[AMD GPU] Game consistently causes BSOD when Enhanced Sync is on, along with other related issues
sorry if this may come across like a dumb question, but:
have you guys tripple-buffer enabled while using those sync-variations? i honestly have no clue how free-sync and all that works, since i force disable v-sync, tessellation and more (framerate > graphics). but i do know so v-sync will have issues without tripple buffering. also just for curiosity. why do you even want sync activated? when you figured out it's the culprit, why not just abandon it. no offense or anything, i just don't understand why you would wanna use that in the first place. i'm curious =) pls -fix targeting system ("smart algorithm" changing your target is horrible) -fix skills that lack any inherent movement built into to actually NOT MOVE YOU when using "Attack Without Moving". <- skills like Ice Strike MUST NOT move you if out of range with "attack without moving" command! thx :) Last edited by Naztrey#9177 on Apr 4, 2025, 4:43:20 AM
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Just a FYI - Triple Buffer is for Open GL only. It doesn't work with the Direct X or Vulkan API which are what POE 2 use.
Using some kind of sync, freesync (amd open source) or gsync (nvidia proprietary and adds more cost to a monitor), you can get screen tearing. The Enhanced sync is supposed to help with or without using either of the above which are a combination of hardware and software. The monitors literally change their refresh rate to adapt to how fast the GPU is generating frames. Here is the Wiki Article on tearing, it explains better than I could. https://en.wikipedia.org/wiki/Screen_tearing It is very odd that I dont get tearing with FreeSync off. My monitors all support some version of freesync, many TV's even have it for use with game systems. As for why dont I disable enhanced sync, I tried multiple times and multiple ways. It wont turn off. **Asus TUF x670E Gaming, 7950x3d, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, All Samsung 4k: 56"<->Arc2 55"<->48", NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB ** **Corsair Voyager a1600 32gb, 4tb** **ASUS Zenbook Duo Laptop, i7 155h, 32gb, 1tb** Last edited by ElfBoy#4652 on Apr 4, 2025, 4:49:39 AM
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no dx, only opengl (and d3d): i understand, didn't know. thanks
screen tearing: you get tearing, when you ENABLE some kind of sync? uh that's the exact opposite of what it's supposed to do?? tearing stems from a desynced in-game framerate vs monitor refresh rate, and syncing is supposed to solve precisely that? what oO also side note from my very own experience: not using any type of sync, i still hardly ever get any tearing. since modern monitors, unlike crt, don't refresh the entire screen with every frame, but only those portions that change, it's quite a fluid thingy anyway and not a "either you have the exact framerate or --> tearing". those days are long gone. nowadays, if you have tearing, it's usually because the in-game fps is lower than your screen refresh rate, but if your fps is above your refresh rate, almost no issue (mostly only when there's a huge gap between min and max fps, and it constantly jumps up and down). so, i hope you can somehow disable enhanced sync, because the solution could be simple. set your refresh rate to something realistic (in terms of in-game fps), like 60hz, and then just don't use sync. i hardly have any tearing at all, in any game. edit: and yes i know 60hz sounds attrocious. but that's the developers (in general), and the gaming communities fault in general. when games hardly even support a constant 100fps without dropping below, there's just no way you ever will be happy with a screen that has 120hz, let alone even more than that. and i feel you on that one, i hate so the gaming community just doesn't care about such stuff, and developers don't get backlash for poor framerate. but it is what it is sadly. casual consoleros ruined pc gaming. because why would any big corp invest money to get high fps, when ppl are happy with horrible 30-40 fps anyway. pls -fix targeting system ("smart algorithm" changing your target is horrible) -fix skills that lack any inherent movement built into to actually NOT MOVE YOU when using "Attack Without Moving". <- skills like Ice Strike MUST NOT move you if out of range with "attack without moving" command! thx :) Last edited by Naztrey#9177 on Apr 4, 2025, 5:13:11 AM
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So true,
I'm not super caught up on FPS numbers. Some, few, games it can be very important. In particular competitive First Person Shooters (also FPS) frame rate affects how fast one can react, dodge, etc. The reflexes of the high end competitive players are truly amazing. For RPG, MMO's, and the like (IMHO) 30 or 60 fps is often more then good enough. Lets not forget our OP though. They are experiencing much worse then I with crashes and audio problems. I suspect what I have experienced is related. Oh, another question for the OP. Do you have all updates, the kind most people ignore, like BIOS, Chipset Drivers, Audio, etc in place? **Asus TUF x670E Gaming, 7950x3d, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, All Samsung 4k: 56"<->Arc2 55"<->48", NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB **
**Corsair Voyager a1600 32gb, 4tb** **ASUS Zenbook Duo Laptop, i7 155h, 32gb, 1tb** |
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