Dude, fucking WHAT?

Bro... what?????


It's deranged for me to call out bad game design?????

Did you just tell me to "get help" because I think PoE has some problems?????

What??????????
Think about what you're angry about. Uber content is the pinnacle of imbalanced on purpose.

There will be DPS checks, defense checks (they need more of this honestly), skill checks, and timered mechanics as amplifiers to the others. I disagree with having those things in early game and even mid game, but in Uber content it absolutely should be there.

Now that you've experienced it, you know where your shortcomings are in your build for at least one of those checkpoints -> DPS. I personally think that's one of the fun aspects of the game, finding ways that your build falls short and then improving those shortfalls.

You can handle it anyway you like.
Thanks for all the fish!
Last edited by Nubatron#4333 on Feb 3, 2025, 12:07:00 PM
I agree they need more... defense checks, so to speak. But what i personally would mean by saying that is that there needs to be a check to the "kill everything before they can animate a single frame of their attack" meta. I don't like feeling like a fool because I built balanced. This game punishes you for considering defenses, because it means your offenses stop exponentially growing. And at the end of the day, a rare mob with the right blend of RNG'd affixes will still one shot you before you can react, regardless of your EHP. (I have over 26k physical EHP, which is way higher than most people. And what's my reward? 7 digit DPS which is considered trash, and yet STILL I get one shot sometimes anyway. That's my reward!)


The issue with the DPS check is that I'm not being defense checked to make up for it. Do you understand what I'm saying with that? "Oh, you didn't put this much effort into focusing on offense? Well, what WERE you doing with your time and resources? Let's find out, here's a defense check!" Nope. Instead of that, it's just... "You didn't put in this much time and resources into offense? Well then fuck you."

... And on top of that, it's not like I've neglected offense. Christ, I'm playing Low Life in order to activate Pain Attunement. I'm using Annihilating Light for TRIPLE damage, and had to overcome the resist penalty.

What's funny is... I don't feel like my build is bad. On the contrary, I think it's really strong. But you know what negative word i WOULD use to describe it?

Wrong.

It's wrong. It's not how the game is designed for you to play. It's a good build in theory. But it's just in the wrong place at the wrong time. I am wrong for not playing 500m DPS glass, killing bosses in their intro animation, MAYBE having to dodge their first attack.




The game has not rewarded me for my defensive picks. It has only punished me for not picking more offense. Does this sound like a game that really wants you to play whatever you want???
"
ShadyC#1006 wrote:
I agree they need more... defense checks, so to speak. But what i personally would mean by saying that is that there needs to be a check to the "kill everything before they can animate a single frame of their attack" meta. I don't like feeling like a fool because I built balanced. This game punishes you for considering defenses, because it means your offenses stop exponentially growing. And at the end of the day, a rare mob with the right blend of RNG'd affixes will still one shot you before you can react, regardless of your EHP. (I have over 26k physical EHP, which is way higher than most people. And what's my reward? 7 digit DPS which is considered trash, and yet STILL I get one shot sometimes anyway. That's my reward!)


The issue with the DPS check is that I'm not being defense checked to make up for it. Do you understand what I'm saying with that? "Oh, you didn't put this much effort into focusing on offense? Well, what WERE you doing with your time and resources? Let's find out, here's a defense check!" Nope. Instead of that, it's just... "You didn't put in this much time and resources into offense? Well then fuck you."

... And on top of that, it's not like I've neglected offense. Christ, I'm playing Low Life in order to activate Pain Attunement. I'm using Annihilating Light for TRIPLE damage, and had to overcome the resist penalty.

What's funny is... I don't feel like my build is bad. On the contrary, I think it's really strong. But you know what negative word i WOULD use to describe it?

Wrong.

It's wrong. It's not how the game is designed for you to play. It's a good build in theory. But it's just in the wrong place at the wrong time. I am wrong for not playing 500m DPS glass, killing bosses in their intro animation, MAYBE having to dodge their first attack.




The game has not rewarded me for my defensive picks. It has only punished me for not picking more offense. Does this sound like a game that really wants you to play whatever you want???


Are you saying your build is done and can't be improved upon? Because as you've stated, the current state of your build can't do flawless breachstones. That is a very hard DPS check that also forces you to press forward fast which absolutely does test your defenses too. So if you think you've hit the ceiling of your build, then your particular build might not be well suited for that particular encounter. My current build can do most things in the game, but there are still holes in it that I can't overcome. As an example, I struggle against Uber Exarch (meaning most of the time I'll fail with this build).

The problem isn't the game nor my build. It's just that my build isn't optimized for that very specific encounter.

My point being, I'm sure your build is good at some things. But it will have shortcomings much like most other builds. This might be the shortcoming for your build *IF* you can't improve further on it.
Thanks for all the fish!
Yeah, and I understand that's how the game has been for a long time. Even just mapping reflects this (pun), with its near-necessity to reroll if the affixes are fucked up for your build.

