i'm giving up - DEVELOPERS PLEASE READ!

"
hello,

i'm a veteran of many ARPGs, with hundreds, if not thousands, of hours in titan quest, grim dawn, the diablo games, and even cheap knockoffs like torchlight. i enjoy the standard gameplay loop of finding random loot and sorting through it to create a powerful build. but path of exile 2 has broken me, and i just uninstalled it.

i mostly enjoyed path of exile 1. my main problem though, was that a "normal" playthrough in the standard league contained little leftovers from all the previous leagues, but not enough to feel complete. for example, i'm sure delving was a great mechanic when it was the main focus of a league, but in the standard league i could never find enough of the special currencies needed to make the most of it.

but path of exile 2 makes the cardinal sin of breaking the core ARPG gameplay loop.

see, in most ARPGs, you get the best loot from battling the most difficult monsters. this means your brain is flooded with adrenaline from the big boss battle, then it gets a little dopamine hit when you see that sweet, sweet loot drop.

but in path of exile 2, no matter how many rare items a boss may drop, most of them will be complete trash, and only worth a tiny artificer's shard back at camp. and once you collect 10 rare items to complete a single artificer's orb, it only means you can add a 3rd random affix to a magic item, which (because there are so many different affixes, and each has many different levels, and each can still have high/low RNG rolls), means you often end up with a trash affix that ruins an otherwise decent magic item.

in other words, there is no dopamine hit after the adrenaline you get from battling monsters. instead, you MAYBE get a tiny dopamine hit when you're calmly back at camp gambling with orbs, but most of the time you just get disappointment. this makes the game feel more like a slot machine, or an EA lootbox game, because powering up is more based on RNG than on actually defeating enemies.



i i did not read any further in your post, your post does not make ANY SENSE, although i do agree boss loot is trash. but there is no point in time where a map boss in poe1 was overall better loot than the entire map "unless you focus your juicing on the boss in which case hte map it self will drop shit loot"

but in every scenario of overjuiced map vs overjuiced boss, there was no point in poe1 where a boss dropped better loot. so to claim you have played poe1 then hightlight one of the most prominant philospophies of poe1 as an issue in poe2 is like saying you have never played poe1 in the first place.

to clarify, if you are looking for a game where the whole point of it is to just kill bosses and get juicy loots, poe has that but it is not map bosses and it SHOULD NEVER BE, pinnacle bosses exist for that reason.

i for one am a poe "veteren" to use your word and probably way better than you ever were. but i never even once in my life wanted to become a pinnacle bosses killer in poe1, in fact i never in my life wanted to play any game where teh game play is centered around killing bosses because i genuinly hate that concept.

so the point is simple, poe1 and poe2 are one of the few good games out there which gives people like me a thing to enjoy. once poe1 or poe2 loot is majorily located into that one boss fight, it will just become another mirror of almost every single game out there.

so, no ty. your opinion is wrong, it is irrelevant to what poe is. and it is not new nor is it unique enough to make poe a unique game. it's good to make boss fights meaningful, it is good to make them drop loot, but there is no point in time where the map boss should be more profitable than an entire super juiced map.

both poe1 and poe2 still give some of the best loot from pinnacle bosses. so if you are looking at map bosses with your argument, then poe1 and poe2 never was a game for you and never will be.
"
dwqrf#0717 wrote:
In PoE2 you have to think how to play, what to pick up, and how to craft ; and a invest a little time, effort, attention and patience, for well deserved rewards. I know that's hard and exhausting, but that's how it is.


Think how to play?
Yeah, learn how to dodge roll and how to copy a OP-build. The game is too boring and slow to experiment with builds yourself.

What to pick up?
You can leave almost everything on the ground unless you want a lot of regal orbs.

Craft?
Why do you call gambling crafting? Is that what you do when you go to a casino? "Honey, I go crafting this weekend. I probably will loose!"

A little time?
Hundreds of hours invested that brought some fun and excitement in the first stages, but more frustration and disappointment when it became clear what this game was really about. RNG and trade.

Effort, attention and patience?
There are limits to what players like in terms of effort, attention and patience. Are the rewards in balance with these aspects. I do not think so. The balance is way off.

"

i mostly enjoyed path of exile 1.


Never completed 3rd lab. Basically beat campaign once. Nothing wrong with that, but you saw a picture of Disneyland and just told people how amazing going to Disneyland is.
"
"
dwqrf#0717 wrote:
In PoE2 you have to think how to play, what to pick up, and how to craft ; and a invest a little time, effort, attention and patience, for well deserved rewards. I know that's hard and exhausting, but that's how it is.


Think how to play?
Yeah, learn how to dodge roll and how to copy a OP-build. The game is too boring and slow to experiment with builds yourself.

What to pick up?
You can leave almost everything on the ground unless you want a lot of regal orbs.

Craft?
Why do you call gambling crafting? Is that what you do when you go to a casino? "Honey, I go crafting this weekend. I probably will loose!"

A little time?
Hundreds of hours invested that brought some fun and excitement in the first stages, but more frustration and disappointment when it became clear what this game was really about. RNG and trade.

Effort, attention and patience?
There are limits to what players like in terms of effort, attention and patience. Are the rewards in balance with these aspects. I do not think so. The balance is way off.


Yup, you don't get it, at all.
i would say coming to level 70 i probably got like 50-60 unique drops, none of them are in use. all disenchanted because they were all so shit that i couldn't even give to my friends playing different class.
yup
I wont ever start a new character in this game that's sure.

I tried it and felt asleep from boredom.

Slow, slow slower....

Tried>>

* Mercenary --- omg this reloading crap....
* Warrior --- pfff feels like a heavy boring brick
* Ranger --- not worth it if you play Quartestaff.
* Sorcerer --- not worth the time if you play Quarterstaff

I just cant do it.

i am close to quit my L86 Monkomancer because i am not seeing and point in further time invest into this game.

I started my actual character as Sorcerer, played until L70is the swapped to Quarterstaff and had a blast with super Recoup Powers. hard to kill, damage is ok too. Clearing T12 Maps with ease but slowly losing the will to play...

Quarterstaff Meta + Heralds is the only way to play for me.

Ascension Trials suck extremely i just did 2 points and do not care anymore..

No way i start a new character in the next few months to come...

I now have 12 Div, 700ex, 34chaos left , never bought any currency.
+1, I prefer SSF but dear god finding good loot in this game is like trying to find water in a desert.
"
dwqrf#0717 wrote:
"
"
dwqrf#0717 wrote:
In PoE2 you have to think how to play, what to pick up, and how to craft ; and a invest a little time, effort, attention and patience, for well deserved rewards. I know that's hard and exhausting, but that's how it is.


Think how to play?
Yeah, learn how to dodge roll and how to copy a OP-build. The game is too boring and slow to experiment with builds yourself.

What to pick up?
You can leave almost everything on the ground unless you want a lot of regal orbs.

Craft?
Why do you call gambling crafting? Is that what you do when you go to a casino? "Honey, I go crafting this weekend. I probably will loose!"

A little time?
Hundreds of hours invested that brought some fun and excitement in the first stages, but more frustration and disappointment when it became clear what this game was really about. RNG and trade.

Effort, attention and patience?
There are limits to what players like in terms of effort, attention and patience. Are the rewards in balance with these aspects. I do not think so. The balance is way off.


Yup, you don't get it, at all.


Why do you antagonistically spend all your time attacking people who criticize GGG? You did this to me the other day.
That's really weird.
Did you just call Torchlight a cheap knockoff? x)

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