[SOLUTION] FIX FOUND FOR THE DEGRADING FPS & STUTTER OVER TIME!
This entire thread is a big cap. The OP is even posting clickbait YT video links referring to something about std::vector. Im surprised this guy is not banned yet
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I laugh so hard here :D just type /clear - rofl :D
Last edited by dopebg#5160 on Jan 29, 2025, 6:49:07 PM
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" Yeah, I've no idea why these people are flaming me for literally sharing the information that helped me any many others. Just keep chat closed and use /clear if FPS starts to dip due to the poor implementation of how it is made. The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
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" Yeah, it purges the chat from memory, which has been implemented is a very poor way in PoE2. It has an infinitely growing list that is updated in performance killing way. The solution to circumvent the issue is laughable easy; but it works for the people that have AMD CPUs with nVidia GPUs that are suffering from the performance degradation over time. The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
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Oh, I can confirm an 11th-generation Intel CPU also suffers from this. That's with the Global chat turned off, by the way. Only character voice lines.
Regrettably, I refrain from engaging with nescient individuals who proffer fatuous commentary whilst concealing their profiles.
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" That's new to hear. This far the common nominator for the degrading FPS issue (over time) has been AMD CPUs with nVidia GPUs. The same solution fixes the situation for you after having chat-open (or whispers) for an extended period of time. I mean, simply /clear? The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞 Last edited by nocebo#2432 on Jan 30, 2025, 4:24:08 AM
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I did notice sometimes changing chat channels would solve this so one of the fps loss issues is tied to this indeed.
I suspect they have a few issues with mainthread handling everything like an old version of unity would do. My cpu is barely touched by this game and neither is my gpu. If you experience fps loss when none of your hardware is peaking, that is almost always issues around the programming being too single core oriented. If you check your cpu usage, I bet one core is maxing out. That is the mainthread. Devs are still making games for the hardware of ten years ago, effectively erasing over ten years of hardware development. This is also why so many games have upscaling. They use the gpu as a crutch since they cant program. Too many damn artists | |
" The reason is opened in the video I linked earlier: https://m.youtube.com/watch?v=Xx-NcqmveDc It's about updating a list that keeps growing and growing. It is really about not understanding the hardware side limitations (CPU & memory) and good practices related to handling those. The upside is, this is relatively easy to fix. The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
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Are we in the 90s? How much memory can a bunch of messages fill? 2MB? 5MB? 10MB?
My whole Client.txt has 42MB, and I've played this game for hundreds of hours. |
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" The issue is explained in the video. It's about updating everything at the same time on a growing list... The best music you've never heard; also free to use on your projects! https://www.youtube.com/@NeverheardTunes 🎶😎🌞
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