I guess I just always saw the end game stuff as "neutral" in this regard. (I pull a lot of my expectations from Atziri, which is tough content, but at most it knowledge checks you. I don't think there's a strict gear check, right?) And I do think it SHOULD be neutral in terms of build checking the player.




I know my build can technically get stronger in its numbers, but I also know it will be expensive, and for incremental upgrades. I don't have Eldritch implicits. But there are THOUSANDS of dead ones for my character, and only several useful ones. It would cost infinity to get those maxed. I don't have a head enchant, but same story with that. So yeah, there are little here & there things, but those are last steps, I think?

This is my level 95 Ele I'm talking about. I could post a POB later, but yeah, if you know of any big grand mechanical upgrades, or anything like that, I'm all ears.

I indeed could move through the zone's packs of enemies virtually unthreatened. But... I mean, like I said. There's no payoff for that. Meanwhile, Mr. FastAF Build with 8k physical EHP can zoom through the map with screenwide 500m DPS, and he's also unthreatened. But he gets to kill the boss, and I don't even get to fight it! His defense check IS his offense check.


But oh well, I guess.
Agreed that she's ancient content (another pun) that also stands the test of time. But I disagree that anything you mentioned is a gear test, instead of a knowledge test.

--SPEAKING of knowledge tests, or just more so, knowledge in general... I know you LOVE to defend the game's design, and its reliance on 3rd party stuff. But GOOD GAME DESIGN would inform the players of everything they need to know... WITHIN the game itself. This is a side point, but since I said "knowledge test," I thought that I would throw this in real quick. A good game... gives the players this knowledge. And in a cohesive and well-paced manner. PoE does not do this. Ever. Basically not ever, yeah. Never.




On another note... If you die to Atziri, you just go in the portal again.

But if I don't kill enough enemies to keep a 10 second timer going, getting less than 1 second per kill??? There's no next portal for me to go in and try again. The map's trigger already declared the entire place desolate and void. I can go in all the portals I want, but I don't get another try out of them.

... This is terrible. This whole thing is just objectively terrible. WHY is this a hill you'd be willing to die on???
See what I mean? Lol.
"
ShadyC#1006 wrote:
See what I mean? Lol.


The issue is you might be lacking some self-awareness on the issue. People clear Flawless Breachstones all the time. I did countless runs of them this league.

Rather than owning your situation and figuring it out, you've decided the problem is the game.

Sometimes the answers you get around here are quite crude, but nonetheless correct.
Thanks for all the fish!
Maybe my mind is just behind the power curve, although I still don't know how apparently everyone can afford Mirror gear. I remember when having a few million DPS was good. But now it's called trash, lmao.

Back in the day, I would ask for build assistance. People would ALWAYS say... "You're so squishy! You need more defense. Build more defense. Your HP is so low! Your ES is so low! You have no armor. You have no evasion. Where's Fortify? Omg you need more defense!"

And now that I've done that... the goal post has been moved! "Only a few million DPS? Lol trash build, YIKES!"

I still one tap any map pack. I kill a boss in a couple seconds. But I'm no match for some random, arbitrary Breachstone??? Like... where even is the buildup for that? There is no sense of scaling difficulty. This game is just a bunch of walls. It's either smooth sailing, or BAM, a huge iron wall. There is no graduality in PoE. In what world does that NOT tell people it's bad design??? It's so illogical to me. But I'm starting to believe the entire concept of good or bad game design is lost on this community.

Around here... things just are the way they are. And everyone accepts it, with no concept of betterment. I imagine a bunch of poor people in raggedy clothes, reaching their fingerless gloved hands out for some food, being poured some cold soup into their palms, licking it up, and going... "Praise be to GGG, merciful deliverers of all that is holy!"

I can't even say something is bad and could be improved, without being met with zealots rioting against me. It's so WEIRD here. How did this little cult bubble even formulate???
is this really the first time youve failed a breachstone shady?

im guessing the devs presumed people would know failing the timer locked you out of the boss long before they got to a flawless breach stone attempt? no? it just seems alien to me i guess cause i knew failing them locked you from the boss in breach league which feels about 10 years ago but flawless stones were added? i wanna say 3 years ago? 4? more? less?

christ, 43 with adhd, my brain has just left building. sense of time = 0






T16 is where its at. if you make an endgame build it should do T16 maps handily, then its fine. the rest of it that is significantly harder? some builds can do some things, others can do other things. there are builds that can do all things but usually some of them suboptimally. any time i make a build that can do everything, all the ubers all the flawless etc it seems like an abomination and i dont play it much. it warps your sense of what playing a game should feel like if you let yourself wallow in such wanton debauchery for too long, clickerheros brainrot.

a flawless breach stone is not something there for everyone to do, its just there for the builds that can do it to have something to do, a reason to exist and push that far.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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