Toxic community
" My brother in Christ, it was the community that wanted GGG to release the game in EA with fees, it was not GGG's idea to release the game to the public in EA. |
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" Well the community is wanting each player to have 1 million dollars given to use each from GGG. Since the community is asking for it. GGG will do it. Lol. People are allowed to say " this game is lacking this or that. They are the paying customer. In saying that thou there is limits. Last edited by Tankerinc#1368 on Mar 16, 2025, 1:42:43 AM
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"Leave my multibillion dollar company owned by Tencent alone"
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" Exactly my thought. Hypocrisy. Complain about complaining = you're a dumbass. |
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Whats the TLDR here?
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A toxic company lying repeatdly to it's customers deserve backlash .
"Go buy a supporter pack and I might take you seriously." ~ Generic PoE whale
https://www.pathofexile.com/forum/view-post/25976591 ICE BELL RINGER ~ Endgame Farming ~ Pinnacle Eraser ~ Gamepad Gameplay ~ Low Budget ~ 0.1.1 Version https://www.pathofexile.com/forum/view-thread/3705057 |
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Yeah.. I remember the early PoE 1 forums.. most frienldy and helpful people I ever encountered in a games-forum.
This forum shouldn't be called "Early Access discussion" but "early access bashing" ^^ |
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" I offered proper feedback. The fact choir of the storm Jade doesn’t apply to minions, while not being a bug and working as intended, is a killer of my free will to want to play the game. On paper it sounds like the coolest build anyone could imagine until you get to a high enough level to find out it doesn’t work. I feel like a lot of people are bored because they imagined more cool build viability. Even if I spend 4000 div on my minion build unless i follow a specific tunnel it’s not that good. Also the lack of PvP is outlandish. It’s 2025. Somewhere in the everyone gets a trophy warped perception of reality timeline we all experienced developers of AARPG’s lost the plot. It’s not that they aren’t skilled, the people who made poe2 are incredibly skilled. It’s the small things that are missing. The small things are what keep the community playing. If your game doesn’t have PvP then you can’t even have a PvP community. Races are not PvP. If you think races are PvP you have lost the plot so hard I don’t think you will ever recover. You have to understand by not having PvP the developers are telling you that they either don’t believe in it or are afraid of having to try to balance it. If they don’t believe in it there is nothing anyone can do. But if it’s fear of balance just tell everyone to shut the hell up and accept it for what it is, but nicer.m These concepts aren’t advanced, the lack of transparency and the huge disappointment of paper builds not working out the way people thought are really hurting them. Let’s not forget that the Diablo 2 PvP community kept the game alive till today. This isn’t rocket science or solving the goldbache conjecture. You can’t have it both ways, you can’t not have PvP and have incredibly pigeon holed end game builds. And honestly you should aim to have PvP and diverse end game builds. You shouldn’t sacrifice one for the sake of casuals who were only ever gonna complain anyway. If any of you worked in the restaurant industry for a little while you know EXACTLY what I mean. If the developers want meaningful feedback tell them to send me a list of questions to answer. You can fix all the little bugs and glitches but that won’t mean a thing if the game you made doesn’t meet the long term expectations of what would be your core community. Unless of course all you care about is the short term gains. If all you care about is short term games and not upsetting the status quo in the AARPG genre then yeah keep fixing the little glitches and dripping more pigeon holes for the pigeons. I am in an interesting position in that I personally expected a lot more from the game. Not having PvP in an AARPG is a red flag. Having PvP formatted like Diablo 4 is also a red flag. We all get that it’s not a MMORPG. But having developed and core PvP is what defines AARPG’s long term. Response: “Diablo 2’s PvP wasn’t core to the experience nor was it developed much” correct, but at the time that was ground breaking stuff so the community itself made it core. That community of players kept the game going till today. And it’ll be going tomorrow too. I’ll echo this one more time, if the developers want thoughtful feedback, send me a list of questions to answer. Last edited by Lore#3772 on Mar 17, 2025, 5:41:06 PM
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This is just how consumers talk. If you ever worked in retail and had to engage with customers, they are unruly. People don't understand what's required the only know what they want, but they have no idea how to articulate it.
Every worked in IT Support? People will call you and just state "COMPUTER BROKEN" they don't know any better. They are uneducated. People aren't taught any of this in school, other than to express their frustration if something is unsatisfactory. People are basically posting threads "GAME NOT FUN" which is not going to help anybody. It takes actual learning to understand what is good and helpful feedback, don't blame people for not attending the courses that don't exist. It's not their fault they don't know, but blaming them and calling them a toxic community doesn't help. If only developers could make an application free of users, then it would be perfect environment fit for a God. |
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" The attitude of the community is the reason I have no hope for the game. It's literally "git gud" and commit to 1000+ hours or go away. This hilarious idea that GGG was "forced" to release the game into early access while saying it's not actually early access, it's pre-early access, is just more trash peddling. Steamcharts -30%, -50%, -50%. Let's see how many people come back then bounce right off again after April 4th. I'm just checking in to see if they can squander their momentum even more than the darktide devs. So far, it's even worse. |