are we the boomers for preferring PoE1 ?
I like Poe2 more because i dont really like the speed on poe1, and i like poe in general more than diablo because it has way more customization than diablo, so it all comes to personal preferences, i could say the same with every genre why i like one game more than other, and others might like what i dislike, which is totally fine.
However when we have these discussions like fanboys from one game saying or trying to make everyone like or dislike what they do, is when things go wrong |
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I'll keep playing both I just wish there were separate forums at this point.
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" There is. PoE2 fanboys just keep crowding PoE1 forums. Wonder why. |
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" Yeah there's an early access (mostly feedback) subsection for poe2, but I meant a completely separate forum attached to https://pathofexile2.com. At this point poe1/poe2 communities here is like a divorced couple still living together after 6 months of seething unresolved resentment. |
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" --------------- Idk others reasons but nope in general to be honest. For me its clearly because of fails this game design has. 1) Crafting progress is non existent - I didnt like POE 1 gamblin and dont like it even here, it's worse and it's due to limits of way to get items even more visible (PoE 1 have many way to lessen needs of gamble crafting tho..) 2) Diversity build - Yes i wrote diversity. In PoE 1 it was link limitation on armor but you have freedoom in what to build. If they didn't want to do "shooting game" like in current zooming of PoE 1, they could simple lock just a few gems but they made same rule for all. In this case idk how it will be when rest of gems will be out but it will still apply that only one of skill will be useable for endgame loop and rest will be useless. Now it's even hard to make proper various gem build if it's something close to abuse meta. (and balancing wont solve it if you nerf their properites due to overpower of meta builds..) 3) Endgame loop - It's more annoying than on paper. But yes you could live with that but i would rather not have "random/gabmling influence of towers" but exact numbers in "CIRCLE" as they intended to do with range of tower influence. But that's not that worse point. From what i have seen when i've played or seen others, thing is that more fun endgame loop starts when you suffer trough all 1-13 tiers of the game where is mostly empty and hollow mapping.. Others special parts like Deli, Breach, Expi, Ritual giving something more special or shards in general is starting from Tier 14.. Secondly Endgame bosses are locked purely on tier 15. Why not give opportunity to rest ? Even if they would have worse dps if they would learn mechanics they could try it defeat it.. - It's limitation and quite big i would say. 4) If PoE 2 intented to be slower or different from PoE 1 then they did horrible work to be honest. As builds of others shows, it going to be classic Zooming of PoE 1 if they won't tweak it and eventually almost no difference between games but due to these 3 points above. You will never fully bring fanst of PoE 1 to the Game... (and rest which excepted Diablo 1/2 or other slower but more complex aprgs like Grimd Dawn or Titan quests ? Same.) Booming and Zooming is something which make cause fullfill dopamine but shouldn't be main way to progress in the game and restrict player of having fun. Last edited by XHersikX#5265 on Feb 6, 2025, 12:28:35 AM
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" How dare you make a sensible post during the PoE vs PoE2 war that is going on right now! |
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Just the youth today, being vaine and superficial, valuing looks at graphics too much. Does the fact that I don't value looks and graphics too much, but rather value gameplay and depth, make me a boomer? I can live with that (and while I'm old, I'm not that old, if we were to follow the definition of a "boomer").
PoE 2 is in my eyes for the more casual gamer that just wants to play. PoE 1 is for the gamer that in addition to play, wants to think, build and experiment. The gaming landscape should be big enough for both types of players, so both games should be supported. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Feb 7, 2025, 10:24:18 AM
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" what a strange take, POE2 is literally harder than POE1, its better at on boarding new players simply because of how skills work, but its got ruthless loot, multi button gameplay until you get pretty far into the endgame (and use an accidentally 1button skill like SPark that needs to be gutted) and vastly better bossing. I think you're confusing "more casual friendly" with a less obtuce better designed skill system and combat that is paced better, feels more like a hack and slash game, and requires more focus. POE1 combat is really dumb simplistic zero attention required and only a niche audience really loves it. MrLlama' POE1 review from back in the day really speaks for a LOT of "hack and slash boomers"/ So many ARPG fans have bounced off of POE1 its pretty obvious. Its the combat of a space ship shooter. Its always been inferior to D2 and even D3 and 4 have better combat feel (while still being terrible games, which tells you how bad GGG did in this regard) I'm a boomer and think right now Diablo 2 and POE2 are the best ARPG's ever made. POE1 is the best shmup with ARPG loot and fantasy theme skin ever made (also the only one). Like whichever game you want, but lets not try and pretend POE1button is a harder game, unless you're one of the 19 people who play ruthless mode, and even then I think I'd argue that one being Ruthless player number #14 myself. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Feb 8, 2025, 4:44:38 PM
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I could write pages worth of valid criticism on POE2 design. Its absurdly over designed and designed poorly at the same time. If PoE1 had the ability to move using skills and easily animate skills, no one would be playing PoE 2. PoE1 is just more fun in all aspects where it matters except the "New player experience" which also has alot of criticisms on a fresh start. When it comes to build diversity its not even close and for how limiting things are like support gems and the massive amount of travel nodes on the tree, I don't think it will ever be close to PoE 1. And that's aside from itemization lol. The whole design philosophy is flawed, "We want you to use more skills and it will better than using 1 skill", is huge miscalculation. You can't have exponential scaling in a game then think that 5 button builds will be better. At some point your scaling is gonna out weight any trash combos you can design. HoWa with herald of ice is the prime example. They also expressed we don't want players running around just blowing up the screen. Well thats exactly what happens but even worse. Obviously if they seriously want to stick to their design philosophies they have alot to work do, and ill be the first to say they arent capable of doing it. There's alot of very minute things that aggravated me. For example Strength gives +2 life and thats it, it doesn't give damage at all inherently, why not just call it 'Vitality'. Dexterity no longer gives evasion rating, just accuracy, so its basically a useless stat for casters only for attribute requirements, accuracy does absolutely nothing for spells. Life and Armor are complete trash compared to ES. Mana and life costs are absurd because they choose to remove flat damage sources in favor of skill gem levels. To me poe 2 is a giant step backwards, if it wasn't for the engine update this game doesn't offer much and the honeymoon phase will fall off. Who cares about player count bla bla of course its going to have a lot of players, that may not always be the case. PoE1 is better and you can't really argue much about that atm.
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" I'm not confusing anything, I just disagree with you. I think PoE 1 is MILES better than any other ARPG on the market, present and past. And yes, I've played them all - all the way back to D1. I'm not a boomer, as I'm born after the sixties, but I'm probably older than most people in here. And there are only two ARPGs (maybe three) that have really "spoken" to me; D2, PoE and maybe D1, but in a lesser way. And I even agree with you; PoE's combat is too fast and too zoomy, and could absolutely be toned down a little bit. But to me, build freedom, build diversity, experimentation in builds, planning, thinking and learning are all vital elements in an ARPG. And on this subject, no game even comes close to PoE. The difference between us, is that I don't view the combat as "everything". Important? Yes, but I don't boil down a game's quality based on its combat, but on everything. So yes, PoE 2 is more casual friendly - and easier than PoE. Not necessarily the combat itself, but everything else. Partly because PoE does a worse job at teaching you the game, but also because PoE is 38568 times deeper when it comes to mechanics, builds, options and possibilities on most areas. That said, I still it's easier for the random person to hit T15 maps in PoE 2 than it is in PoE. Not because the combat is easier, but it's WAY easier to gear your character, and you need WAY less defensive investment. I don't even think that many people would disagree with PoE 2 being more casual friendly than PoE 1. Not even GGG. Bring me some coffee and I'll bring you a smile.
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