One Death Maps is a monumental failure.

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Valsacar#0268 wrote:
"
"
Valsacar#0268 wrote:
The devs were clear, this system isn't changing. The majority of players either enjoy it or clearly aren't bothered by it, because they are still playing.


Yes, the devs were clear. They don't like deleting all the bonuses on the tile on death, but haven't figured out how to remove that functionally without opening exploits.

That's not a static stance, that's a "we want to adjust it but we just haven't figured out how" stance.

Telling people to stop playing in response to suggested ideas on what the devs could do with a problem they are thinking about is disingenuous.


I see you are confused, let's try again.

The game currently closes all portals when you die. The devs have stated very clearly that this is not changing.

That has nothing to do with the node being cleared of bonus content on your failure. The devs did say that they'd like to leave that bonus content, but it would be too easy to abuse so they are clearing it.

See how those are two different things. The bad idea in this thread is about giving more portals, the thing the devs very clearly stated is here to stay.



this was never a problem im poe1. but some weird person came up with the idea of areas resetting on death. thats why the content is gone because people could abuse it and farm content 6 times.
there would be an easy fix. get rid of area reset on death. nobody asked for that and it has no benefit for the game.
I just regequited PoE2 after over 200h of playing. I want to relax after work doing like 10 maps/day with any not crazy but solid rewards (at least from time to time some lucky drop should happen to keep your hope). I was 1-shot in 3 maps in a row today - fighting as mercenary with 80 ele res, 3000 hp, 77 evade + 30% armour.
In addition in previously finished maps i got just few exalts. I got frustrated and bored with such a difficult and unrewarding gamestyle.

PS
Just little more rage crying.
Other thing is the character balance at low budget - I know its EA but even in PoE1 characters each leagues was unbalanced -so I dont believe there will be even after years. I played as a Marcenary Legionaire trying all grenades + explosive shot and recently moved to Galvanic Shards. Especially Granades are completely bad and slow. My total budget was about 15 div (i know its not much, but playing 10 maps a day getting this amount is eternity - fortunately found 1 Audience in Ritual and sold).

Summarizing
Now its is game for playing Meta only builds and not for casual players wanted to play like they want.
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Valsacar#0268 wrote:
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litler#9087 wrote:
Again, it's not about wanting to zoom through maps blowing shit up.

It's about the fact that the Endgame feels like ass with One Death Maps.

Again, the idea of one death maps is fine - implementation is poor.

We need some sort of solution until they can tune the ridiculous enemies and iron out the bugs.

Having the portals be usable after death with a penalty to XP and Drop Rate means that pursuing the same portal is actually a loss. But, if you have a Div on the ground, you can go back and pick it up, at least. If you're with a friend, you can rejoin and continue to finish the map.

That's a pretty comfortable middle ground.

I think that's very fair.


Stop dying, that's also fair.

There are no issues with the current system that cannot be solved by getting better.

I enjoy the endgame, if you don't then perhaps you should just stay with the campaign or try something else.

The devs were clear, this system isn't changing. The majority of players either enjoy it or clearly aren't bothered by it, because they are still playing.


"
Valsacar#0268 wrote:
"
"
Valsacar#0268 wrote:
The devs were clear, this system isn't changing. The majority of players either enjoy it or clearly aren't bothered by it, because they are still playing.


Yes, the devs were clear. They don't like deleting all the bonuses on the tile on death, but haven't figured out how to remove that functionally without opening exploits.

That's not a static stance, that's a "we want to adjust it but we just haven't figured out how" stance.

Telling people to stop playing in response to suggested ideas on what the devs could do with a problem they are thinking about is disingenuous.


I see you are confused, let's try again.

The game currently closes all portals when you die. The devs have stated very clearly that this is not changing.

That has nothing to do with the node being cleared of bonus content on your failure. The devs did say that they'd like to leave that bonus content, but it would be too easy to abuse so they are clearing it.

See how those are two different things. The bad idea in this thread is about giving more portals, the thing the devs very clearly stated is here to stay.


"
XavuD#2067 wrote:

Summarizing
Now its is game for playing Meta only builds and not for casual players wanted to play like they want.


It's not meta only. It's just not for casuals.
It's the one thing that I really f'ing hate and could possibly lead to me just quitting at some point.

I'm ok with the 10% exp loss. I'm used to it from PoE 1.

But then you also:
- Take away the rest of the map, losing that waystone, as if waystones are super common.
- Take away all the bosses, mechanics, etc on that node making it so pointless I might as well just run it with a Tier 1 map to get to the next asap.
- Take away all the loot that was on the ground that I didn't get a chance to pick up.
- Force my friend to either finish the map alone while I sit their with my thumb up my ass waiting, or to just leave the boss/events/etc as well ... great way to make your game enjoyable, forcing me to sit on the sidelines.

It's a horrible mechanic. Just ADMIT IT and change it.

Stop trying to shove Hardcore mechanics into softcore.
One death per map isn't a hardcore mechanic
"
That has nothing to do with the node being cleared of bonus content on your failure. The devs did say that they'd like to leave that bonus content, but it would be too easy to abuse so they are clearing it.


If they don't want someone running a breach 6 times, then as soon as any breach is activated in the map, wipe just that. If you activate a ritual... wipe that. If you kill the boss, wipe that.

+1
I don't mind 10% exp loss. But one death map penalty is fun killer for me.
"
Valsacar#0268 wrote:
"
"
Valsacar#0268 wrote:
The devs were clear, this system isn't changing. The majority of players either enjoy it or clearly aren't bothered by it, because they are still playing.


Yes, the devs were clear. They don't like deleting all the bonuses on the tile on death, but haven't figured out how to remove that functionally without opening exploits.

However, on that same interview that we hope you saw, one of the Devs also said that it was rather to punishing so something Had to change...
"

Well this is a lie, they actually said that they didn't want to give it up just yet but if people keep demanding it, they will cave. Literally watch the last livestream they did where they say exactly this.

Ironic, lying about someone else lying

They never said this. On both of your points.

Heres what was actually said in the recent interview; I will time stamp it for everyone.

https://www.youtube.com/watch?v=WjxzTAcJqAM

1:28:42 - What is the team’s stance on the one-portal system and XP loss penalties?

1 portal:
"we really dont want to go that way if possible" -Johnathan

"to be a game, you have to have some level of failure possible, the 6 portal thing, to me it never led to a situation where you could fail, so I am not really a fan and much prefer the whole 1 death thing" -Johnathan


xp penalty:

"its kind of an add insult to injury you're also now just not leveling" -Mark
"but you do have to have it" -Johnathan
"true, theres just a few axis that are a bit too severe when all combined together" -Mark

"And I think its mostly due to the number of rare monsters and monster combinations" - Mark

"I personally want to keep the one portal and adjust the other axis' and see how that plays out before compromising on the one portal" -Mark



Your second thing about caving if enough people demand it was never said, ever.
In a previous interview https://www.youtube.com/watch?v=4lB3TM5FrsY Johnathan even said this:

"this kind of thinking, sort of implies and us versus them and thats not how we approach finding issues in the game"
Mash the clean
Last edited by Mashgesture#2912 on Jan 19, 2025, 5:29:09 PM

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