One Death Maps is a monumental failure.

"
chobo999#2010 wrote:

Glad you "red" it.



You just fell to the bottom.
Bye
Cya.



¯\_(ツ)_/¯


Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
"
MSMagu#0469 wrote:
"
Sakanabi#6664 wrote:


Ok. This is really exhausting so I end with this reply.

Yeah I a red it. It's the same nonsense as another "remove 1 portal" threads. People think they came with something new/creative/good but it's still the same over and over again.

The problem is in this approach. Players try to bash their heads against the wall even if everything tells them it's pointless. They do it here on forum and they do it in the game - that's why they constantly die, lose progress and hate one death per map (or xp loss on death). PoE has very simple rule - if you run into obstacle then find a way how to overcome it. One portal per map is obvious obstacle in our way to harder content or higher level and our goal is to find a way to overcome it. Bitching on forums and demands its removal is not the PoE way. It not works like that. Just accept it and move on or move away. Very very simple.


it is funny seeing people who only play like POE1 bashing people who came because they marketed this game different from POE1, please tell me how a evasion ranger can win in simulacron when a rare boss with immortality appear? your 20 divine build doesn't help, currently the game sucks about mobs damage, so good lucky seeing that there is no way to make your survivability better unless you go ES showing that they really never thought much about how the scaling and damage works.

while some people are really wrong this is fundamentally the problem of one shotting people, the endgame damage need to be revised if you don't die because of off screen spell you die because sonner or later a white mob that can hit 3k can kill you.


You simply can't rely on only one layer of defense. Evasion alone is highly unpredictable and can't save you against many hits in rapid sucession. Sooner or later you'll get hit.
"
Sakanabi#6664 wrote:

One portal per map is obvious obstacle in our way to harder content or higher level and our goal is to find a way to overcome it.


But would this not just encourage players to play super-ultra-hyper-mega-mega-ultra-meta builds that screen clear with one or two abilities? IIRC, isn't GGG trying to move AWAY from that style of game with PoE2?


"
Sakanabi#6664 wrote:

Bitching on forums and demands its removal is not the PoE way. It not works like that. Just accept it and move on or move away. Very very simple.


Then what is the way to provide feedback if there is a game mechanic that one feels is not working?
you guys thinking you can fight meta in video game are so delusional, there's always meta and players always tend to play the more efficient build. You can only hope for as much diversity as possible.
"
.

I don't know, there's just something very ironic about people saying that opinions in a Feedback forum are not valid. Or the hypocrisy of saying some opinions are more valid than others opinion's based on one's own opinion, but i just can't put the finger on it.

Incidently, it's both sides fault that some topics don't progress anywhere. Just because the force is net zero, doesn't mean there's severe push back from both sides.

"
Rorvik#2816 wrote:

But would this not just encourage players to play super-ultra-hyper-mega-mega-ultra-meta builds that screen clear with one or two abilities? IIRC, isn't GGG trying to move AWAY from that style of game with PoE2?

Yes, it does, and it's tiring seeing they pretend that's not what happens.

If they tried to move away from power creep, that was also a monumental failure.
"
Rorvik#2816 wrote:

Then what is the way to provide feedback if there is a game mechanic that one feels is not working?

The feedback forums. It's pure delusion to suggest that the forums serve no purpose.

It's also very tiring to pretend that the players never bended GGGs knee on any subject to make the game easier and that "they would never do so". Point in fact: the trade site.
Last edited by Z3RoNightMare#7140 on Jan 20, 2025, 4:55:31 PM
"
Rorvik#2816 wrote:

But would this not just encourage players to play super-ultra-hyper-mega-mega-ultra-meta builds that screen clear with one or two abilities? IIRC, isn't GGG trying to move AWAY from that style of game with PoE2?


These builds will be toned down eventually. Also these builds often require super rare items and heavy investments. To me it's OK if someone reach this power over long period of time. It's just not OK if anyone can do that with minimal effort or due to a bug.

