Anyone else finding endgame really unsatisfying so far compared to POE 1?

Maybe it is just me, but I feel like, comparatively speaking, I am spending 4-5x the amount of time in an endgame map compared to POE 1, but getting less rewarded per time spent.

Particularly, I think what helps POE 1 is maps are FAST. You get in, you get zoomy, you get out.


The Maps are larger and the play style slower in POE 2. Its a much slower progression. And that's fine, but..

It's gotten boring. I feel like if I am spending four to five times the amount of time to complete a single map, at least I should feel some sense of reward for it.

I'm not asking for divs to rain down from the heavens here. But I think the gear progression at least should be a little bit easier to attain. Its fine to me if for instance you run 20 unjuiced maps, and a div doesn't drop. But in those 20 unjuiced maps, you should be able to find an upgrade to your gear. Not all of it, but at least a piece of it.

Just brainstorming here, but all in all, it feels like mapping is less fun in POE 2, even with a better system, and the only reason why that I can come up with is it feels less rewarding.

Anyone feel similar?
Last bumped on Feb 1, 2025, 4:44:54 PM
It is really a matter of what you like. I like poe2 and not so much of poe 1 endgame style.
There is objectively less determinism right now for the player to decide the outcome of gear, and the stuff that is there and impactful is general locked behind end game content. This will improve over time where there's going to be more options for people to get mods they want on gear, but the devs are trying to not make the game's crafting purely deterministic where you get just get what you want when you want it. They want more variability to item acquisition and upgrades in POE2.
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Nonsec23#1498 wrote:
There is objectively less determinism right now for the player to decide the outcome of gear, and the stuff that is there and impactful is general locked behind end game content. This will improve over time where there's going to be more options for people to get mods they want on gear, but the devs are trying to not make the game's crafting purely deterministic where you get just get what you want when you want it. They want more variability to item acquisition and upgrades in POE2.


And how's that turned out for them? 500k players at launch to 600k at peak down to now 150k at peak on avg.
Last edited by Fhaf33z#8407 on Jan 30, 2025, 3:44:22 PM
The problem is they did not change much. What is changed is for the worse because it is just changed to make us think we playing some new game when this is poe1 reskinned.
Cheap garbage peddled to us from a cheap sell out company who has abandoned what made them decent in the first place.
Never played POE 1 so I can't say.

I was playing every day many hours per day. Simply because I had various build ideas to toy with and wanted to mess with them from level 1 up. So by the time I hit "end game" I was just going on to the next thing. Which I was actually enjoying.

Then I decided I should just actually play one of my builds up through and I just got bored. Like I log in and run 4 or 5 maps here and there.. just to blow stuff up and have a chuckle. Beyond that it doesn't really feel like I'm accomplishing much... just more stacks of the same currency and items that are almost always crap.

I don't really have any suggestion to improve it I guess. It just feels like it should feel like I'm doing maps for a reason. Well beyond hoping for some rng divine or another white base to either destroy with a chance or get a piece that isn't worth anything to me or anyone else. Other than turning it into a chance shard. I mean it's fine when I just wanna blast through some mobs but I'm not sure how that's going to work out long term. The last 5 or 6 days I've played very little and not at all some days.

Actually I'm not even sure what I would want from maps. Unless I decide to stand in stuff for an extended period of time I don't even take damage. The last week I was playing daily I used a potion once... the rest I just steamrolled through maps. So I have zero ambition to even really look for new gear etc

Last edited by Antarious#5648 on Jan 30, 2025, 3:59:27 PM
Compared to PoE1? yes. PoE1's endgame is far more flushed out and has had ittirative improvements/adjustments made to it over a decade and it is still imrpoving.

PoE1 has multiple avenues of progression for endgame. If a player doesn't want to run maps they can do; heists, delve, sanctum, blighted maps, bossing, etc.

PoE2 on the other hand is in early access and only has a 'proof of concept' as it's endgame so far. I don't expect it to be a complete experience, yet.




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Fhaf33z#8407 wrote:


And how's that turned out for them? 500k players at launch to 600k at peak down to now 150k at peak on avg.


That seems pretty standard for any game, even PoE1 numbers reflect that trend every league just in smaller quantities.
Last edited by Direfell#7544 on Jan 30, 2025, 3:58:46 PM
POE 2 simply doesn't have "the feeling" of playing POE1.
No ARPG does have this feeling. This is why I bore out of other ARPGs(including POE2) faster than from POE1.
The only things that are better in poe 2 are the campaign, graphics (way to much ground clutter and trees in the way tho) and WASD.

PoE 1 is vastly superior in every other way, not even comparable.
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K1kk0m4n#4210 wrote:
It is really a matter of what you like. I like poe2 and not so much of poe 1 endgame style.


+1 to this. I enjoy this way more than PoE1.
but it seems a personal prefernce and that is ok.

those that enjoy PoE1 endgame, can enjoy that there
and those that enjoye the very diffrent PoE2 endgame can enjoy that here

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