Behemoth

Why why why why why why why why why why


Why do we get downsides to everything. You are forced to take your spells are disabled. Why must everything have a downside.

Everytime i turn around there is non stop reinforcement of the hatred for bottom left builds.

Its a meme at this point.
Last bumped on Feb 16, 2025, 1:51:36 PM
Uhh... I dont share your views on "hatred bottom left hand side of tree" thing. Settlers brought it way up and its in a great spot.


What I dont understand is this ascendancy ... REQUIRING to go through that node. It seems youll have to start pathing out of rampage but then I lose all ability for spells



No curses, no auras, no fast movement ability, no blood rage, no defend skills....


The hell whats with this downside? Seems over the top.

Much less requiring me to grab it before anything else (maybe not intended)?
Mash the clean
Last edited by Mashgesture#2912 on Feb 13, 2025, 7:32:20 PM
"
Uhh... I dont share your views on "hatred bottom left hand side of tree" thing. Settlers brought it way up and its in a great spot.


What I dont understand is this ascendancy ... REQUIRING to go through that node. It seems youll have to start pathing out of rampage but then I lose all ability for spells



No curses, no auras, no fast movement ability, no blood rage, no defend skills....


The hell whats with this downside? Seems over the top.

Much less requiring me to grab it before anything else (maybe not intended)?


It mostly stems from how bottom left is littered with downsides in poe2 and they cant stop adding downsides in this event in poe1. They love downsides in the berserker ascendancy.

Yes settlers melee is a lot better but until settlers you were paining through until we got divergent trauma then we lost it after one league.

My assumption is that they added that node so you cant use arcane cloak, you can probably get absurd damage str/mana stacking with arcane cloak.

The "Your spells are disabled" is what this entire post is about

And antiquarian, you have no intelligence and the 50% reduced dexterity.

The entire design philosophy they have right now for bottom left is give this, take that. Its becoming a running joke.

Ancestral seems ok, but there is a downside in the node increased cdr, reduced warcry speed. Why force clunk. just give less cdr. All that node does is make you spec more into speed than the warcry cdr on the tree. I don't see it being all that interesting.

Ancestral/paladin are the 2 ascendancies im looking at playing atm. probably ancestral because duelists just look stupid to me.
Last edited by Lonnie455Rich#2087 on Feb 13, 2025, 7:39:58 PM
I mean hopefully they change this.



Like rampage cmon.... it can be powerful devs. Yes.


Like what are you gonna do with a character that has no access to auras, defend, movement, curses? You wont make a character like this.... ever lol.



Obviously this is a bit ridiculous of a downside. But .... luckily its the only thing thats really wrong with the ascendancy.

And forcing you through only a single avenue through it. Which I hope is not how it actually is.

Its got some good defense and offense capabilities....


Just gotta hope they see whats wrong with it from that basic perspective.

It disables all the fundamentals of a character. So you can get.... rampage lol.



And yes I am 100% sending ancestral. Gonna improve what I did with heavy strike in settlers, as strike previous location is insane.

Along with max endur/jugg double body armour no action speed loss. SHEEEEeEEEEsh
Mash the clean
Last edited by Mashgesture#2912 on Feb 13, 2025, 7:48:20 PM
exact same issue i had with the gruthkul node.
[Removed by Support]
Im probably going

Ancestral defiance, toughened skin, and ancestral reach dual wield build with block. The psynergy between having 75/75 block and the mini defiance of destiny node should be nice. I haven't tried to path this out for 75 spell block maybe its too much investment. I just don't know if i have it in me to farm up enough juice to make the clusters i would need to get any damage with none on the ascendancy. Unless i did something that scaled damage with endurance charges. which is the only real avenue i can see.

I think paladin might be the best balance.

Does the previous location make you hit 2x if you keep hitting in the same place like on a boss? or does it have the be 2 different targets?

Ya behemoth and antiqwhatever are dead to me.
Last edited by Lonnie455Rich#2087 on Feb 13, 2025, 8:13:02 PM
Would have to test the previous location thing, but I am just gonna take it as its language provides, which is it strikes again at the previous location. So boss x2 hit always (unless you target an add I guess)

Mash the clean
I think there is a ring to test this its called Warriors legacy. i think it has something that makes this conversation even more funny A MAJOR DOWNSIDE
20% less attack speed.

There is another cool unique ring for phys attack builds, The wardens brand, guess what 30% reduced attack speed.

The wardens brand was usable in sc back before generals cry shield crush was nuked repeatedly.
And for Ancestral Commander

Or what you could do.

And this is sort of macro thinking with this node




You could find a spot you would like your previous strike to hit and then you go off a bit a way.

Like say you have to maybe... run from a mechanic or slam in a boss fight or a group of mobs.

You can strike a location, run from that place, and then strike SUPER far away at your location and the previous location. I could see this being used in delve a lot with moving around and being less overwhelmed for example.

Or blight


So like a pseduo ranged strike ability lol. You could maybe do something interesting with a skill like flicker and moving all over the place, having a sort of after image strike every time you flicker to the next target.


Seems like there is some interesting play ideas you can do with this node.
Mash the clean
"
And for Ancestral Commander

Or what you could do.

And this is sort of macro thinking with this node




You could find a spot you would like your previous strike to hit and then you go off a bit a way.

Like say you have to maybe... run from a mechanic or slam in a boss fight or a group of mobs.

You can strike a location, run from that place, and then strike SUPER far away at your location and the previous location. I could see this being used in delve a lot with moving around and being less overwhelmed for example.

Or blight


So like a pseduo ranged strike ability lol. You could maybe do something interesting with a skill like flicker and moving all over the place, having a sort of after image strike every time you flicker to the next target.


Seems like there is some interesting play ideas you can do with this node.


there is unique ring. its trash.

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