0.1.1 Hotfix 2

Game crashes almost immediately after launching from stream... This didn't happen before.
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Question

I use grim feast in both my weapon sets

First set = wand + focus (gives me roughly 1.2k ES)
Second set = staff no ES (for blink + sigil of power setup)

My ES = 10k
My ES with grim feast = 20k

I swap to staff for blink or sigil i drop to 18.8ES obv. bcs staff no ES

Swapping back to wand + focus i dont get back the ES so if i just keep swappping i drop to 10k ES in about 8 swaps...

Before the patch it would go to 18.8 ES and then back to 20k once i switched back to Wand + Focus

If this is intended it would be very annoying, bcs i would have to use a replica of my weaponset 1 for mapping and keep my staff in my inventory for bosses.


Same here. This need to be fixed.
french font is incorrect in some parts after the patch

https://ibb.co/qjpssSn
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Fixed a bug where Concoction Skills were considered Bow Skills and as a result could be affected by 'increased damage with Bow Skills' modifiers on Quivers ??"

So they’re taking away the most important value for the Ascendancy?
For my Pathfinder, this results in over a third less damage.

Does this mean that if you're playing a Pathfinder as a Hunter, you're now forced into bow only gameplay? Losing 60% of your skills in the process?
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Hi, any update on the ps5 loot filters? They are lot working even though I can see the filter in the menu



I had to delete the PS5 client, re-download and then it worked.
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Temporarily disabled some elemental explosions from Rare Monster minions due to them being invisible when destroying the corpse on kill, most commonly through methods like shatter.


WHAAAAAAAT I thought that was a feature not a bug! And it was the most pleasant feature of the whole patch, those elemental rings disappearing on death! Monsters scary while they are alive, not after they died!
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xlnt2new#4132 wrote:
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Foogley#3164 wrote:



Let us TP to checkpoints from anywhere. OR make the last rare pinata run to you like in D4. No need to invent square wheels.


Yeah? Well, you know, that's just like uh, your opinion, man.

What do you mean TP - T means town, you know that, right?

last rare pinata running towards you you want - well i hear they do that in debilo 4, so maybe run towards that (:


the dude is here
Immortal rare mob in Sun Temple map - annoying since beginning of EA. Map is just block, he appears even when map restart.
Great temporary solution!
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xlnt2new#4132 wrote:
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Foogley#3164 wrote:



Let us TP to checkpoints from anywhere. OR make the last rare pinata run to you like in D4. No need to invent square wheels.


Yeah? Well, you know, that's just like uh, your opinion, man.

What do you mean TP - T means town, you know that, right?

last rare pinata running towards you you want - well i hear they do that in debilo 4, so maybe run towards that (:


You can teleport from one waypoint to another. On map.

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