"
Rorvik#2816 wrote:

Then what is the way to provide feedback if there is a game mechanic that one feels is not working?


Feedback is a good and valuable thing. Bitching about something that will stay in a game (stated by devs) has no value. Making the same threads over and over again has no value. Even arguing in these threads has no value and I honestly don't know why I'm still doing it. Maybe I just hope that somebody will understand how pointless is this whole discussion and start to provide actual feedback.

I just really like PoE 2. To me this game has alot of things I love about ARPGs. It reminds me of 2013 when I started with PoE 1 and enjoyed that version most. It reminds me of old school ARPGs I played and I simply don't want that spoiled.
"
Sakanabi#6664 wrote:
"
MSMagu#0469 wrote:
"
Sakanabi#6664 wrote:


Ok. This is really exhausting so I end with this reply.

Yeah I a red it. It's the same nonsense as another "remove 1 portal" threads. People think they came with something new/creative/good but it's still the same over and over again.

The problem is in this approach. Players try to bash their heads against the wall even if everything tells them it's pointless. They do it here on forum and they do it in the game - that's why they constantly die, lose progress and hate one death per map (or xp loss on death). PoE has very simple rule - if you run into obstacle then find a way how to overcome it. One portal per map is obvious obstacle in our way to harder content or higher level and our goal is to find a way to overcome it. Bitching on forums and demands its removal is not the PoE way. It not works like that. Just accept it and move on or move away. Very very simple.


it is funny seeing people who only play like POE1 bashing people who came because they marketed this game different from POE1, please tell me how a evasion ranger can win in simulacron when a rare boss with immortality appear? your 20 divine build doesn't help, currently the game sucks about mobs damage, so good lucky seeing that there is no way to make your survivability better unless you go ES showing that they really never thought much about how the scaling and damage works.

while some people are really wrong this is fundamentally the problem of one shotting people, the endgame damage need to be revised if you don't die because of off screen spell you die because sonner or later a white mob that can hit 3k can kill you.


You simply can't rely on only one layer of defense. Evasion alone is highly unpredictable and can't save you against many hits in rapid sucession. Sooner or later you'll get hit.


Why I can't? we have build that work only on armour and life as secundary(warrior) and build that use only ES, why can't we have a build that use only life and Evasion? i know I'll be hit but even with Pinnacle armor, I'll at most have 3300 life, any blue mob can hit more than it, some rare gorila when they jump from offscreen can hit 4k, so why can't evasion work?

if I only use ES it works If I only use Armour as a warrior it works, but if I only Use evasion I shouldn't do? why? isn't this a problem them of balance?

the problem is because ES is too overpowered or effective, the mobs are based on this instead of the weakest part that is a ranger life, there is no passive to increase life, no passive to make ranger get more life, so why do I need to go ES a mage build? they should be balanced for me and if ES is so overpowered nerf it.

the game is broken and because it is broken to catter to specific builds instead of fixing it they are balancing around them and the other builds just doesn't work unless they go ES, or use wands like I see a deadeye use wands... so the problem isn't the bosses is just that they are balanced in that specific build not for the whole build.

imagine playing a game with 6 classes and only one work, and for the other five to work need to use the defense mechanics of the class that works? this is dumb and there is no defense.
"
Sakanabi#6664 wrote:
Feedback is a good and valuable thing. Bitching about something that will stay in a game (stated by devs) has no value.

So provide us the quote. It's that simple.
You know what the current real problem is?

GGG wants a punishing game where you could be killed at any time , you get one chance at a map , you lose exp , etc.

but then you cant put all that in an EA , that has every flavor of crashing , freezing and DC-ing you can imagine .

on top of limited settings where you cant turn off anything , in a game that asks for high performance but does not give the same to you.

Fps drops, bugs , wonky terrain .

does this all sound like a game ready to have punishing features above?

i would say okey its some beta, alpha just testing , but no GGG claims the features that are in game are ready to be played by the wider player-base .
they are not.

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