GGG was 100% right to stop pouring money into it POE 1 and focussing on POE 2
This guy doesnt know.
Polski kanał globalny SSF
/global 966 |
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Friends are silver, old friends are gold. Or whatever that saying was.
Remember how great Blizzard was? Their fanbase were rabid PC players who bought literally anything that Blizzard made. Then they announced Diablo: Immortal and asked "don't y'all have phones?" Companies who abandoned the customer who they served for decades end up getting abandoned themselves. GGG wanted to make something that the majority of their supporters did not want. That would have been fine if it was made clear the new thing was an entirely new IP completely detached from what their customers came to love. But instead they touted it as a sequel. The only solutions I see require way too much time and work for them to put their pride aside and just do. And the longer they ignore it the worse it gets. |
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I think the OP is at least partially a troll, however I also think GGG would agree with the OP, don't you based on things so far? What do you think?
Console loot filter for POE2 Please!
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" Indeed, the only quality part of Blizzard left is their Customer Service with ticketing system. Blizzard Customer Service helped me change my account's lost email, even tho they knew i needed that to be able email them with request to delete my account and to be able to confirm that request. Props to people working at Blizzard's Customer Service, you are amazing and hope i will meet you again in different business, much love! Polski kanał globalny SSF
/global 966 |
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" POE2 isn't rewarding enough for the time invested. POE2 isn't rewarding enough for the current day. I played 5 years of Everquest after it released. Very few liked the soul crushing difficulty. We put up with with it because we didn't have a choice. Nobody liked corpse retrieval. Nobody liked losing exp on death. Nobody liked all the time wasters. We just didn't know better at the time. We didn't have World of Warcraft yet to banish that BS to the nether realms. We didn't have a choice. Today devs don't have an excuse. There's almost 30 years of experience since Diablo released. There's over 26 years of experience to learn from since UO released. The quickest way to tank a game that is supposed to be for everyone is to try to try cater it to a very small niche group that was quickly abandoned back in the day. People stopped playing D2, only a fragment of devoted fans remain. Think about how many people tried D2R and then gave up. That difficulty wasn't for them. POE2 is trying to cater to a lot of groups, POE1 fans, POE2 .1 fans, POE2 .2 fans, Dark Souls Fans, casuals. Sooo....that's 5 groups that the game is trying to capture, but the difficulty and old schoolness is going to turn off a lot of those groups. Only 5 to 10 percent of the original audience even play anymore. That's not good. |
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