Map substainability should not be it's own endgame aka I am done until new content unfortunately
" You are not getting the point of my post, I know in theory why I am not getting waystones at a rate of others. I can't do things like breach etc as I die and if I do get a map with a boss I will run it one lower than I am currently running otherwise.... yup you got it, I will die. I have the proper atlas point allocated for map drops but I don't juice my waystones greater than blue because... I will die :> The point of my post is to question why this mechanic is still there and hoping PoE2 would have an alterative to an issue I have always had in poe1. Although to be fair I stopped playing a few years back because I could never reach the atlas endgame. My basic thought is, that if I run even a white map and do a complete clear I should at least get 1 waypoint from it at the same level with the % possibility of +1. Why isn't this the case and the reason for my post? Why is map substainability it's own little end game when it should be a generator to the endgame. |
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