Namelocking: The Source of All Skill Clunkiness and Combat Feel Issues

+1 for toggle

controller players need this, would be way more enjoyable if PC players could shut this trash off tho
"
AverBeg7#1689 wrote:
Settings>Interface
scroll down
-----
Cursor
-----
"Enable Click Cursor"
"Enable Hover Cursor"

If on click, click a monster and it will aim it until dead or another is clicked.

On hover, keep your cursor on/around the target.

Both are made more lenient with a larger default cursor size.

I believe they made some changes to how targeting works because it was a bit sticky, but increasing the cursor size and enabling whichever option you prefer should fix your problem.


Doing the inverse and turning those options off or reducing cursor size and keeping on one will make the locking easier to control if you have the problem of it being too sticky.

See above, I think they did update it because I had a lot of trouble usually but not in 0.3 and the options have been separated so you can toggle both now

Last edited by AverBeg7#1689 on Oct 16, 2025, 6:23:40 PM
"
The_Song#4903 wrote:
"
Kelvynn#6607 wrote:
"
The_Song#4903 wrote:
I can just imagine some GGG employee in a backroom somewhere reading the bit about trying to escape with Leap Slam mumbling something like "yea that's intentional, if you want to escape use an escape skill not a dive attack".

That feels like something GGG people would say, in some windows of the development pipeline.

Dodge roll is definitely an escape skill. And yet... (see above).


"
Kelvynn#6607 wrote:
The most idiotic case of namelocking in poe 2 is when you dodge roll to avoid a boss AoE 1-shot, but your character immediately turns around and runs back into the certain death.


Well, the thing about that, is that that's very much your own fault.

You're character is running forward because you're still holding down the button for a melee attack that requires getting close to the enemy to use it.

Let go of the button.

When you dodge away, you're clearly done with that set of spamming that attack. So stop. Let go. End the combo.

You are wrong. This happens without holding down any buttons.
bump


This is still a Major Issue. Ive searched through the config file for any hidden options to turn this off and there is nothing.

The current 2 options to change/update target ground/target cursor etc also dont do anything, this just changes the axis that the skill follows/paths.

@GGG please get this sorted asap it feels terrible. Just give us the option to have the skill/ability follow the cursor, it really should just behave like PoE1 did but with WASD.

This is especially bad with ranger, where it takes more than a few seconds for the game to re-target, which means im shooting arrows the wrong way and its insanely jarring.

As a note, please stop prioritising Gamepad over MnK implementation. Your real players who spend money, are more than likely NOT playing with a controller, some of us spend more on Keyboard and Mouse than a console itself. I understand you have to cater to all markets, which is fine more people more growth in the game, but stop forcing the gamepad rubbish onto us MnK players.

A force move key or skillbar item would be nice too when using WASD.

Cheers

Report Forum Post

Report Account:

Report Type

Additional Info