POE2 is Very Susceptible to Real Money Transactions and Scamming

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250 div budget Deadeye - 96 h gameplay (-30h afk) = 66 h = 22 days (3h\day)\ less then 1\3 of a league, perfectly fine

300 div budget Spark - 74 h gameplay (-14h afk)= 60 h= 20 days (3h\day) and still less then 1\3 of a league, perfectly fine

What's wrong for casuals?


It is disingenuous to just "average" the time.

What's likely more accurate is that you played far more than casuals did at the beginning of the league, got expensive gear relatively cheaply and stayed ahead of the curve the entire time. Probably did a bit of loot beetle farming, eh?

So more like 12+ hours a day at league start, early gg gear / currency farm, got your 250 div gear when it was like 20-50 div, etc.

Even weaker gear has seen massive inflation. My 4th alt is in gear I paid 1-2 div for total and it's worth 100div now
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Kraythax#2592 wrote:

The problem is since crafting is so completely random and the currency drop rates dont support some of the more casual players they will be tempted to RMTs.


I'm not sure what going on with currency drop early in game. After reaching end of act III it simply stops except for blues. Instead I get tons of spirit gems. Noone buys these, they are less than 1 aug in cost for oversaturation.

It appears that uncut gems are treated as rare currency. Can it be that spirit gems are pushing out everything else from the loot table?

That repeats steadely with ecreation of new characte to strategy to farm exated in to create nw one and complete first two acts - that makes 40-50 exes.
Thir act gives aout 5-6. On cruel you get 2-3 ex per act, or 1 ex per two hours, roughly. Same rate from beginner maps.

Regals are even _rarer_ so you required to burn rare items into them.
Last edited by EllAnteres#7194 on Jan 23, 2025, 1:32:36 AM
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Why wondering? PoB-2 is out, you can just sim almost mirror-tier build with any class and make a dps-check: and yes, you will be able to one-shot any boss in the game (I'll just save ur time). And this is, how it should work. The other way, why should I invest high-budgets in build, if it can't beat end-spiel content?


the thing is, you could be right or you could be wrong. same applies to me.

i prefer if high budget builds have an easier time with the game but not become the requirement.

in poe2 you still CAN clear harder bosses with a scuffed build but it takes more time.

poe1 if your build is scuffed you can get in an unwinnable state where permanent degen pools are everywhere.

but which ever way ggg decides to go, we none of us can confidently answer. you might be right. but if you're wrong i ll point and laugh if it turns out you're wrong.

[Removed by Support]
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frotty#3568 wrote:


So more like 12+ hours a day at league start, early gg gear / currency farm, got your 250 div gear when it was like 20-50 div, etc.

Even weaker gear has seen massive inflation. My 4th alt is in gear I paid 1-2 div for total and it's worth 100div now


Also levelling services become more expensive. It's 3-5 divs at ebeginning of league per 5x5-ways.It's 15-20 divs at end of league. On other hand everything farmable becomes cheaper, so yeah, casuals are screwed. 12 hours a day ins't a realistic value for these who got job or gotta do at least _something_ in real life. 2-4 hour a day is more realistic. So casuals get cut by moneybags, RMTs and lifeless players.

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exsea#1724 wrote:

in poe2 you still CAN clear harder bosses with a scuffed build but it takes more time.


In unmodified state,yes. Which currently means practically of no loot to talk about. You would want to have 100+ MF total. And increased rare\magic monster on maps, thoguh even with that I quite literally found that some tier 1-2 maps had zero drops. Like, no items at all from rares, not even whites. Or few random bluess. HQ/dual socketed whites are all the rage.
Last edited by EllAnteres#7194 on Jan 23, 2025, 1:47:09 AM
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Magoraz#6258 wrote:
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250 div budget Deadeye - 96 h gameplay (-30h afk) = 66 h = 22 days (3h\day)\ less then 1\3 of a league, perfectly fine

300 div budget Spark - 74 h gameplay (-14h afk)= 60 h= 20 days (3h\day) and still less then 1\3 of a league, perfectly fine

What's wrong for casuals?


I am not A casual with 320h in the game, but also not a super blaster.

With 2 characters at Lvl 80 I have a grand total of 2 Divs and about 150 Exalts.

So with that amount after 320h how would any casual be expetecd to have 250 to 300 Divs. Just because you can afford that does not mean the majority of players can.


Bro.... come on? Let's just assume half of that play time is end-game. The LOWEST currency farming strats yield at a minimum 0.25 D per hour. You would of farmed an absolute baseline minimum of 40 Div worth of various currency and drops (not raw divines). If this is not the case, you need to do further research.

POE 1 & 2 (and any future POE game) will never yield great results in the end-game for those that aren't doing even basic forms of investigation and research.


I have spent well more than half my time in maps (endgame). Currently I am running T9 maps but had spent huge amounts of time running lower maps because of continuous deaths. The reality is that I got both those 2 divs yesterday. So before that I have the exalts and thats all. Just because I have played a lot does not mean I am able to run T15 maps and make currency.

Don't base my experience or anyone elses on what you can do. (or at least claim you can do)..
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Don't base my experience or anyone elses on what you can do. (or at least claim you can do)


You are right. I did base on it a baseline level of what I was used to in the years of playing POE 1, which doesn't make sense as there is vast quantity of new players at different skill levels. That is my bad.

All I can say is this game is not tailored towards most casuals. It is going to feel punishing and eventually not fun. The harsh truth, is even if changes are made, it will feel so minimal to the casual player base I fear you will have the same feelings and issues.

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Magoraz#6258 wrote:
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Don't base my experience or anyone elses on what you can do. (or at least claim you can do)


You are right. I did base on it a baseline level of what I was used to in the years of playing POE 1, which doesn't make sense as there is vast quantity of new players at different skill levels. That is my bad.

All I can say is this game is not tailored towards most casuals. It is going to feel punishing and eventually not fun. The harsh truth, is even if changes are made, it will feel so minimal to the casual player base I fear you will have the same feelings and issues.



People don't easily fall into categories. They are put there by people trying to make a point, often inappropriately. Elden Ring is not an easy game and its played by a lot of what you call casual gamers. There is a spectrum and you have to decide who you are going after. Is it the mobile games crowd that wants to click or is it the Elden Ring level? The real key is make a FUN game and there will be no problems. No you wont catch everyone. That is impossible.

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