you should know better. "And? Initially they thought they can sustain different leagues / seasonal concepts for both, Softcore and Hardcore. The game was in a rough shape, actively competed against both D2 and D3 at the same time and if it wasn't for people like Kripparrian, wouldn't have grown the way it did. Obviously a smaller playerbase equals an even smaller audience for hardcore. I don't think I have to explain why developing extra content for a then very small amount of players didn't make sense - both design and business. "They didn't. People happily accepted just having one league and not missing out on seasonal hardcore challenge rewards. "? "Because nothing you say has substantial meaning to it, period. You just ramble for the sake of provoking reactions. Do better. |
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" When i ask you to actually expand on your claim, you just throw out 'do some research'? Ah yes, the classic 'I can't answer this, but trust me bro' response. Also, love how you act like 'successful' isn't relevant to the conversation when you're the one arguing that catering to a wider audience is a failure. If it's such a failure, why do these games keep making bank? Oh wait, let me guess—'money doesn't matter,' unless it somehow does when it's convenient for your argument. But hey, no worries, I'm sure if we all just did our 'research' (aka blindly agreed with you), we'd totally see your point. Last edited by Z3RoNightMare#7140 on Mar 27, 2025, 5:52:59 PM
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" I mean you walked yourself into a contradictory statement You want me to directly answer you but then you dont want me to answer you You see, just give it enough time and they do it to themselves. Mash the clean
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