[SOLUTION] FIX FOUND FOR THE DEGRADING FPS & STUTTER OVER TIME!
" The reason is opened in the video I linked earlier: https://m.youtube.com/watch?v=Xx-NcqmveDc It's about updating a list that keeps growing and growing. It is really about not understanding the hardware side limitations (CPU & memory) and good practices related to handling those. The upside is, this is relatively easy to fix. The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
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Are we in the 90s? How much memory can a bunch of messages fill? 2MB? 5MB? 10MB?
My whole Client.txt has 42MB, and I've played this game for hundreds of hours. |
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" The issue is explained in the video. It's about updating everything at the same time on a growing list... The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
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"It's a 23min video about C++ memory allocations, how does this help? Have you seen the PoE2 code? |
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" It's the likeliest reason, since it would lead to this and it's a very common mistake. The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
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" You would be surprised how many games I have seen that have dumb GUI bugs where all text continue to be rendered even when it should be hidden. When you have several thousands of lines that can add up quite fast. Ultimate admirals dreadgoughts had the same bug (I detected and reported to them) all their damage messages kepts beinf rendered, even if to outside the screen hours after the damage had been done. Resulting in hundreds of thousands of uneeded render calls. So it is not impossible. |
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" This indeed. I tested the new nVidia drivers, which I did not expect to have any link to this issue - and they don't. The FPS degradation with chat is still present. After chatting a while, it's easiest to notice the effect by spamming enter (opening / closing the chat). This (frame time increases -> FPS drops) occur a lot sooner than by simply gaming the game with chat open. After /clear you will not see any effect by opening/closing chat. I also noticed that opening any UX/UI window like inventory, skills etc - will "trigger" the same effect as opening the chat, when there's chat rows present. The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞 Last edited by nocebo#2432 on Jan 31, 2025, 8:46:02 AM
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" It doesn't make any sense... TO YOU. *Mostly because you do not get how it works.* It makes a lot of sense. |
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What helped for me was disabling C-states on CPU in BIOS, for some reason when mapping game not consuming full CPU potential, it never happened in other games, but here seems like there is some kind of delay between action>idle>action, tried everything else, graphic settings, power settings, cache clearing, chat stuff, also windows is fresh and bios & drivers up to date as I upgraded SSD few months earlier as I needed more space.
8700K & RTX 3060ti Now I have 0 stutter and mostly smooth experience, unless there is a lot of combat, but still for an old setup like this ~90 FPS average lowest 50, highest 140 (It works only on K cpu) |
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Global 42 checking in
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