Namelocking: The Source of All Skill Clunkiness and Combat Feel Issues

+1

I wanna turn the lock-on off so bad.
Last edited by LVSviral#3689 on May 2, 2025, 9:08:33 PM
+ 9001

Worst feature in the game and it has plenty of competition.

New aiming options in game are great but they don't address namelocking. Please also add namelocking on/off toggle!!
Bump.

I wish to Christ they gave us the option to turn off this terrible feature-
The game can never be truly good until they allow us to disable this abomination of a concept. I have died multiple times to this garbage while playing crossbows. I might as well be playing cookie clicker with how little control I feel like I have over my character.
The most idiotic case of namelocking in poe 2 is when you dodge roll to avoid a boss AoE 1-shot, but your character immediately turns around and runs back into the certain death.
"
Kelvynn#6607 wrote:
The most idiotic case of namelocking in poe 2 is when you dodge roll to avoid a boss AoE 1-shot, but your character immediately turns around and runs back into the certain death.


Is that whats happening? This happens to me so much, even multiple times in a row as I try to dodge away from things, immediately running back into the thing Im dodging.
I can just imagine some GGG employee in a backroom somewhere reading the bit about trying to escape with Leap Slam mumbling something like "yea that's intentional, if you want to escape use an escape skill not a dive attack".

That feels like something GGG people would say, in some windows of the development pipeline.
"
The_Song#4903 wrote:
I can just imagine some GGG employee in a backroom somewhere reading the bit about trying to escape with Leap Slam mumbling something like "yea that's intentional, if you want to escape use an escape skill not a dive attack".

That feels like something GGG people would say, in some windows of the development pipeline.

Dodge roll is definitely an escape skill. And yet... (see above).
"
Kelvynn#6607 wrote:
"
The_Song#4903 wrote:
I can just imagine some GGG employee in a backroom somewhere reading the bit about trying to escape with Leap Slam mumbling something like "yea that's intentional, if you want to escape use an escape skill not a dive attack".

That feels like something GGG people would say, in some windows of the development pipeline.

Dodge roll is definitely an escape skill. And yet... (see above).


"
Kelvynn#6607 wrote:
The most idiotic case of namelocking in poe 2 is when you dodge roll to avoid a boss AoE 1-shot, but your character immediately turns around and runs back into the certain death.


Well, the thing about that, is that that's very much your own fault.

You're character is running forward because you're still holding down the button for a melee attack that requires getting close to the enemy to use it.

Let go of the button.

When you dodge away, you're clearly done with that set of spamming that attack. So stop. Let go. End the combo.

Report Forum Post

Report Account:

Report Type

Additional Info