lol... Why call it crafting? It's just gambling.

"
It's funny that people are trying to apply real-world crafting/manufacturing/etc. situations to POE crafting.

Based on the insanely bad RNG and random outcomes of POE "crafting", here would be an analog for a carpenter making a wooden chair.

- 20% chance of the chair having 5 legs instead of 4.
- 20% chance of the chair having 3 legs instead of 4.
- 20% chance of the chair having 4 legs of different lengths.
- 20% chance of the chair collapsing when you sit on it, regardless of weight.
- 19% chance of the chair being double its intended height.
- 1% chance of the chair having its intended height, 4 legs of equal length, and structural stability

There's a giant gaping abyss between "this is deterministic and easy and boring" and "here's 50 steps of horrible RNG gambling have fun". Both POE1 and POE2 "crafting" are firmly towards the latter.

- The devs here decided a while back that useful powerful item drops ON THE GROUND were not allowed, so they pivoted to "crafting" gameplay
- This game then became a currency simulator, not an ARPG, in which you need abundant currency becuase virtually every "crafting" pathway is painful outside of the crafting bench in your hideout
- Said currency has now been mostly removed, so the game is neither a currency simulator nor an ARPG


Yes, exactly this.

If I took my guitar to a craftsman to have it improved and it was returned to me as a crappy broken violin, that's not crafting.

Going through a dozen gyrations in an attempt to narrow down the gambling results is not crafting.

"Repeat this step until it randomly hits" is not crafting.

The crafting bench is one of the few things in the game that resembles actual crafting. Everything else is gambling.

- here's my sig
Chris Wilson and his buddies probably loved to roll grand charms with perfect gems in diablo 2 or "craft" a very good 2/20 amulet with the horadric cube and from there it evolved and the chaos orb is kind of the identity of poe where you just reroll every stat on a rare item.

Diablo 2 amulet crafting was extremely low odds to hit something actual powerful and pricey. I think this is where they got their inspiration. To be fair with fractured mods and meta crafts the odds are kind of ok to hit something good these days. Just look at poe 2 EA when it was fresh or poe 1 in 2014. It can be way worse than gambling for items in poe 1 today! We got decent odds now, hehe
Last edited by Strickl3r#3809 on Mar 1, 2026, 9:09:27 PM

Report Forum Post

Report Account:

Report Type

Additional Info